FrustumCulling QML Type
Enable frustum culling for the FrameGraph More...
|Import Statement:||import Qt3D.Render 2.0|
A FrustumCulling type enables frustum culling of the drawable entities based on the camera view and Geometry bounds of the entities. If FrustumCulling is present in the FrameGraph, only the entities whose Geometry bounds intersect with the camera frustum, i.e. the view of the camera, are drawn. If FrustumCulling is not present, all drawable entities will be drawn. The camera is selected by a CameraSelector frame graph node in the current hierarchy. Frustum culling can save a lot of GPU processing time when the rendered scene is complex.
See also CameraSelector.
© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.