This guide will teach you how to create your first Qt 3D Studio project. Additionally it will explain the basics of assets, slides, layers, the timeline, and components.
When you run Qt 3D Studio for the first time you will be greeted by the welcome screen. Read through the slides.
Creating a New Project
When you have read through the welcome screen slides, select Create New on the last slide to create a new project.
You can also create a new project after closing the welcome screen by selecting Create New Project.
Then browse to the location in your file system where you want to create your project and give your project a name. Your project file (
.uip) and project folder will be named accordingly.
It is recommended to check the Create directory for project check box. This will create a new folder with the project name. Inside the folder a pre-defined project folder structure is created.
Create your 2D, 3D, and other assets in your favorite software and then use Qt 3D Studio to add them to your presentation.
You can add new assets to your project by dragging the files from the file system to the project palette. This will create a copy of the file in the project folder structure. The original file will always remain untouched.
Once added to the project you can start using the assets by dragging them to either a layer in the timeline palette or to the scene view.
You can access sample assets from the bottom of the project palette.
Clicking any of the icons will open corresponding sample asset library in the file system. Add sample assets by dragging them to the project palette. This will create a copy of the file in the project folder structure. The original file will always remain untouched.
Working with Objects
Once added to the layer you can start working with your object.
Clicking the object in the timeline palette will bring up the object basic properties in the inspector palette. The basic properties includes scaling, rotating and positioning of the object.
By clicking the black arrow on the left side of the object name in the timeline palette you will toggle the visibility of the Material tab. Once visible you can click Material to show lighting and material properties for the object in the inspector palette. These properties includes object colors, textures and maps.
Each scene and component has one master slide. Elements located on the master slide have their name displayed in green both in the timeline palette and the inspector palette. Elements placed on the master slide exist on all slides of that scene or component.
In addition to the master slide each scene and component in a project have one or more slide.
These slides can be thought of as states or transitions between states that show small changes or completely different views when moving between them.
The active slide is displayed in a light grey color while inactive slides are displayed in a dark grey color. You can make a slide active by clicking on it.
You can right-click on a slide to perform the following commands:
To edit the master slide click the Edit Master button.
You can change the
play mode and
initial play state properties for the active slide from the inspector palette.
Play Modes for Slide Transition
Play mode controls what happens when the playhead reaches the end time for the slide. The following options are available:
Stop at end- The playhead will stop at the end time. This is the default value.
Looping- When reaching the end time the playhead will jump to start time and start playing again.
PingPong- When reaching the end time the playhead will start playing backwards until reaching the start time again where it will start playing forward again.
Ping- Similar to
PingPongbut when the playhead returns to the start time it will stop.
Play Through To- When reaching the end time the scene or component will jump to another slide.
Initial Play State
This controls if the playhead should start playing immediately when entering the active slide.
Layers and the Timeline Palette
The timeline palette provides direct access to all elements in your scene, including those not producing a visible result, and also gives you control over the animation and timing within a slide.
The timeline palette is comprised of two connected sections: the scene graph on the left side and the animation portion on the right side.
Elements and animated properties that are present on the master slide have their name displayed in green while elements that are only present on the current slide have their name displayed in light grey color.
The basic elements of the timeline palette are:
Time bars- Controls the life span of each element.
Keyframe markers- Controls the timing of the animation.
Eyeball icon- Controls visibility of elements in both the working area and in runtime.
Shy icon- Controls visibility of elements in the timeline palette. Clicking the button at the top of this column will toggle the visibility of element rows marked as Shy.
Add a Layer
You can add a layer to your presentation by dragging it from the basic objects palette to either the timeline palette or the scene view as described in the adding assets section. Dragging the layer object to the scene view will always put the layer behind all current layers.
The inspector palette is used to control the properties of slides, layers and other elements. You can control which properties should be animated or changed.
Properties that can be animated have a small stopwatch icon next to them in the inspector palette. Click on the icon to enable/disable animation for the specific property. The icon is yellow when animation is enabled and grey when disabled.
If you want to animate or change the animation of an element that exists on the master slide, right-click the stopwatch icon and select Unlink Property from Master Slide. The name of the property will change from green to light grey and the change/animation will now only affect the active slide.
Components are like small scenes. A component has its own set of slides (including a master slide), assets on layers, and an independent timeline.
You can control transitions of components with the
play mode and
initial play state properties in the inspector palette.
Create a Component
Right-click on an element or a group on the layer palette and choose Make Component from the context menu.
Edit a Component
To display and edit the content of a component, double-click the component icon in the timeline palette. The timeline and slide palette will switch to show the content of the component. To leave the component and return to the scene, click on the scene in the top bar of the layers palette.
Available under certain Qt licenses.
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