boat.h Example File

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#ifndef __BOAT__H__
#define __BOAT__H__

#include "pixmapitem.h"

class Bomb;
class QVariantAnimation;
class QAbstractAnimation;
class QStateMachine;

class Boat : public PixmapItem
    enum Movement {
       None = 0,
    enum { Type = UserType + 2 };
    void destroy();
    void run();
    void stop();

    int bombsLaunched() const;
    void setBombsLaunched(int number);

    int currentSpeed() const;
    void setCurrentSpeed(int speed);

    enum Movement currentDirection() const;
    void setCurrentDirection(Movement direction);

    void updateBoatMovement();

    virtual int type() const Q_DECL_OVERRIDE;

    void boatDestroyed();
    void boatExecutionFinished();

    int speed;
    int bombsAlreadyLaunched;
    Movement direction;
    QVariantAnimation *movementAnimation;
    QAbstractAnimation *destroyAnimation;
    QStateMachine *machine;

#endif //__BOAT__H__

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