cellphoneapp.qml Example File

threejs/cellphone/qml/cellphone/cellphoneapp.qml
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.6
import QtQuick.Controls 1.2

Rectangle {
    id: mainScreen
    property color backgroundColor
    property color textColor
    signal locked
    color: backgroundColor
    // The state indicates which app is to be shown on the screen.
    state: "menu"
    states: [
        State {
            name: "menu"
            PropertyChanges {
                target: menuApp; visible: true
            }
        },
        State {
            name: "about"
            PropertyChanges {
                target: aboutApp; visible: true
            }
        },
        State {
            name: "dummy"
            PropertyChanges {
                target: dummyApp; visible: true
            }
        }
    ]

    // This model contains names, icons, and corresponsing mainScreen states of phone apps
    ListModel {
        id: appGridModel
        ListElement {
            name: "Calendar"
            image: "qrc:/calendar.png"
            toState: "dummy"
        }
        ListElement {
            name: "Camera"
            image: "qrc:/camera.png"
            toState: "dummy"
        }
        ListElement {
            name: "Clock"
            image: "qrc:/clock.png"
            toState: "dummy"
        }
        ListElement {
            name: "Contacts"
            image: "qrc:/contacts.png"
            toState: "dummy"
        }
        ListElement {
            name: "Gallery"
            image: "qrc:/gallery.png"
            toState: "dummy"
        }
        ListElement {
            name: "Games"
            image: "qrc:/games.png"
            toState: "dummy"
        }
        ListElement {
            name: "Mail"
            image: "qrc:/mail.png"
            toState: "dummy"
        }
        ListElement {
            name: "Maps"
            image: "qrc:/maps.png"
            toState: "dummy"
        }
        ListElement {
            name: "Music"
            image: "qrc:/music.png"
            toState: "dummy"
        }
        ListElement {
            name: "Settings"
            image: "qrc:/settings.png"
            toState: "dummy"
        }
        ListElement {
            name: "Todo"
            image: "qrc:/todo.png"
            toState: "dummy"
        }
        ListElement {
            name: "Videos"
            image: "qrc:/videos.png"
            toState: "dummy"
        }
        ListElement {
            name: "About"
            image: "qrc:/qtlogo_with_alpha.png"
            toState: "about"
        }
        ListElement {
            name: "Lock"
            image: "qrc:/lock.png"
            toState: "lock"
        }
    }

    Timer {
        id: clockTimer
        interval: 1000
        repeat: true
        running: lockScreen.visible || menuApp.visible
        triggeredOnStart: true
        onTriggered: clockLabel.text = Qt.formatDateTime(new Date(), "hh:mm:ss")
    }

    // This grid shows the app menu on the phone
    Rectangle {
        id: menuApp
        visible: false
        anchors.fill: parent
        color: mainScreen.color
        Image {
            anchors.fill: parent
            source: "qrc:/menu_background.jpg"
        }
        Rectangle {
            id: menuHeader
            anchors.top: parent.top
            anchors.left: parent.left
            anchors.right: parent.right
            anchors.margins: 16
            height: parent.height / 24
            color: "transparent"
            Label {
                id: menuClockLabel
                anchors.top: parent.top
                anchors.left: parent.left
                anchors.bottom: parent.bottom
                width: menuHeader.width
                text: clockLabel.text
                color: mainScreen.textColor
                font.pixelSize: 24
                horizontalAlignment: Text.AlignLeft
                verticalAlignment: Text.AlignVCenter
            }
        }
        GridView {
            id: menu
            anchors.top: menuHeader.bottom
            anchors.bottom: parent.bottom
            anchors.left: parent.left
            anchors.right: parent.right
            anchors.margins: 16
            model: appGridModel
            cellWidth: width / 3
            cellHeight: cellWidth
            interactive: false
            delegate: Component {
                id: appGridDelegate
                Item {
                    id: wrapper
                    width: menu.cellWidth
                    height: menu.cellHeight
                    Column {
                        anchors.fill: parent
                        height: width
                        Image {
                            width: (parent.width * 3) / 4
                            height : width
                            source: image
                            anchors.horizontalCenter: parent.horizontalCenter
                            MouseArea {
                                anchors.fill: parent
                                onClicked: {
                                    // Lock option is a special case, as it doesn't launch
                                    // an app. Instead it simply slides the lock screen over
                                    // the current app.
                                    if (toState === "lock") {
                                        mainScreen.lock()
                                    } else if (toState === "dummy"){
                                        dummyApp.dummyImage = image
                                        mainScreen.state = toState
                                    } else {
                                        mainScreen.state = toState
                                        mainScreen.resetLockTimer()
                                    }
                                }
                            }
                        }
                        Text {
                            width: parent.width
                            height: parent.width / 4
                            text: name
                            font.pixelSize: 20
                            color: mainScreen.textColor
                            horizontalAlignment: Text.AlignHCenter
                            anchors.horizontalCenter: parent.horizontalCenter
                        }
                    }
                }
            }
        }
    }

    Rectangle {
        id: aboutApp
        anchors.fill: parent
        anchors.margins: 16
        color: mainScreen.backgroundColor
        visible: false
        Label {
            anchors.fill: parent
            text: "This example demonstrates how to use Qt Quick Item as a texture source"
                  + " for Canvas3D in conjunction with three.js."
                  + "\n\nClick outside the phone to restart the rotation animation."
            color: mainScreen.textColor
            font.pixelSize: 24
            wrapMode: Text.WordWrap
            horizontalAlignment: Text.AlignHCenter
            verticalAlignment: Text.AlignVCenter
        }
        MouseArea {
            anchors.fill: parent
            onClicked: {
                mainScreen.state = "menu"
                mainScreen.resetLockTimer()
            }
        }
    }

    Rectangle {
        id: dummyApp
        property string dummyImage
        anchors.fill: parent
        anchors.margins: 16
        color: mainScreen.backgroundColor
        visible: false
        Image {
            anchors.centerIn: parent
            width: parent.width / 2
            height: width
            source: parent.dummyImage
        }
        MouseArea {
            anchors.fill: parent
            onClicked: {
                mainScreen.state = "menu"
                mainScreen.resetLockTimer()
            }
        }
    }

    Flickable {
        id: lockScreen
        property int flickSpeed: 1500

        anchors.fill: parent
        z: mainScreen.z + 0.1
        contentWidth: clock.width
        contentHeight: clock.height
        contentX: 0
        boundsBehavior: Flickable.StopAtBounds
        flickDeceleration: 0
        onMovementStarted: {
            // Interpret all drags as flicks instead
            if (interactive) {
                interactive = false
                flick(-flickSpeed, 0)
            }
        }
        onFlickStarted: {
            interactive = false
        }
        onFlickEnded: {
            if (contentX == 0) {
                interactive = true
            } else {
                visible = false
                mainScreen.resetLockTimer()
            }
        }

        Timer {
            id: lockTimer
            interval: 60000
            repeat: false
            onTriggered: mainScreen.lock()
        }

        Item {
            id: clock
            width: lockScreen.width * 2
            height: lockScreen.height
            Rectangle {
                anchors.top: parent.top
                anchors.bottom: parent.bottom
                x: 0
                width: lockScreen.width
                color: mainScreen.backgroundColor
                Label {
                    id: clockLabel
                    anchors.top: parent.top
                    anchors.left: parent.left
                    anchors.bottom: parent.bottom
                    width: lockScreen.width
                    text: Qt.formatDateTime(new Date(), "hh:mm:ss")
                    color: mainScreen.textColor
                    font.pixelSize: 60
                    horizontalAlignment: Text.AlignHCenter
                    verticalAlignment: Text.AlignVCenter
                }
                Label {
                    anchors.left: parent.left
                    anchors.bottom: parent.bottom
                    height: 48
                    width: lockScreen.width
                    text: "Swipe left to unlock"
                    color: mainScreen.textColor
                    font.pixelSize: 24
                    horizontalAlignment: Text.AlignHCenter
                    verticalAlignment: Text.AlignVCenter
                }
            }
        }
    }

    function lock() {
        lockTimer.stop()
        lockScreen.visible = true
        lockScreen.flick(lockScreen.flickSpeed, 0)
        locked() // emit
    }

    function resetLockTimer() {
        lockTimer.restart()
    }
}

© 2016 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.