Qt SCXML Traffic Light QML Example (Static)

Traffic Light QML Example (Static) demonstrates how to connect to the active properties of a state in a state machine that is compiled to a class.

The UI is created using Qt Quick.

Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

Compiling the State Machine

We link against the Qt SCXML module by adding the following line to the .pro file:

QT += qml scxml

We then specify the state machine to compile:

STATECHARTS = ../trafficlight-common/statemachine.scxml

We also tell qmake to run qscxmlc, which generates statemachine.h and statemachine.cpp, and adds them to the HEADERS and SOURCES variables for compilation:

load(qscxmlc)

Instantiating the State Machine

We instantiate the state machine as follows:

import TrafficLightStateMachine 1.0

TrafficLight {
    stateMachine: TrafficLightStateMachine {
        running: true
    }

Connecting to States

In the SCXML file, we specify states for each light: red, yellow, and green. In the <onentry> element, we specify the event to send when entering the state and the delay in seconds before sending the event. In the <transition> element, we specify the event that triggers the transition to the state specified by the target attribute:

        <state id="red">
            <onentry>
                <send event="startGoingGreen" delay="3s"/>
            </onentry>
            <transition event="startGoingGreen" target="redGoingGreen"/>
        </state>

        <state id="yellow" initial="greenGoingRed">
            <state id="redGoingGreen">
                <onentry>
                    <send event="goGreen" delay="1s"/>
                </onentry>
                <transition event="goGreen" target="green"/>
            </state>

            <state id="greenGoingRed">
                <onentry>
                    <send event="goRed" delay="1s"/>
                </onentry>
                <transition event="goRed" target="red"/>
            </state>
        </state>

        <state id="green">
            <onentry>
                <send event="startGoingRed" delay="3s"/>
            </onentry>
            <transition event="startGoingRed" target="greenGoingRed"/>
        </state>

We connect to the states as follows:

        Image {
            id: redLight
            x: (lights.width - width) / 2
            y: 40
            source: "red.png"
            visible: stateMachine.red || stateMachine.redGoingGreen
        }

        Image {
            id: yellowLight
            x: (lights.width - width) / 2
            y: 135
            source: "yellow.png"
            visible: stateMachine.yellow || stateMachine.blinking
        }

        Image {
            id: greenLight
            x: (lights.width - width) / 2
            y: 230
            source: "green.png"
            visible: stateMachine.green
        }

Files:

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