C

main.cpp Example File

qmldatainput/main.cpp
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#include <QtGui/QGuiApplication> #include <QtCore/QDir> #include <QtQuick/QQuickView> #include <QtQml/QQmlEngine> #include <QtCore/QLoggingCategory> #ifdef USE_EMBEDDED_FONTS #include <QtGui/QFontDatabase> #include <QtCore/QDebug> #endif int main(int argc, char *argv[]) { #ifdef USE_EMBEDDED_FONTS qputenv("QT_QPA_FONTDIR","."); #endif // To enable QOpenGLWidget to work on macOS, we must set the default // QSurfaceFormat before QApplication is created. Otherwise context-sharing // fails and QOpenGLWidget breaks. #if defined(Q_OS_MACOS) QSurfaceFormat openGLFormat; openGLFormat.setRenderableType(QSurfaceFormat::OpenGL); openGLFormat.setProfile(QSurfaceFormat::CoreProfile); openGLFormat.setMajorVersion(4); openGLFormat.setMinorVersion(1); openGLFormat.setStencilBufferSize(8); QSurfaceFormat::setDefaultFormat(openGLFormat); #endif QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling); QGuiApplication app(argc, argv); #ifdef USE_EMBEDDED_FONTS int fontId = QFontDatabase::addApplicationFont(":/res/Font/TitilliumWeb-Regular.ttf"); QStringList loadedFontFamilies = QFontDatabase::applicationFontFamilies(fontId); if (!loadedFontFamilies.empty()) { QString fontName = loadedFontFamilies.at(0); QGuiApplication::setFont(QFont(fontName)); } else { qWarning("Error: failed to load font"); } #endif QQuickView viewer; viewer.setSource(QUrl("qrc:/main.qml")); viewer.setTitle(QStringLiteral("Qt 3D Studio DataInput Element Example")); viewer.setResizeMode(QQuickView::SizeRootObjectToView); viewer.show(); return app.exec(); }

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