Effect.qml Example File

** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
** This file is part of the Qt Mobility Components.
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.

import QtQuick 2.0

ShaderEffect {
    property variant source
    property ListModel parameters: ListModel { }
    property bool divider: true
    property real dividerValue: 0.5
    property real targetWidth: 0
    property real targetHeight: 0
    property string fragmentShaderFilename
    property string vertexShaderFilename

    QtObject {
        id: d
        property string fragmentShaderCommon: "
            #ifdef GL_ES
                precision mediump float;
            #   define lowp
            #   define mediump
            #   define highp
            #endif // GL_ES

    // The following is a workaround for the fact that ShaderEffect
    // doesn't provide a way for shader programs to be read from a file,
    // rather than being inline in the QML file

        fragmentShader = d.fragmentShaderCommon + fileReader.readFile(":shaders/" + fragmentShaderFilename)
        vertexShader = fileReader.readFile(vertexShaderFilename)

© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.