Provides a generic way of loading various 3D assets format into a Qt3D scene. More...
|qmake:||QT += 3drender|
|bool||isFileTypeSupported(const QUrl &source) const|
|Qt3DCore::QEntity *||node(const QString &id)|
|Qt3DCore::QEntity *||scene(const QString &id = QString())|
|void||setSource(const QUrl &source)|
Provides a generic way of loading various 3D assets format into a Qt3D scene.
It should be noted that Assimp aiString is explicitly defined to be UTF-8.
See also GLTFPIO.
Member Function Documentation
Constructor. Initializes a new instance of AssimpIO.
Destructor. Cleans the parser properly before destroying it.
bool AssimpIO::isFileTypeSupported(const QUrl &source) const
true if the extension of source is supported by the assimp parser.
Qt3DCore::QEntity *AssimpIO::node(const QString &id)
Returns a Node from the scene identified by id. Returns
nullptr if the node was not found.
Qt3DCore::QEntity *AssimpIO::scene(const QString &id = QString())
Returns a Entity node which is the root node of the scene node specified by id. If id is empty, the scene is assumed to be the root node of the scene.
nullptr if id was specified but no node matching it was found.
void AssimpIO::setSource(const QUrl &source)
Sets the source used by the parser to load the asset file. If the file is valid, this will trigger parsing of the file.
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