Qt Quick 3D - Dynamic Texture Example

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import QtQuick3D import QtQuick Node { id: doorRoot property PerspectiveCamera activeCamera: camera PointLight { id: lamp x: -10 y: 100 z: -100 color: "#ffffffff" linearFade: 1 brightness: 3 } PerspectiveCamera { id: camera x: 180.067 y: 225.598 z: -411.521 eulerRotation.x: -15.4614 eulerRotation.y: 171.605 fieldOfViewOrientation: PerspectiveCamera.Horizontal } DefaultMaterial { id: doorMaterial diffuseMap: Texture { sourceItem: object2d } } Model { id: door1 objectName: "left door" pivot.x: 20 x: 80 y: 70 scale.x: 2 scale.y: 3.5 scale.z: 0.5 source: "meshes/door1.mesh" materials: doorMaterial pickable: true states: State { name: "opened" PropertyChanges { target: door1 eulerRotation.y: 90 } } transitions: Transition { to: "opened" reversible: true SequentialAnimation { PropertyAnimation { property: "eulerRotation.y"; duration: 2000 } } } } Model { id: wall y: 100 scale.x: 400 scale.y: 100 scale.z: 10 source: "meshes/wall.mesh" DefaultMaterial { id: wallMaterial diffuseColor: "lightgreen" } materials: [ wallMaterial ] } Model { id: door2 objectName: "right door" x: -80 y: 70 scale.x: 2 scale.y: 3.5 scale.z: 0.5 pivot.x: -20 source: "meshes/door2.mesh" pickable: true materials: doorMaterial states: State { name: "opened" PropertyChanges { target: door2 eulerRotation.y: -90 } } transitions: Transition { to: "opened" reversible: true SequentialAnimation { PropertyAnimation { property: "eulerRotation.y"; duration: 2000 } } } } }