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[Qt3Support module]

The Q3CanvasSpline class provides multi-bezier splines on a Q3Canvas. More...

#include <Q3CanvasSpline>

**This class is part of the Qt 3 support library.** It is provided to keep old source code working. We strongly advise against using it in new code. See Porting to Qt 4 for more information.

Inherits Q3CanvasPolygon.

**Q3CanvasSpline**( Q3Canvas **canvas*)- bool
**closed**() const - Q3PointArray
**controlPoints**() const - virtual int
**rtti**() const

- 4 public functions inherited from Q3CanvasPolygon
- 8 public functions inherited from Q3CanvasPolygonalItem
- 34 public functions inherited from Q3CanvasItem

- 1 protected function inherited from Q3CanvasPolygon
- 6 protected functions inherited from Q3CanvasPolygonalItem
- 1 protected function inherited from Q3CanvasItem

The Q3CanvasSpline class provides multi-bezier splines on a Q3Canvas.

A Q3CanvasSpline is a sequence of 4-point bezier curves joined together to make a curved shape.

You set the control points of the spline with setControlPoints().

If the bezier is closed(), then the first control point will be re-used as the last control point. Therefore, a closed bezier must have a multiple of 3 control points and an open bezier must have one extra point.

The beziers are not necessarily joined "smoothly". To ensure this, set control points appropriately (general reference texts about beziers will explain this in detail).

Like any other canvas item splines can be moved with Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY() and Q3CanvasItem::setZ().

See also QtCanvas and Porting to Graphics View.

Create a spline with no control points on the canvas *canvas*.

See also setControlPoints().

Destroy the spline.

Returns true if the control points are a closed set; otherwise returns false.

Returns the current set of control points.

See also setControlPoints() and closed().

Returns 8 (Q3CanvasItem::Rtti_Spline).

Reimplemented from Q3CanvasItem.

See also Q3CanvasItem::rtti().

Set the spline control points to *ctrl*.

If *close* is true, then the first point in *ctrl* will be re-used as the last point, and the number of control points must be a multiple of 3. If *close* is false, one additional control point is required, and the number of control points must be one of (4, 7, 10, 13, ...).

If the number of control points doesn't meet the above conditions, the number of points will be truncated to the largest number of points that do meet the requirement.

See also controlPoints().

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