Studio: Timeline Palette

The Timeline palette is second-only to the Inspector palette in frequency of use when editing a presentation. The Timeline palette provides direct access to all elements in your scene - including those not producing a visible result - and also gives you control over the animation and timing within a slide.

The palette is comprised of two connected sections: the Scene Graph (on the left side) and the Animation portion (on the right).

Scene Graph

The left half of the Timeline palette shows all elements in your presentation for the current slide (chosen in the Slide palette). The root of your presentation is the Scene, to which are attached one or more layers (and possibly additional presentation behaviors).

Name Color Indicates Slide

The name of an item in the Scene Graph is colored based on its presence on the master slide. Elements that are present on the master slide have a green name, while elements that are only present on the current slide have a light gray name.

The same holds true for animated properties. Properties that are animated the same on all slides show with green text, while properties that have a custom animation on this slide (such as the "Position" property shown above) are shown with light gray text.

Element Hierarchy

Within each layer is a camera, usually a light, and the elements rendered for the layer. These elements are arranged hierarchically. Placing one element as a child of another causes:

  • The child element to inherit the transform of the parent. When the parent moves or rotates, so do its children.
  • The child element to inherit the opacity from the parent. As the parent becomes less opaque, so do its children.
  • The child element to inherit the `active' state from the parent. If the parent is eyeballed off on this slide, so are all its children.
  • Events to bubble from the child to the parent. An onPressureDown event on a child element may also be handled by the parent element.

Action Indicators

The left-most column of the Timeline palette is used to show which elements have actions on them.

  • A row with on it indicates that the element has one or more actions on it.
  • A row with a down-triangle in this column indicates that one or more descendant elements have actions on them.
  • A row with a right-triangle in this column indicates that the component on this row has one or more actions inside it.

Elsewhere in the interface, a green item indicates an action on the master slide, while a light gray item indicates an action specific to this slide.

Editing Components

Components are somewhat like mini scenes. A component has its own set of slides and independent time. Consequently the contents inside a component cannot sensibly be shown and edited at the same time as items outside a component. To see and edit the contents of a component, either double-click the component or right-click on it and choose "Edit Component". The Timeline and Slide palettes will both switch to show the contents of the component.

When you enter a component, a `breadcrumb' is shown at the top of the Timeline palette:

To leave the component and return to the Scene, click on the Scene at the front of the breadcrumb.

Alternatively, double-click on an element outside the component in the rendered scene view; this will switch the Timeline palette as necessary to select and show that item.

Hiding Irrelevant Elements

As your scene graph grows in elements you may find yourself annoyed by the presence of elements that you almost never edit. The first column after the name allows you to mark an element as "shy", indicated by Clicking the button at the top of this column will toggle the visibility of element rows marked as "shy".

Note: This is only an editing convenience within the Timeline palette, and has no effect on the visibility of elements rendered in the scene at runtime.

Per-Slide Element Visibility

If you have an element that should only appear on one slide, you should to create the element as a non-master element on the correct slide. If you have an element that should appear on every slide, you should create the element on the master slide. But what if you have an element that should appear on a few slides, but not all?

The second column after the name has eyeballs which are used to control the `active' state of an element and all its descendants. To cause an element to not appear on only certain slides, place your element on the master slide and then `eyeball it off' on slides where it should not be present.

The active state of an element controls more than just visibility. Elements that are not active do not receive update notifications each frame. which is particularly important for presentation behaviors.

Similar to the other columns, clicking the eyeball at the top of the column will hide the rows for elements that are eyeballed off on the current slide.

Note: Unlike the "shy" and "lock" columns, the presence or absence of the eyeball changes the runtime behavior of your presentation. You may wish to use the eyeball to temporarily hide an element during editing, but be sure to re-enable the element if it is supposed to be present on this slide.

Locking an Element

Once you have perfected a particular element you may wish to lock it. To lock the element, click the lock icon in the third column. Locking an element prevents its properties from being edited, and even prevents it from being selected.

Similar to the other columns, clicking the lock at the top of the column will hide the rows for elements that are locked. Unlike the other column - hich take effect per slid - n element that is locked is locked on every slide.

Note: This is only an editing convenience, and has no effect on interaction with elements at runtime.

Copying Object Path

The `path' to an element is used both in presentation behaviors as well as by an application's Visual Actions. While you could type out the name of each ancestor of the element, a more convenient option is available.

Right-click on the name of any element and choose "Copy Object Path" from the context menu. This will put a string on your clipboard like Scene.Overlays.Dialogs.Content.preloader, ready for pasting elsewhere. (Note that for visual actions you need to prefix this path with the id of the <presentation> asset in order to differentiate it from other possible presentations.)


A layer represents a 3D scene that gets rendered into a 2D image and placed somewhere on the screen. Just as a Photoshop file may have multiple 2D layers drawn on top of one another, a Studio presentation may have multiple layers composited together.

Layers also provide a target where post-processing effects may be applied.

There must be at least one layer on each slide in the presentation. Studio will not let you delete the last layer unless you first add a new layer on the slide to replace it.

You can create a new layer by clicking the layer icon in the bottom part of the scene graph. Creating a new layer in your scene will add both a camera and a light to that new layer.

To remove a layer, select it in the scene graph, then click the delete layer icon .

Data Input

You can use a data input to control the timeline animation. You can set up a data input to control the timeline by clicking the icon.

An orange colored icon indicates that a data input is currently connected to the timeline. Click the icon to remove the data input.

Animation Portion

To the right of the scene graph in the Timeline palette is the actual timeline. The time bars for each element control element lifespan. The keyframe markers control the timing of animation. The playhead (in red) allows the preview of animation effects. The time measure across the top coordinates the timing of it all.

Zooming In and Out

When working with fast animations you may wish to zoom in to see the contents better. The simplest way to do this is with the plus and minus keys on the keypad. Pressing and holding these will adjust the time scale for the Timeline palette.

Additionally, the bottom of the Timeline palette has a custom scrollbar with handles on the edges. Dragging these to make the scroll "thumb" smaller will also adjust the time scale.

Setting Playhead Time

Drag the playhead by the red knob over the time measure to adjust the time. (You can actually just click and drag on the time measure and the playhead will teleport to your mouse.) This is used to set the time for a new keyframe, and the effects of dragging the playhead back and forth will also preview the effects in the rendered scene view in real time.

To prevent keyframes from being misaligned (and to cater to your excellently obsessive nature, shared by most technical artists) you may wish to ensure that the playhead is exactly at a particular time. Holding down the shift key while dragging the playhead will cause it to snap to keyframe markers as well as certain notches on the time measure.

Use the Timeline Snapping Grid setting in the Application Preferences to control what level of notches it snaps to.

As you adjust the time for the playhead you will see the exact time displayed above the name column in the scene graph portion of the palette. Clicking on these numbers will open the Go To Time palette, where you may type in an exact tim - own to the millisecon - o set the playhead to.

Adjusting Animation

Most good visual effects do not "pop" into place, but provide a visual transition - even if brief - to help the user understand what happened. Animations to the rescue!

Creating Keyframes

To animate a property of an element, turn on the animation toggle in the Inspector palette. This will add a new keyframe for that property at the current playhead time. If the property is not linked to the master slide (as with the Opacity shown in the picture above) the animation will only be created on the current slide.

To create a new keyframe move the playhead to a new time and then either:

  • ensure that Autoset Keyframes is turned on (via the Toolbar, Timeline menu, or by pressing K), and then change the value of the property (via the Inspector palette or dragging the transform of the element), or
  • change the value of the property and then invoke the Set Changed Keyframes command (from the Timeline menu, or the keyboard shortcut F6).

This will create a new keyframe at the current time. You can drag the keyframe in the Timeline palette to adjust its time, or double-click it to show the Set Keyframe Time dialog where you can enter an exact timing value.

Keyframes displayed in green are "dynamic keyframes". For more information, see the page Dynamic Keyframes.

Copying Keyframes

Top copy keyframes from one element to another:

  1. Select the keyframe(s) to copy on an element.
  2. Right-click on one of the selected keyframes and choose "Copy Selected Keyframes".
  3. Position the playhead at the time where the first keyframe should be placed.
  4. Right click on the time bar for the element and choose "Paste Keyframes".


As the playhead moves from one keyframe to the next, the Qt 3D Studio Runtime can perform linear interpolation, smooth interpolation, or a custom blending somewhere in-between. With linear interpolation the value changes at the same rate from one value to the next. With smooth interpolation the value starts off holding the previous keyframe value, `accelerates' towards the next keyframe value, and then `decelerates' to stop at the new value.

To set the interpolation, first select the keyframe(s) that you want to adjust, then right-click on one of the selected keyframes, and from the context menu choose Set Interpolation. The Ease In setting controls how the value behaves as it approaches the keyframe and the Ease Out setting controls how the value behaves when leaving the keyframe.

If you find that you are constantly setting your keyframes from Smooth to Linear, or vice-versa, you may wish to change the Default Interpolation setting for new keyframes in the Application Preferences.

Adjusting Time Bars

The colored bars displayed for each element control the lifespan during which the element is active. Whenever the playhead (in Studio, or the virtual playhead active at runtime) is outside the time bar for an element, that element becomes inactive: it no longer renders, nor does it receive update events each frame.

Drag the ends of a time bar to adjust its duration. As with the dragging the playhead, holding down the shift key will snap the time to appropriate boundaries during dragging.

Alternatively, double-click on a time bar to open the Set Time Bar Start/End Time dialog, where you may enter specific values.

To set the start or end time for many time bars at once:

  1. Select an element.
  2. Set the playhead to the desired time.
  3. Press the {[} key to set the start time to the playhead time, or the {]} key to set the end time to the playhead.
  • All descendant elements will also have their start or end time set to the same value. It is thus common when entering a new slide for the first time to select the scene or active component, set the playhead to a particular time, and then press {]} to crop the entire slide to that duration.

Customizing Time Bars

To help you keep track of your assets, Studio allows you to apply custom colors and notes to time bars. Right-click on a time bar and choose either Change Time Bar Color or Change Time Bar Text.

Playback Control

These commands control the playhead, making it easier to preview animations and slide transitions without leaving Studio.

  • The Rewind command sets the playhead to time 0.
  • The Stop command stops any playback.
  • The Play command starts advancing the playhead in realtime, previewing animations on elements. The Play Mode for the current slide is honored, possibly looping or ping-ponging playback, or causing Studio to switch to an new slide when the end time for the current slide is reached.
  • Holding down the space bar temporarily enables playback while held down. Releasing the spacebar returns the playhead to its previous time, allowing you to repeatedly hold down space to preview an animation.
  • Pressing the Enter key will start playback. Press Enter again to stop playback.

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