QBackendScenePropertyChange Class
(Qt3DCore::QBackendScenePropertyChange)Header: | #include <QBackendScenePropertyChange> |
qmake: | QT += 3dcore |
Inherits: | Qt3DCore::QScenePropertyChange |
Public Functions
QBackendScenePropertyChange(ChangeFlag type, const QNodeId &subjectId, Priority priority = Standard) | |
virtual | ~QBackendScenePropertyChange() |
void | setTargetNode(const QNodeId &id) |
QNodeId | targetNode() const |
- 4 public functions inherited from Qt3DCore::QScenePropertyChange
- 5 public functions inherited from Qt3DCore::QSceneChange
Protected Functions
QBackendScenePropertyChange(QBackendScenePropertyChangePrivate &dd, ChangeFlag type, const QNodeId &subjectId, Priority priority = Standard) |
Related Non-Members
typedef | QBackendScenePropertyChangePtr |
Detailed Description
Member Function Documentation
QBackendScenePropertyChange::QBackendScenePropertyChange(ChangeFlag type, const QNodeId &subjectId, Priority priority = Standard)
Default constructs an instance of QBackendScenePropertyChange.
[protected]
QBackendScenePropertyChange::QBackendScenePropertyChange(QBackendScenePropertyChangePrivate &dd, ChangeFlag type, const QNodeId &subjectId, Priority priority = Standard)
Copy constructor.
[virtual]
QBackendScenePropertyChange::~QBackendScenePropertyChange()
Destroys the instance of QBackendScenePropertyChange. The destructor is virtual.
void QBackendScenePropertyChange::setTargetNode(const QNodeId &id)
See also targetNode().
QNodeId QBackendScenePropertyChange::targetNode() const
See also setTargetNode().
Related Non-Members
typedef Qt3DCore::QBackendScenePropertyChangePtr
A shared pointer for QBackendScenePropertyChange.
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