QAbstractTextureImage Class


Encapsulates the necessary information to create an OpenGL texture image. More...

Header: #include <QAbstractTextureImage>
qmake: QT += 3drender
Since: Qt 5.5
Instantiated By: AbstractTextureImage
Inherits: Qt3DCore::QNode
Inherited By:



Public Functions

QAbstractTextureImage(Qt3DCore::QNode *parent = nullptr)
QAbstractTexture::CubeMapFace face() const
int layer() const
int mipLevel() const

Public Slots

void setFace(QAbstractTexture::CubeMapFace face)
void setLayer(int layer)
void setMipLevel(int level)


void faceChanged(QAbstractTexture::CubeMapFace face)
void layerChanged(int layer)
void mipLevelChanged(int mipLevel)

Protected Functions

QAbstractTextureImage(QAbstractTextureImagePrivate &dd, Qt3DCore::QNode *parent = nullptr)
virtual QTextureImageDataGeneratorPtr dataGenerator() const = 0
void notifyDataGeneratorChanged()

Additional Inherited Members

  • 11 static public members inherited from QObject

Detailed Description

Encapsulates the necessary information to create an OpenGL texture image.

QAbstractTextureImage should be used as the means of providing image data to a QAbstractTexture. It contains the necessary information: mipmap level, layer, cube face load at the proper place data into an OpenGL texture.

The actual data is provided through a QTextureImageDataGenerator that will be executed by Aspect jobs in the backend. QAbstractTextureImage should be subclassed to provide a functor and eventual additional properties needed by the functor to load actual data.

Note: : QAbstractTextureImage should never be shared. Expect crashes, undefined behavior at best if this rule is not respected.

Property Documentation

face : Qt3DRender::QAbstractTexture::CubeMapFace

Holds the cube map face of the texture image.

Note: The cube map face has a meaning only for TargetCubeMap and TargetCubeMapArray.

Access functions:

QAbstractTexture::CubeMapFace face() const
void setFace(QAbstractTexture::CubeMapFace face)

Notifier signal:

void faceChanged(QAbstractTexture::CubeMapFace face)

layer : int

Returns the layer of the texture image.

Access functions:

int layer() const
void setLayer(int layer)

Notifier signal:

void layerChanged(int layer)

mipLevel : int

Holds the mipmap level of the texture image.

Access functions:

int mipLevel() const
void setMipLevel(int level)

Notifier signal:

void mipLevelChanged(int mipLevel)

Member Function Documentation

QAbstractTextureImage::QAbstractTextureImage(Qt3DCore::QNode *parent = nullptr)

Default constructs an instance of QAbstractTextureImage.

[protected] QAbstractTextureImage::QAbstractTextureImage(QAbstractTextureImagePrivate &dd, Qt3DCore::QNode *parent = nullptr)

Copy constructor.

[pure virtual protected] QTextureImageDataGeneratorPtr QAbstractTextureImage::dataGenerator() const

Implement this method to return the QTextureImageDataGeneratorPtr, which will provide the data for the texture image.

[protected] void QAbstractTextureImage::notifyDataGeneratorChanged()

Triggers an update of the data generator that is sent to the backend.

[slot] void QAbstractTextureImage::setFace(QAbstractTexture::CubeMapFace face)

Sets the texture image face to face. face

Note: Setter function for property face.

See also face().

[slot] void QAbstractTextureImage::setLayer(int layer)

Sets the layer of a texture to layer. layer

Note: Setter function for property layer.

See also layer().

[slot] void QAbstractTextureImage::setMipLevel(int level)

Sets the mip level of a texture to level. level

Note: Setter function for property mipLevel.

See also mipLevel().

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