main.qml Example File
threejs/cellphone/qml/cellphone/main.qml/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.6 import QtQuick.Window 2.2 Window { property int initialWidth: 800 property int initialHeight: 600 id: mainView width: initialWidth height: initialHeight visible: true title: "Interactive Mobile Phone Demo" color: "black" Item { id: textureSource layer.enabled: true layer.smooth: true layer.textureMirroring: ShaderEffectSource.NoMirroring anchors.centerIn: parent // The dimensions of the texture source item determine the actual OpenGL texture dimensions. // We want a fairly large texture, so that even the smallest text we use renders nicely. width: 512 height: 1024 // Hide texture source behind the canvas normally, so you can't interact with it. // It would also be possible to set visible property to false instead, but if the item // is hidden, some things don't update correctly. For example, the Flickable doesn't update // its content if it is not visible. z: -2 // Specify transform to make the visual representation of the item match the size and // orientation of the ui presented in Canvas. If the window initial dimensions, // textureSource dimensions, or phone mesh dimensions or position are changed, // scaling needs to be adjusted accordingly. transform: [ Scale { origin.y: textureSource.height / 2 origin.x: textureSource.width / 2 yScale: 0.5 * mainView.height / mainView.initialHeight xScale: 0.5 * mainView.height / mainView.initialHeight } ] opacity: 0.0 // CellphoneApp implements the UI of the phone CellphoneApp { id: cellphoneApp anchors.fill: parent backgroundColor: "black" textColor: "white" onLocked: canvas3d.state = "running" } } // CellphoneCanvas displays the rotating phone and the color selector CellphoneCanvas { id: canvas3d anchors.fill:parent textureSource: textureSource onRotationStopped: { cellphoneApp.resetLockTimer() // Bring the UI to the foreground so that it can be interacted with textureSource.z = 1 } onRotationStarted: { // Hide the texture source behind canvas to ensure UI cannot be // interacted while the phone is rotating. textureSource.z = -1 } } ColorSelector { anchors.right: parent.right anchors.top: parent.top width: parent.width / 16 onSelectedColorChanged: canvas3d.caseColor = selectedColor } // FPS display, initially hidden, clicking will show it FpsDisplay { anchors.left: parent.left anchors.top: parent.top width: 32 height: 64 fps: canvas3d.fps } }
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