tetrixboard.h Example File

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#ifndef TETRIXBOARD_H #define TETRIXBOARD_H #include <QBasicTimer> #include <QFrame> #include <QPointer> #include "tetrixpiece.h" class QLabel; class TetrixBoard : public QFrame { Q_OBJECT public: TetrixBoard(QWidget *parent = 0); void setNextPieceLabel(QLabel *label); QSize sizeHint() const override; QSize minimumSizeHint() const override; public slots: void start(); void pause(); signals: void scoreChanged(int score); void levelChanged(int level); void linesRemovedChanged(int numLines); protected: void paintEvent(QPaintEvent *event) override; void keyPressEvent(QKeyEvent *event) override; void timerEvent(QTimerEvent *event) override; private: enum { BoardWidth = 10, BoardHeight = 22 }; TetrixShape &shapeAt(int x, int y) { return board[(y * BoardWidth) + x]; } int timeoutTime() { return 1000 / (1 + level); } int squareWidth() { return contentsRect().width() / BoardWidth; } int squareHeight() { return contentsRect().height() / BoardHeight; } void clearBoard(); void dropDown(); void oneLineDown(); void pieceDropped(int dropHeight); void removeFullLines(); void newPiece(); void showNextPiece(); bool tryMove(const TetrixPiece &newPiece, int newX, int newY); void drawSquare(QPainter &painter, int x, int y, TetrixShape shape); QBasicTimer timer; QPointer<QLabel> nextPieceLabel; bool isStarted; bool isPaused; bool isWaitingAfterLine; TetrixPiece curPiece; TetrixPiece nextPiece; int curX; int curY; int numLinesRemoved; int numPiecesDropped; int score; int level; TetrixShape board[BoardWidth * BoardHeight]; }; #endif

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