Qt Quick 3D - Antialiasing Example

/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/
import QtQuick 2.14 import QtQuick.Window 2.14 import QtQuick3D 1.15 import QtQuick.Controls 2.12 import QtQuick.Layouts 1.12 Window { visible: true width: 800 height: 600 title: qsTr("Quick3D Antialiasing Example") color: "black" View3D { id: view3D property real animationValue: 0.0 anchors.fill: parent SequentialAnimation on animationValue { id: modelAnimation running: false NumberAnimation { from: 0.0 to: 1.0 duration: 1000 easing.type: Easing.InOutQuad } NumberAnimation { from: 1.0 to: 0.0 duration: 1000 easing.type: Easing.InOutQuad } } PerspectiveCamera { z: 500 } DirectionalLight { eulerRotation.x: -30 } environment: SceneEnvironment { id: sceneEnvironment clearColor: "#f0f0f0" backgroundMode: SceneEnvironment.Color antialiasingMode: modeButton1.checked ? SceneEnvironment.NoAA : modeButton2.checked ? SceneEnvironment.SSAA : modeButton3.checked ? SceneEnvironment.MSAA : SceneEnvironment.ProgressiveAA antialiasingQuality: qualityButton1.checked ? SceneEnvironment.Medium : qualityButton2.checked ? SceneEnvironment.High : SceneEnvironment.VeryHigh temporalAAEnabled: temporalModeButton.checked temporalAAStrength: temporalStrengthSlider.value } Node { id: scene Model { source: "#Cube" eulerRotation.y: 45 eulerRotation.x: 30 + view3D.animationValue * 100 scale: Qt.vector3d(2, 2, 2) materials: DefaultMaterial { diffuseColor: "#4aee45" } } Model { source: "#Cube" x: 200 y: 150 + view3D.animationValue * 10 eulerRotation.y: 5 eulerRotation.x: 5 scale: Qt.vector3d(0.5, 0.5, 0.5) materials: DefaultMaterial { diffuseColor: "#faee45" } } Model { source: "#Sphere" x: 120 y: -40 z: 160 + view3D.animationValue * 40 scale: Qt.vector3d(1.5, 1.5, 1.5) materials: DefaultMaterial { diffuseColor: Qt.rgba(0.8, 0.8, 0.8, 1.0) } } } } Rectangle { anchors.fill: settingsArea anchors.margins: -10 color: "#c0c0c0" border.color: "#202020" } ColumnLayout { id: settingsArea anchors.top: parent.top anchors.left: parent.left anchors.margins: 20 Text { Layout.alignment: Qt.AlignHCenter font.bold: true text: "antialiasingMode" } RadioButton { id: modeButton1 checked: true text: qsTr("NoAA") } RadioButton { id: modeButton2 text: qsTr("SSAA") } RadioButton { id: modeButton3 text: qsTr("MSAA") } RadioButton { id: modeButton4 text: qsTr("ProgressiveAA") } Rectangle { Layout.fillWidth: true height: 1 color: "#909090" } Text { Layout.alignment: Qt.AlignHCenter font.bold: true text: "antialiasingQuality" } ButtonGroup { buttons: antialiasingQualityColumn.children } ColumnLayout { id: antialiasingQualityColumn RadioButton { id: qualityButton1 text: qsTr("Normal") } RadioButton { id: qualityButton2 checked: true text: qsTr("High") } RadioButton { id: qualityButton3 text: qsTr("VeryHigh") } } Rectangle { Layout.fillWidth: true height: 1 color: "#909090" } CheckBox { id: temporalModeButton text: "temporalAAEnabled" } Item { width: 1; height: 10 } Slider { id: temporalStrengthSlider from: 0.0 to: 2.0 value: 0.3 Text { anchors.horizontalCenter: parent.horizontalCenter anchors.bottom: parent.verticalCenter anchors.bottomMargin: 16 text: "temporalAAStrength: " + temporalStrengthSlider.value.toFixed(2); z: 10 } } Rectangle { Layout.fillWidth: true height: 1 color: "#909090" } Button { id: animationButton Layout.alignment: Qt.AlignHCenter text: "Animate!" onClicked: { modelAnimation.restart(); } } } }