SpriteGoal QML Type
For changing the state of a sprite particle. More...
|Import Statement:||import QtQuick.Particles 2.0|
goalState : string
The name of the Sprite which the affected particles should move to.
Sprite states have defined durations and transitions between them, setting goalState will cause it to disregard any path weightings (including 0) and head down the path which will reach the goalState quickest. It will pass through intermediate states on that path.
jump : bool
If true, affected sprites will jump directly to the goal state instead of taking the shortest valid path to get there. They will also not finish their current state, but immediately move to the beginning of the goal state.
Default is false.
© 2021 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.