maze.qml Example File

maze/maze.qml
/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtSensors module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

/* Layout
                                mainWnd
                               /
------------------------------/ gameRect
|                              /
|-----------------------------/
||---------------------------|
||||M|                      ||
|||   \                     ||
|||    mouseCtrl            ||
|||                         ||
|||                         ||
|||     Labyrinth           ||
|||                         ||
|||                         ||
|||        cheeseSquare     ||
|||                     \   ||
|||                      |C|||
||---------------------------|
|-----------------------------
|
|-----------------------------
||             ||            |
|-----------------------------
|       \          \
|        \          timePlayingLabel
|         newGameButton
------------------------------

*/
//Import the declarative plugins
import QtQuick 2.0
import "components"

import QtSensors 5.0

//Import the javascript functions for this game
import "lib.js" as Lib

ApplicationWindow {
    id: mainWnd

    property Mouse mouseCtrl;
    property LabyrinthSquare cheeseSquare;
    property Congratulation congratulation;

    Rectangle {
        id: gameRect
        x: (mainWnd.width - width) / 2
        y: 5
        width: Lib.dimension * Lib.cellDimension
        height: Lib.dimension * Lib.cellDimension
        color: "transparent"
        border.width: 2

        //timer for starting the labyrinth game
        Timer {
            id: startTimer
            interval: 50; running: true; repeat: false
            onTriggered: {

                //reset game time
                timePlayingLabel.text = "--";
                Lib.sec = 0.0;
                Lib.createLabyrinth();

                //create labyrinth elements (only at the first time)
                var needloadcomponent = false;
                if (Lib.objectArray === null) {
                    needloadcomponent = true;
                    Lib.objectArray = new Array(Lib.dimension * Lib.dimension);
                }
                var idx = 0;
                for (var y = 0; y < Lib.dimension; y++ ) {
                    for (var x = 0; x < Lib.dimension; x++ ) {
                        var component = null;

                        //create labyrinth components (only at the first time)
                        if (needloadcomponent) {
                            component = Qt.createComponent("LabyrinthSquare.qml");
                            if (component.status == Component.Ready) {
                                var square = component.createObject(parent);
                                square.x = x * square.width;
                                square.y = y * square.height;
                                square.val = Lib.labyrinth[x][y];
                                square.updateImage();
                                Lib.objectArray[idx] = square;
                                if (x == (Lib.dimension - 1) && y == (Lib.dimension - 1)) {
                                    cheeseSquare = square;
                                    var component1 = Qt.createComponent("Congratulation.qml");
                                    if (component1.status == Component.Ready) {
                                        congratulation = component1.createObject(parent);
                                        congratulation.visible = false;
                                    }
                                }
                            }
                        }
                        else{
                            Lib.objectArray[idx].val = Lib.labyrinth[x][y];
                            Lib.objectArray[idx].updateImage();
                            if (x == (Lib.dimension - 1) && y == (Lib.dimension - 1)) {
                                cheeseSquare = Lib.objectArray[idx];
                                congratulation.visible = false;
                            }
                        }
                        idx++;
                    }
                }

                //Lib.printLab(); //this is for debug. Labyrinth will be printed out in the console

                //Create the mouse control  (only at the first time)
                if (mouseCtrl === null) {
                    var component = Qt.createComponent("Mouse.qml");
                    if (component.status == Component.Ready) {
                        mouseCtrl = component.createObject(parent);
                    }
                }
                mouseCtrl.x = 0;
                mouseCtrl.y = 0;
                newGameButton.enabled = true;

                //Start the Tilt reader timer
                tiltTimer.running = true;
            }
        }
    }

    TiltSensor {
        id: tiltSensor
        active: true
    }

    //Timer to read out the x and y rotation of the TiltSensor
    Timer {
        id: tiltTimer
        interval: 50; running: false; repeat: true

        onTriggered: {
            if (!tiltSensor.enabled)
                tiltSensor.active = true;

            if (mouseCtrl === null)
                return;

            //check if already solved
            if (Lib.won !== true) {
                Lib.sec += 0.05;
                timePlayingLabel.text = Math.floor(Lib.sec) + " seconds";

                //check if we can move the mouse
                var xval = -1;
                var yval = -1;

                var xstep = 0;
                xstep = tiltSensor.reading.yRotation * 0.1 //acceleration

                var ystep = 0;
                ystep = tiltSensor.reading.xRotation * 0.1 //acceleration
                if (xstep < 1 && xstep > 0)
                    xstep = 0
                else if (xstep > -1 && xstep < 0)
                    xstep = 0

                if (ystep < 1 && ystep > 0)
                    ystep = 0;
                else if (ystep > -1 && ystep < 0)
                    ystep = 0;

                if ((xstep < 0 && mouseCtrl.x > 0
                     && Lib.canMove(mouseCtrl.x + xstep,mouseCtrl.y))) {
                    xval = mouseCtrl.x + xstep;

                } else if (xstep > 0 && mouseCtrl.x < (Lib.cellDimension * (Lib.dimension - 1))
                    && Lib.canMove(mouseCtrl.x + xstep,mouseCtrl.y)) {
                    xval = mouseCtrl.x + xstep;
                } else
                    xval = mouseCtrl.x;

                if (ystep < 0 && mouseCtrl.y > 0
                     && Lib.canMove(mouseCtrl.x, mouseCtrl.y + ystep)) {
                    yval = mouseCtrl.y + ystep;
                } else if (ystep > 0 && (mouseCtrl.y < (Lib.cellDimension * (Lib.dimension - 1)))
                         && Lib.canMove(mouseCtrl.x, mouseCtrl.y + ystep)) {
                    yval = mouseCtrl.y + ystep;
                } else
                    yval = mouseCtrl.y

                mouseCtrl.move(xval, yval);

            } else {
                //game won, stop the tilt meter
                mainWnd.cheeseSquare.val = 4;
                mainWnd.cheeseSquare.updateImage();
                mainWnd.congratulation.visible = true;
                newGameButton.enabled = true;
                tiltTimer.running = false;
            }
        }
    }

    //Button to start a new Game
    Button{
        id: newGameButton
        anchors.left: gameRect.left
        anchors.top: gameRect.bottom
        anchors.topMargin: 5
        height: 30
        width: 100
        text: "new game"
        enabled: false;
        onClicked: {
            newGameButton.enabled = false;
            startTimer.start();
        }
    }
    Button{
        id: calibrateButton
        anchors.left: gameRect.left
        anchors.top: newGameButton.bottom
        anchors.topMargin: 5
        height: 30
        width: 100
        text: "calibrate"
        onClicked: {
            tiltSensor.calibrate();
        }
    }

    //Label to print out the game time
    Text{
        id: timePlayingLabel
        anchors.right: gameRect.right
        anchors.top: gameRect.bottom
        anchors.topMargin: 5
    }
}

© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.