Qt SCXML Media Player Example (Static)

Media Player Example (Static) demonstrates how to access data from an ECMAScript data model that is compiled into a C++ class.

The UI is created using Qt Widgets.

Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

Using the ECMAScript Data Model

We specify the data model as a value of the datamodel attribute of the <scxml> element in mediaplayer-common/mediaplayer.scxml:

<!-- enable-qt-mode: yes -->
<scxml
    xmlns="http://www.w3.org/2005/07/scxml"
    version="1.0"
    name="MediaPlayerStateMachine"
    initial="stopped"
    datamodel="ecmascript"
>
    <datamodel>
        <data id="media"/>
    </datamodel>

Compiling the State Machine

We link against the Qt SCXML module by adding the following line to the .pro file:

QT += widgets scxml

We then specify the state machine to compile:

STATECHARTS = ../mediaplayer-common/mediaplayer.scxml

We also tell qmake to run qscxmlc, which generates mediaplayer.h and mediaplayer.cpp, and adds them to the HEADERS and SOURCES variables for compilation:

load(qscxmlc)

Instantiating the State Machine

We instantiate the generated MediaPlayerStateMachine class in mediaplayer-widgets-static.cpp:

#include "mediaplayer.h"
#include "../mediaplayer-common/mainwindow.h"

#include <QApplication>

int main(int argc, char **argv)
{
    QApplication app(argc, argv);

    MediaPlayerStateMachine machine;
    MainWindow mainWindow;

To be notified when a state machine sends out an event, we connect to the corresponding signals. The media player state machine will send out events when users tap a control and when playback starts or stops:

    QObject::connect(&mainWindow, &MainWindow::tap,
                     &machine, &MediaPlayerStateMachine::tap);
    QObject::connect(&machine, &MediaPlayerStateMachine::playbackStarted,
                     &mainWindow, &MainWindow::started);
    QObject::connect(&machine, &MediaPlayerStateMachine::playbackStopped,
                     &mainWindow, &MainWindow::stopped);

Files:

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