Qt3DExtras.QDiffuseSpecularMaterial¶
The
QDiffuseSpecularMaterial
class provides a default implementation of the phong lighting effect. More…

New in version 5.10.
Synopsis¶
Functions¶
def
ambient
()def
diffuse
()def
isAlphaBlendingEnabled
()def
normal
()def
shininess
()def
specular
()def
textureScale
()
Slots¶
def
setAlphaBlendingEnabled
(enabled)def
setAmbient
(ambient)def
setDiffuse
(diffuse)def
setNormal
(normal)def
setShininess
(shininess)def
setSpecular
(specular)def
setTextureScale
(textureScale)
Signals¶
def
alphaBlendingEnabledChanged
(enabled)def
ambientChanged
(ambient)def
diffuseChanged
(diffuse)def
normalChanged
(normal)def
shininessChanged
(shininess)def
specularChanged
(specular)def
textureScaleChanged
(textureScale)
Detailed Description¶
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
Ambient is the color that is emitted by an object without any other light source.
Diffuse is the color that is emitted for rought surface reflections with the lights.
Specular is the color emitted for shiny surface reflections with the lights.
The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
-
class
PySide2.Qt3DExtras.Qt3DExtras.
QDiffuseSpecularMaterial
([parent=None])¶ - param parent
QNode
Constructs a new
QDiffuseSpecularMaterial
instance with parent objectparent
.
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
alphaBlendingEnabledChanged
(enabled)¶ - Parameters
enabled –
bool
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
ambient
()¶ - Return type
QColor
See also
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
ambientChanged
(ambient)¶ - Parameters
ambient –
QColor
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
diffuse
()¶ - Return type
object
See also
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
diffuseChanged
(diffuse)¶ - Parameters
diffuse – object
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
isAlphaBlendingEnabled
()¶ - Return type
bool
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
normal
()¶ - Return type
object
See also
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
normalChanged
(normal)¶ - Parameters
normal – object
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
setAlphaBlendingEnabled
(enabled)¶ - Parameters
enabled –
bool
See also
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
setAmbient
(ambient)¶ - Parameters
ambient –
QColor
See also
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
setDiffuse
(diffuse)¶ - Parameters
diffuse – object
See also
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
setNormal
(normal)¶ - Parameters
normal – object
See also
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
setShininess
(shininess)¶ - Parameters
shininess –
float
See also
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
setSpecular
(specular)¶ - Parameters
specular – object
See also
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
setTextureScale
(textureScale)¶ - Parameters
textureScale –
float
See also
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
shininess
()¶ - Return type
float
See also
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
shininessChanged
(shininess)¶ - Parameters
shininess –
float
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
specular
()¶ - Return type
object
See also
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
specularChanged
(specular)¶ - Parameters
specular – object
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
textureScale
()¶ - Return type
float
See also
-
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
textureScaleChanged
(textureScale)¶ - Parameters
textureScale –
float
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