Qt WebChannel Chatclient QML Example
The client initializes a WebSocket connection to the chat server and receives an object containing all neccessarry signals, slots and properties for implementing a chat client.
After login, the client can invoke the method
sendMessage and receive the signal
newMessage to send and receive messages. Furthermore, there is a
userList property which provides the names of all other connected clients. It is automatically updated when its contents change. Also, the client responds to the servers keep alive signal which is needed to detect disconnected clients and remove them from the
newMessage), calling slots (
sendMessage) and handle property changes (
The client is able to work with the chatserver-cpp as server application
The example can be run by invoking
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