Qt Quick 3D - Dynamic Texture Example

/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/
import QtQuick3D 1.15 import QtQuick 2.15 Node { id: doorRoot property PerspectiveCamera activeCamera: camera PointLight { id: lamp x: -10 y: 100 z: -100 color: "#ffffffff" linearFade: 1 brightness: 300 } PerspectiveCamera { id: camera x: 180.067 y: 225.598 z: -411.521 eulerRotation.x: -15.4614 eulerRotation.y: 171.605 fieldOfViewOrientation: Camera.Horizontal } Model { id: door1 pivot.x: 20 x: 80 y: 70 scale.x: 2 scale.y: 3.5 scale.z: 0.5 source: "meshes/door1.mesh" pickable: true DefaultMaterial { id: material_001_material diffuseMap: Texture { sourceItem: object2d } } materials: [ material_001_material ] states: State { name: "opened" PropertyChanges { target: door1 eulerRotation.y: 90 } } transitions: Transition { to: "opened" reversible: true SequentialAnimation { PropertyAnimation { property: "eulerRotation.y"; duration: 2000 } } } } Model { id: wall y: 100 scale.x: 400 scale.y: 100 scale.z: 10 source: "meshes/wall.mesh" DefaultMaterial { id: material_material diffuseColor: "lightgreen" } materials: [ material_material ] } Model { id: door2 x: -80 y: 70 scale.x: 2 scale.y: 3.5 scale.z: 0.5 pivot.x: -20 source: "meshes/door2.mesh" pickable: true materials: [ material_001_material ] states: State { name: "opened" PropertyChanges { target: door2 eulerRotation.y: -90 } } transitions: Transition { to: "opened" reversible: true SequentialAnimation { PropertyAnimation { property: "eulerRotation.y"; duration: 2000 } } } } }