RenderPass QML Type
Encapsulates a Render Pass. More...
- filterKeys : list<FilterKey>
- parameters : list<Parameter>
- renderStates : list<RenderState>
- shaderProgram : ShaderProgram
A RenderPass specifies a single rendering pass - an instance of shader program execution - used by Technique. A Render pass consists of a ShaderProgram and a list of FilterKey objects, a list of RenderState objects and a list of Parameter objects.
RenderPass executes the ShaderProgram using the given render states and parameters when its filter keys match the filter keys in RenderPassFilter or when no filter keys are specified and no RenderPassFilter is present in the FrameGraph.
filterKeys : list<FilterKey>
Holds the filter keys enabling the use of this render pass.
parameters : list<Parameter>
Holds the shader parameter values used by the render pass.
shaderProgram : ShaderProgram
Holds the shader program to be used for this render pass.
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