main.qml Example File

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import QtQuick 2.6 import QtQuick.Window 2.2 Window { property int initialWidth: 800 property int initialHeight: 600 id: mainView width: initialWidth height: initialHeight visible: true title: "Interactive Mobile Phone Demo" color: "black" Item { id: textureSource layer.enabled: true layer.smooth: true layer.textureMirroring: ShaderEffectSource.NoMirroring anchors.centerIn: parent // The dimensions of the texture source item determine the actual OpenGL texture dimensions. // We want a fairly large texture, so that even the smallest text we use renders nicely. width: 512 height: 1024 // Hide texture source behind the canvas normally, so you can't interact with it. // It would also be possible to set visible property to false instead, but if the item // is hidden, some things don't update correctly. For example, the Flickable doesn't update // its content if it is not visible. z: -2 // Specify transform to make the visual representation of the item match the size and // orientation of the ui presented in Canvas. If the window initial dimensions, // textureSource dimensions, or phone mesh dimensions or position are changed, // scaling needs to be adjusted accordingly. transform: [ Scale { origin.y: textureSource.height / 2 origin.x: textureSource.width / 2 yScale: 0.5 * mainView.height / mainView.initialHeight xScale: 0.5 * mainView.height / mainView.initialHeight } ] opacity: 0.0 // CellphoneApp implements the UI of the phone CellphoneApp { id: cellphoneApp anchors.fill: parent backgroundColor: "black" textColor: "white" onLocked: canvas3d.state = "running" } } // CellphoneCanvas displays the rotating phone and the color selector CellphoneCanvas { id: canvas3d anchors.fill:parent textureSource: textureSource onRotationStopped: { cellphoneApp.resetLockTimer() // Bring the UI to the foreground so that it can be interacted with textureSource.z = 1 } onRotationStarted: { // Hide the texture source behind canvas to ensure UI cannot be // interacted while the phone is rotating. textureSource.z = -1 } } ColorSelector { anchors.right: parent.right width: parent.width / 16 onSelectedColorChanged: canvas3d.caseColor = selectedColor } // FPS display, initially hidden, clicking will show it FpsDisplay { anchors.left: parent.left width: 32 height: 64 fps: canvas3d.fps } }

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