Qt Reference Documentation

gameengine.js Example File

examples/native/scalability/scalableconfiguration/gameengine.js
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 var score = 0;
 var backlog = [];

 var BLUE = "blue";
 var GREEN = "green";
 var RED = "red";
 var ORANGE = "orange";
 var colors = [BLUE,RED,GREEN,ORANGE];

 function reset() {
     score = 0;
     backlog = [];
 }

 function check(color) {
     if (backlog.splice(0,1) == color) {
         score++;
         var scoreString = score.toString();
         for (var i = 4 - scoreString.length; i > 0; --i)
             scoreString = "0" + scoreString;
         scoreText.text = scoreString;
     } else {
         gameTimer.stop();
         root.gameOver();
     }
 }

 function blink() {
     if (backlog.length > 10) {
         gameTimer.stop();
         gameOver();
     }
     var random = Math.floor(Math.random() * 4);
     backlog.push(colors[random]);
     switch (colors[random]) {
     case ORANGE:
         orangeButton.blink(gameTimer.interval);
         break;
     case GREEN:
         greenButton.blink(gameTimer.interval);
         break;
     case RED:
         redButton.blink(gameTimer.interval);
         break;
     case BLUE:
         blueButton.blink(gameTimer.interval);
         break;
     }
 }