In-App purchasing demo

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#ifndef HANGMANGAME_H #define HANGMANGAME_H #include <QObject> #include <QStringList> #include <QMutex> #include <QSettings> #include <QtQml/qqml.h> #include "purchasing/inapp/inappproduct.h" #include "purchasing/inapp/inapppurchasebackend.h" #include "purchasing/inapp/inappstore.h" #include "purchasing/inapp/inapptransaction.h" #include "purchasing/qmltypes/inappproductqmltype.h" #include "purchasing/qmltypes/inappstoreqmltype.h" class HangmanGame : public QObject { Q_OBJECT Q_PROPERTY(QString word READ word NOTIFY wordChanged) Q_PROPERTY(QString lettersOwned READ lettersOwned NOTIFY lettersOwnedChanged) Q_PROPERTY(QString vowels READ vowels CONSTANT) Q_PROPERTY(QString consonants READ consonants CONSTANT) Q_PROPERTY(int errorCount READ errorCount NOTIFY errorCountChanged) Q_PROPERTY(bool vowelsUnlocked READ vowelsUnlocked WRITE setVowelsUnlocked NOTIFY vowelsUnlockedChanged) Q_PROPERTY(int vowelsAvailable READ vowelsAvailable WRITE setVowelsAvailable NOTIFY vowelsAvailableChanged) Q_PROPERTY(int wordsGiven READ wordsGiven WRITE setWordsGiven NOTIFY wordsGivenChanged) Q_PROPERTY(int wordsGuessedCorrectly READ wordsGuessedCorrectly WRITE setWordsGuessedCorrectly NOTIFY wordsGuessedCorrectlyChanged) Q_PROPERTY(int score READ score WRITE setScore NOTIFY scoreChanged) QML_NAMED_ELEMENT(Hangman) public: explicit HangmanGame(QObject *parent = 0); Q_INVOKABLE void reset(); Q_INVOKABLE void reveal(); Q_INVOKABLE void gameOverReveal(); Q_INVOKABLE void requestLetter(const QString &letterString); Q_INVOKABLE void guessWord(const QString &word); Q_INVOKABLE bool isVowel(const QString &letter); Q_INVOKABLE void setVowelsAvailable(int count); Q_INVOKABLE void setWordsGiven(int count); Q_INVOKABLE void setWordsGuessedCorrectly(int count); Q_INVOKABLE void setScore(int score); QString word() const { return m_word; } QString lettersOwned() const { return m_lettersOwned; } QString vowels() const; QString consonants() const; int errorCount() const; bool vowelsUnlocked() const; void setVowelsUnlocked(bool vowelsUnlocked); int vowelsAvailable() const; int wordsGiven() const; int wordsGuessedCorrectly() const; int score() const; signals: void wordChanged(); void lettersOwnedChanged(); void errorCountChanged(); void vowelBought(const QChar &vowel); void purchaseWasSuccessful(bool wasSuccessful); void vowelsUnlockedChanged(bool unlocked); void vowelsAvailableChanged(int arg); void wordsGivenChanged(int arg); void wordsGuessedCorrectlyChanged(int arg); void scoreChanged(int arg); private slots: void registerLetterBought(const QChar &letter); private: void chooseRandomWord(); void initWordList(); int calculateEarnedVowels(); int calculateEarnedPoints(); QString m_word; QString m_lettersOwned; QStringList m_wordList; QRecursiveMutex m_lock; bool m_vowelsUnlocked; QSettings m_persistentSettings; int m_vowelsAvailable; int m_wordsGiven; int m_wordsGuessedCorrectly; int m_score; }; #endif // HANGMANGAME_H