main.cpp Example File

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#include "scatterdatamodifier.h" #include <QtWidgets/QApplication> #include <QtWidgets/QWidget> #include <QtWidgets/QHBoxLayout> #include <QtWidgets/QVBoxLayout> #include <QtWidgets/QPushButton> #include <QtWidgets/QCheckBox> #include <QtWidgets/QComboBox> #include <QtWidgets/QFontComboBox> #include <QtWidgets/QLabel> #include <QtWidgets/QMessageBox> #include <QtGui/QScreen> #include <QtGui/QFontDatabase> int main(int argc, char **argv) { QApplication app(argc, argv); Q3DScatter *graph = new Q3DScatter(); QWidget *container = QWidget::createWindowContainer(graph); if (!graph->hasContext()) { QMessageBox msgBox; msgBox.setText("Couldn't initialize the OpenGL context."); msgBox.exec(); return -1; } QSize screenSize = graph->screen()->size(); container->setMinimumSize(QSize(screenSize.width() / 2, screenSize.height() / 1.5)); container->setMaximumSize(screenSize); container->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); container->setFocusPolicy(Qt::StrongFocus); QWidget *widget = new QWidget; QHBoxLayout *hLayout = new QHBoxLayout(widget); QVBoxLayout *vLayout = new QVBoxLayout(); hLayout->addWidget(container, 1); hLayout->addLayout(vLayout); widget->setWindowTitle(QStringLiteral("Custom Input Handling")); QPushButton *cameraButton = new QPushButton(widget); cameraButton->setText(QStringLiteral("Toggle Camera Animation")); QComboBox *shadowQuality = new QComboBox(widget); shadowQuality->addItem(QStringLiteral("None")); shadowQuality->addItem(QStringLiteral("Low")); shadowQuality->addItem(QStringLiteral("Medium")); shadowQuality->addItem(QStringLiteral("High")); shadowQuality->addItem(QStringLiteral("Low Soft")); shadowQuality->addItem(QStringLiteral("Medium Soft")); shadowQuality->addItem(QStringLiteral("High Soft")); shadowQuality->setCurrentIndex(2); vLayout->addWidget(cameraButton, 0, Qt::AlignTop); vLayout->addWidget(new QLabel(QStringLiteral("Adjust shadow quality")), 0, Qt::AlignTop); vLayout->addWidget(shadowQuality, 1, Qt::AlignTop); ScatterDataModifier *modifier = new ScatterDataModifier(graph); QObject::connect(cameraButton, &QPushButton::clicked, modifier, &ScatterDataModifier::toggleCameraAnimation); QObject::connect(shadowQuality, SIGNAL(currentIndexChanged(int)), modifier, SLOT(changeShadowQuality(int))); QObject::connect(modifier, &ScatterDataModifier::shadowQualityChanged, shadowQuality, &QComboBox::setCurrentIndex); widget->show(); modifier->start(); return app.exec(); }

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