cellphoneapp.qml Example File
threejs/cellphone/qml/cellphone/cellphoneapp.qml/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.6 import QtQuick.Controls 1.2 Rectangle { id: mainScreen property color backgroundColor property color textColor signal locked color: backgroundColor // The state indicates which app is to be shown on the screen. state: "menu" states: [ State { name: "menu" PropertyChanges { target: menuApp; visible: true } }, State { name: "about" PropertyChanges { target: aboutApp; visible: true } }, State { name: "dummy" PropertyChanges { target: dummyApp; visible: true } } ] // This model contains names, icons, and corresponsing mainScreen states of phone apps ListModel { id: appGridModel ListElement { name: "Calendar" image: "qrc:/calendar.png" toState: "dummy" } ListElement { name: "Camera" image: "qrc:/camera.png" toState: "dummy" } ListElement { name: "Clock" image: "qrc:/clock.png" toState: "dummy" } ListElement { name: "Contacts" image: "qrc:/contacts.png" toState: "dummy" } ListElement { name: "Gallery" image: "qrc:/gallery.png" toState: "dummy" } ListElement { name: "Games" image: "qrc:/games.png" toState: "dummy" } ListElement { name: "Mail" image: "qrc:/mail.png" toState: "dummy" } ListElement { name: "Maps" image: "qrc:/maps.png" toState: "dummy" } ListElement { name: "Music" image: "qrc:/music.png" toState: "dummy" } ListElement { name: "Settings" image: "qrc:/settings.png" toState: "dummy" } ListElement { name: "Todo" image: "qrc:/todo.png" toState: "dummy" } ListElement { name: "Videos" image: "qrc:/videos.png" toState: "dummy" } ListElement { name: "About" image: "qrc:/qtlogo_with_alpha.png" toState: "about" } ListElement { name: "Lock" image: "qrc:/lock.png" toState: "lock" } } Timer { id: clockTimer interval: 1000 repeat: true running: lockScreen.visible || menuApp.visible triggeredOnStart: true onTriggered: clockLabel.text = Qt.formatDateTime(new Date(), "hh:mm:ss") } // This grid shows the app menu on the phone Rectangle { id: menuApp visible: false anchors.fill: parent color: mainScreen.color Image { anchors.fill: parent source: "qrc:/menu_background.jpg" } Rectangle { id: menuHeader anchors.top: parent.top anchors.left: parent.left anchors.right: parent.right anchors.margins: 16 height: parent.height / 24 color: "transparent" Label { id: menuClockLabel anchors.top: parent.top anchors.left: parent.left anchors.bottom: parent.bottom width: menuHeader.width text: clockLabel.text color: mainScreen.textColor font.pixelSize: 24 horizontalAlignment: Text.AlignLeft verticalAlignment: Text.AlignVCenter } } GridView { id: menu anchors.top: menuHeader.bottom anchors.bottom: parent.bottom anchors.left: parent.left anchors.right: parent.right anchors.margins: 16 model: appGridModel cellWidth: width / 3 cellHeight: cellWidth interactive: false delegate: Component { id: appGridDelegate Item { id: wrapper width: menu.cellWidth height: menu.cellHeight Column { anchors.fill: parent height: width Image { width: (parent.width * 3) / 4 height : width source: image anchors.horizontalCenter: parent.horizontalCenter MouseArea { anchors.fill: parent onClicked: { // Lock option is a special case, as it doesn't launch // an app. Instead it simply slides the lock screen over // the current app. if (toState === "lock") { mainScreen.lock() } else if (toState === "dummy"){ dummyApp.dummyImage = image mainScreen.state = toState } else { mainScreen.state = toState mainScreen.resetLockTimer() } } } } Text { width: parent.width height: parent.width / 4 text: name font.pixelSize: 20 color: mainScreen.textColor horizontalAlignment: Text.AlignHCenter anchors.horizontalCenter: parent.horizontalCenter } } } } } } Rectangle { id: aboutApp anchors.fill: parent anchors.margins: 16 color: mainScreen.backgroundColor visible: false Label { anchors.fill: parent text: "This example demonstrates how to use Qt Quick Item as a texture source" + " for Canvas3D in conjunction with three.js." + "\n\nClick outside the phone to restart the rotation animation." color: mainScreen.textColor font.pixelSize: 24 wrapMode: Text.WordWrap horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter } MouseArea { anchors.fill: parent onClicked: { mainScreen.state = "menu" mainScreen.resetLockTimer() } } } Rectangle { id: dummyApp property string dummyImage anchors.fill: parent anchors.margins: 16 color: mainScreen.backgroundColor visible: false Image { anchors.centerIn: parent width: parent.width / 2 height: width source: parent.dummyImage } MouseArea { anchors.fill: parent onClicked: { mainScreen.state = "menu" mainScreen.resetLockTimer() } } } Flickable { id: lockScreen property int flickSpeed: 1500 anchors.fill: parent z: mainScreen.z + 0.1 contentWidth: clock.width contentHeight: clock.height contentX: 0 boundsBehavior: Flickable.StopAtBounds flickDeceleration: 0 onMovementStarted: { // Interpret all drags as flicks instead if (interactive) { interactive = false flick(-flickSpeed, 0) } } onFlickStarted: { interactive = false } onFlickEnded: { if (contentX == 0) { interactive = true } else { visible = false mainScreen.resetLockTimer() } } Timer { id: lockTimer interval: 60000 repeat: false onTriggered: mainScreen.lock() } Item { id: clock width: lockScreen.width * 2 height: lockScreen.height Rectangle { anchors.top: parent.top anchors.bottom: parent.bottom x: 0 width: lockScreen.width color: mainScreen.backgroundColor Label { id: clockLabel anchors.top: parent.top anchors.left: parent.left anchors.bottom: parent.bottom width: lockScreen.width text: Qt.formatDateTime(new Date(), "hh:mm:ss") color: mainScreen.textColor font.pixelSize: 60 horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter } Label { anchors.left: parent.left anchors.bottom: parent.bottom height: 48 width: lockScreen.width text: "Swipe left to unlock" color: mainScreen.textColor font.pixelSize: 24 horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter } } } } function lock() { lockTimer.stop() lockScreen.visible = true lockScreen.flick(lockScreen.flickSpeed, 0) locked() // emit } function resetLockTimer() { lockTimer.restart() } }
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