Qt Quick 3D - Particles 3D Testbed Example

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import QtQuick import QtQuick3D import QtQuick3D.Particles3D Item { id: mainWindow anchors.fill: parent View3D { anchors.fill: parent environment: SceneEnvironment { clearColor: "#202020" backgroundMode: SceneEnvironment.Color antialiasingMode: settings.antialiasingMode antialiasingQuality: settings.antialiasingQuality } PerspectiveCamera { id: camera position: Qt.vector3d(0, 100, 600) } ParticleSystem3D { id: psystem // Particles SpriteParticle3D { id: animated sprite: Texture { source: "images/bear_black.png" } maxAmount: 4 frameCount: 13 interpolate: false billboard: true blendMode: SpriteParticle3D.Screen } SpriteParticle3D { id: blended sprite: Texture { source: "images/explosion_01_strip13.png" } maxAmount: 26 frameCount: 13 interpolate: true billboard: true blendMode: SpriteParticle3D.Screen } // Emitters, one per particle ParticleEmitter3D { id: emitter1 particle: animated particleScale: 20 position: Qt.vector3d(-200, 0, -200) emitRate: 1 lifeSpan: 4000 shape: ParticleShape3D { fill: true } scale: Qt.vector3d(2.0, 2.0, 8.0) } Node { y: -100 x: -200 Text { anchors.verticalCenter: parent.verticalCenter text: "Animated" font.pointSize: settings.fontSizeLarge color: "#ffffff" } } ParticleEmitter3D { id: emitter2 particle: blended position: Qt.vector3d(200, 0, 0) particleScale: 20 velocity: VectorDirection3D { direction: Qt.vector3d(0, 100, 0) directionVariation: Qt.vector3d(50, 50, 50) } emitRate: 12 lifeSpan: 2000 lifeSpanVariation: 200 Node { y: -100 x: -100 Text { anchors.verticalCenter: parent.verticalCenter text: "Animated + interpolated" font.pointSize: settings.fontSizeLarge color: "#ffffff" } } } } } LoggingView { anchors.bottom: parent.bottom particleSystems: [psystem] } }