Qt Quick 3D - Principled Material Example

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import QtQuick import QtQuick3D Node { scale: Qt.vector3d(200, 200, 200) ResourceLoader { meshSources: [ frame.source, curtain.source ] textures: [ tilePatternTexture, curtainNormalTexture ] } Model { id: frame z: -1.95 source: "meshes/frame.mesh" PrincipledMaterial { id: frame_material baseColor: "#ffcccccc" metalness: 1 roughness: 0.259091 alphaMode: PrincipledMaterial.Opaque } materials: [ frame_material ] } Model { id: curtain y: 3.02413 z: 2.04922 source: "meshes/curtain.mesh" PrincipledMaterial { id: curtain_material baseColorMap: Texture { id: tilePatternTexture source: "maps/tilepattern.png" generateMipmaps: true mipFilter: Texture.Linear } opacityChannel: Material.A roughness: 0.5 normalMap: Texture { id: curtainNormalTexture source: "maps/curtain_normal.jpg" generateMipmaps: true mipFilter: Texture.Linear } cullMode: Material.NoCulling alphaMode: PrincipledMaterial.Opaque } materials: [ curtain_material ] } }