Pass QML Type
Defines a render pass in an Effect. More...
|Import Statement:||import QtQuick3D .|
An Effect may consist of multiple render passes. Each render pass has a setup phase where the list of render commands are executed, a output buffer and a list of shaders to use for rendering the effect.
See the documentation for Effect for more details on how to set up multiple rendering passes.
© 2021 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.