main.cpp Example File
cpp_example/main.cpp/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. 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Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include <QGuiApplication> #include <window.h> #include <Qt3DCore/qcamera.h> #include <Qt3DCore/qentity.h> #include <Qt3DCore/qcameralens.h> #include <Qt3DCore/qaspectengine.h> #include <Qt3DCore/qtransform.h> #include <Qt3DInput/QInputAspect> #include <Qt3DRender/qtorusmesh.h> #include <Qt3DRender/qmesh.h> #include <Qt3DRender/qtechnique.h> #include <Qt3DRender/qmaterial.h> #include <Qt3DRender/qeffect.h> #include <Qt3DRender/qtexture.h> #include <Qt3DRender/qrenderpass.h> #include <Qt3DRender/qsceneloader.h> #include <Qt3DRender/qcameraselector.h> #include <Qt3DRender/qrenderpassfilter.h> #include <Qt3DRender/qtechniquefilter.h> #include <Qt3DRender/qviewport.h> #include <Qt3DRender/qrenderaspect.h> #include <Qt3DRender/qframegraph.h> #include <Qt3DRender/qclearbuffer.h> int main(int ac, char **av) { QGuiApplication app(ac, av); Window view; Qt3DCore::QAspectEngine engine; engine.registerAspect(new Qt3DRender::QRenderAspect()); Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect; engine.registerAspect(input); QVariantMap data; data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view))); data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view)); engine.setData(data); // Root entity Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); rootEntity->setObjectName(QStringLiteral("rootEntity")); // Torus Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity); // Torus shape data Qt3DRender::QTorusMesh *torus = new Qt3DRender::QTorusMesh(); torus->setRadius(40); torus->setMinorRadius(15); torusEntity->addComponent(torus); // TorusMesh Transform Qt3DCore::QTransform *torusTransforms = new Qt3DCore::QTransform(); torusTransforms->setTranslation(QVector3D(-5.0f, 3.5f, 2.0f)); torusTransforms->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 35.0f)); torusEntity->addComponent(torusTransforms); // Scene file Qt3DCore::QEntity *sceneEntity = new Qt3DCore::QEntity(rootEntity); Qt3DRender::QSceneLoader *scene = new Qt3DRender::QSceneLoader(); scene->setObjectName(QStringLiteral("scene")); Qt3DCore::QTransform *sceneTransform = new Qt3DCore::QTransform(); sceneTransform->setTranslation(QVector3D(2.5f, 0.5f, -10.0f)); sceneEntity->addComponent(sceneTransform); scene->setSource(QUrl("qrc:/assets/test_scene.dae")); sceneEntity->addComponent(scene); // Camera Qt3DCore::QCamera *cameraEntity = new Qt3DCore::QCamera(rootEntity); cameraEntity->setObjectName(QStringLiteral("cameraEntity")); cameraEntity->lens()->setPerspectiveProjection(60.0f, 16.0f/9.0f, 0.1f, 1000.0f); cameraEntity->setPosition(QVector3D(-5, 0, -20.0f)); cameraEntity->setViewCenter(QVector3D(11, 0, 5)); cameraEntity->setUpVector(QVector3D(0, 1, 0)); input->setCamera(cameraEntity); // FrameGraph Qt3DRender::QFrameGraph *frameGraph = new Qt3DRender::QFrameGraph(); Qt3DRender::QTechniqueFilter *techniqueFilter = new Qt3DRender::QTechniqueFilter(); Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport(techniqueFilter); Qt3DRender::QClearBuffer *clearBuffer = new Qt3DRender::QClearBuffer(viewport); Qt3DRender::QCameraSelector *cameraSelector = new Qt3DRender::QCameraSelector(clearBuffer); (void) new Qt3DRender::QRenderPassFilter(cameraSelector); // TechiqueFilter and renderPassFilter are not implement yet viewport->setRect(QRectF(0, 0, 1, 1)); clearBuffer->setBuffers(Qt3DRender::QClearBuffer::ColorDepthBuffer); cameraSelector->setCamera(cameraEntity); frameGraph->setActiveFrameGraph(techniqueFilter); // Setting the FrameGraph rootEntity->addComponent(frameGraph); // Set root object of the scene engine.setRootEntity(rootEntity); // Show window view.show(); return app.exec(); }
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