main.qml Example File

threejs/cellphone/qml/cellphone/main.qml
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.6
import QtQuick.Window 2.2

Window {
    property int initialWidth: 800
    property int initialHeight: 600
    id: mainView
    width: initialWidth
    height: initialHeight
    visible: true
    title: "Interactive Mobile Phone Demo"
    color: "black"

    Item {
        id: textureSource
        layer.enabled: true
        layer.smooth: true
        layer.textureMirroring: ShaderEffectSource.NoMirroring
        anchors.centerIn: parent
        // The dimensions of the texture source item determine the actual OpenGL texture dimensions.
        // We want a fairly large texture, so that even the smallest text we use renders nicely.
        width: 512
        height: 1024
        // Hide texture source behind the canvas normally, so you can't interact with it.
        // It would also be possible to set visible property to false instead, but if the item
        // is hidden, some things don't update correctly. For example, the Flickable doesn't update
        // its content if it is not visible.
        z: -2
        // Specify transform to make the visual representation of the item match the size and
        // orientation of the ui presented in Canvas. If the window initial dimensions,
        // textureSource dimensions, or phone mesh dimensions or position are changed,
        // scaling needs to be adjusted accordingly.
        transform: [
            Scale {
                origin.y: textureSource.height / 2
                origin.x: textureSource.width / 2
                yScale: 0.5 * mainView.height / mainView.initialHeight
                xScale: 0.5 * mainView.height / mainView.initialHeight
            }
        ]
        opacity: 0.0

        // CellphoneApp implements the UI of the phone
        CellphoneApp {
            id: cellphoneApp
            anchors.fill: parent
            backgroundColor: "black"
            textColor: "white"
            onLocked: canvas3d.state = "running"
        }
    }

    // CellphoneCanvas displays the rotating phone and the color selector
    CellphoneCanvas {
        id: canvas3d
        anchors.fill:parent
        textureSource: textureSource
        onRotationStopped: {
            cellphoneApp.resetLockTimer()
            // Bring the UI to the foreground so that it can be interacted with
            textureSource.z = 1
        }
        onRotationStarted: {
            // Hide the texture source behind canvas to ensure UI cannot be
            // interacted while the phone is rotating.
            textureSource.z = -1
        }
    }

    ColorSelector {
        anchors.right: parent.right
        anchors.top: parent.top
        width: parent.width / 16

        onSelectedColorChanged: canvas3d.caseColor = selectedColor
    }

    // FPS display, initially hidden, clicking will show it
    FpsDisplay {
        anchors.left: parent.left
        anchors.top: parent.top
        width: 32
        height: 64
        fps: canvas3d.fps
    }
}

© 2016 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.