Studio: Project Palette

The Project palette displays the files and folders on disk for your project. However, only files usable by Studio are displayed in the palette.

Adding Assets

You can add new assets to your project by dragging the files from the file system to the project palette. This will create a copy of the file in the project folder structure. The original file will always remain untouched.

Adding Assets from a Library

Qt 3D Studio ships with a variety of sample assets to help you experiment and to speed common development needs. These files are hidden by the installer deep in the bowels of your computer. To make them easier to access, the bottom of the Project palette has five icons that provide direct access to a specific library.

Clicking on one of these icons will open the corresponding folder in your file system. Once you have found the asset that you want, drag the asset from the file system onto the appropriate folder in the Project palette. As described above, this will copy the sample asset into your project. Once you have a copy you are free to edit it without fear of damaging the pristine original.

Managing Assets

If you wish to rename or delete items from your project, simply do so via the file system. Double-clicking on the folder in the Project palette will open the folder in the file system.

Alternatively, you may right-click on a project asset and choose Show in Explorer. This will open the folder containing the item and also select it in the file system.

Using Assets

To use an item from the Project palette in your presentation, drag the item into the scene view or Timeline palette. A new element will be created in your scene tied to that asset.

For convenience, dragging an image from the Project palette into your scene will automatically create a rectangular model scaled to the aspect ratio of your image, with the image used as the diffuse map on the material. Dragging out a font file will create a text element with the font set correctly.

Changes to the asset on disk (for example, editing an image in Photoshop, changing a script in Architect) will automatically update inside Studio.

The one caveat to the above are 3D model assets. When you import a 3D model (in Collada or FBX format) into your project, it is converted into a .import file that references one or more .mesh assets. Changes to the original 3D model file will not automatically update inside of Studio. To update a changed model, right-click on the .import file in the Project palette and choose Refresh Import.... In the subsequent file dialog, select the model file on disk that you wish to re-import. Studio will do its best to understand the differences between your original file and the new version, and apply them to your presentation. For more details, read the section Working with 3D Content.

Locating Missing Assets

If you open a presentation that references other files, and one or more those files cannot be found, Studio will present you with a dialog listing all assets that could not be found. Additionally, each missing asset will be shown in the Project palette with a caution icon next to the file.

If you click on this icon, a context menu with the option Locate File will be shown. Choosing this option will show a standard file open dialog, allowing you to supply a new location for a moved asset.

Available under certain Qt licenses.
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