Qt3DRender.QPointLight

Encapsulate a Point Light object in a Qt 3D scene. More

Inheritance diagram of PySide2.Qt3DRender.Qt3DRender.QPointLight

Synopsis

Slots

Signals

Detailed Description

A point light is a light source that emits light in all directions, from a single point. Conceptually, this is similar to light given off by a standard light bulb.

A point light uses three attenuation factors to describe how the intensity of the light decreases over distance. These factors are designed to be used together in calcuating total attenuation. For the materials in Qt3D Extras the following formula is used, where distance is the distance from the light to the surface being rendered:

totalAttenuation = 1.0 / (constantAttenuation + (linearAttenuation * distance) + (quadraticAttenuation * distance * distance));

Custom materials may choose to interpret these factors differently.

class PySide2.Qt3DRender.Qt3DRender.QPointLight([parent=None])
param parent

QNode

Constructs a new QPointLight with the specified parent .

PySide2.Qt3DRender.Qt3DRender.QPointLight.constantAttenuation()
Return type

float

PySide2.Qt3DRender.Qt3DRender.QPointLight.constantAttenuationChanged(constantAttenuation)
Parameters

constantAttenuationfloat

PySide2.Qt3DRender.Qt3DRender.QPointLight.linearAttenuation()
Return type

float

PySide2.Qt3DRender.Qt3DRender.QPointLight.linearAttenuationChanged(linearAttenuation)
Parameters

linearAttenuationfloat

PySide2.Qt3DRender.Qt3DRender.QPointLight.quadraticAttenuation()
Return type

float

PySide2.Qt3DRender.Qt3DRender.QPointLight.quadraticAttenuationChanged(quadraticAttenuation)
Parameters

quadraticAttenuationfloat

PySide2.Qt3DRender.Qt3DRender.QPointLight.setConstantAttenuation(value)
Parameters

valuefloat

PySide2.Qt3DRender.Qt3DRender.QPointLight.setLinearAttenuation(value)
Parameters

valuefloat

PySide2.Qt3DRender.Qt3DRender.QPointLight.setQuadraticAttenuation(value)
Parameters

valuefloat