TaskTree Class
class Utils::TaskTreeThe TaskTree class runs an async task tree structure defined in a declarative way. More...
Header: | #include <utils/tasktree.h> |
Inherits: | QObject |
Detailed Description
Use the Tasking namespace to build extensible, declarative task tree structures that contain possibly asynchronous tasks, such as QtcProcess, FileTransfer, or AsyncTask<ReturnType>. TaskTree structures enable you to create a sophisticated mixture of a parallel or sequential flow of tasks in the form of a tree and to run it any time later.
Root Element and Tasks
The TaskTree has a mandatory Group root element, which may contain any number of tasks of various types, such as Process, FileTransfer, or AsyncTask<ReturnType>:
using namespace Utils; using namespace Tasking; const Group root { Process(...), Async<int>(...), Transfer(...) }; TaskTree *taskTree = new TaskTree(root); connect(taskTree, &TaskTree::done, ...); // a successfully finished handler connect(taskTree, &TaskTree::errorOccurred, ...); // an erroneously finished handler taskTree->start();
The task tree above has a top level element of the Group type that contains tasks of the type QtcProcess, FileTransfer, and AsyncTask<int>. After taskTree->start() is called, the tasks are run in a chain, starting with Process. When Process finishes successfully, the Async<int> task is started. Finally, when the asynchronous task finishes successfully, the FileTransfer task is started.
When the last running task finishes with success, the task tree is considered to have run successfully and the TaskTree::done() signal is emitted. When a task finishes with an error, the execution of the task tree is stopped and the remaining tasks are skipped. The task tree finishes with an error and sends the TaskTree::errorOccurred() signal.
Groups
The parent of the Group sees it as a single task. Like other tasks, the group can be started and it can finish with success or an error. The Group elements can be nested to create a tree structure:
const Group root { Group { parallel, Process(...), Async<int>(...) }, Transfer(...) };
The example above differs from the first example in that the root element has a subgroup that contains the Process and Async<int> tasks. The subgroup is a sibling element of the Transfer task in the root. The subgroup contains an additional parallel element that instructs its Group to execute its tasks in parallel.
So, when the tree above is started, the Process and Async<int> tasks start immediately and run in parallel. Since the root group doesn't contain a parallel element, its direct child tasks are run in sequence. Thus, the Transfer task starts when the whole subgroup finishes. The group is considered as finished when all its tasks have finished. The order in which the tasks finish is not relevant.
So, depending on which task lasts longer (Process or Async<int>), the following scenarios can take place:
Scenario 1 | Scenario 2 |
---|---|
Root Group starts | Root Group starts |
Sub Group starts | Sub Group starts |
Process starts | Process starts |
Async<int> starts | Async<int> starts |
... | ... |
Process finishes | Async<int> finishes |
... | ... |
Async<int> finishes | Process finishes |
Sub Group finishes | Sub Group finishes |
Transfer starts | Transfer starts |
... | ... |
Transfer finishes | Transfer finishes |
Root Group finishes | Root Group finishes |
The differences between the scenarios are marked with bold. Three dots mean that an unspecified amount of time passes between previous and next events (a task or tasks continue to run). No dots between events means that they occur synchronously.
The presented scenarios assume that all tasks run successfully. If a task fails during execution, the task tree finishes with an error. In particular, when Process finishes with an error while Async<int> is still being executed, Async<int> is automatically stopped, the subgroup finishes with an error, Transfer is skipped, and the tree finishes with an error.
Task Types
Each task type is associated with its corresponding task class that executes the task. For example, a Process task inside a task tree is associated with the QtcProcess class that executes the process. The associated objects are automatically created, started, and destructed exclusively by the task tree at the appropriate time.
If a root group consists of five sequential Process tasks, and the task tree executes the group, it creates an instance of QtcProcess for the first Process task and starts it. If the QtcProcess instance finishes successfully, the task tree destructs it and creates a new QtcProcess instance for the second Process, and so on. If the first task finishes with an error, the task tree stops creating QtcProcess instances, and the root group finishes with an error.
The following table shows examples of task types and their corresponding task classes:
Task Type (Tasking Namespace) | Associated Task Class | Brief Description |
---|---|---|
Process | Utils::QtcProcess | Starts processes. |
Async<ReturnType> | Utils::AsyncTask<ReturnType> | Starts asynchronous tasks; run in separate thread. |
Tree | Utils::TaskTree | Starts a nested task tree. |
Transfer | ProjectExplorer::FileTransfer | Starts file transfer between different devices. |
Task Handlers
Use Task handlers to set up a task for execution and to enable reading the output data from the task when it finishes with success or an error.
Task Start Handler
When a corresponding task class object is created and before it's started, the task tree invokes a mandatory user-provided setup handler. The setup handler should always take a reference to the associated task class object:
const auto onSetup = [](QtcProcess &process) { process.setCommand({"sleep", {"3"}}); }; const Group root { Process(onSetup) };
You can modify the passed QtcProcess in the setup handler, so that the task tree can start the process according to your configuration. You do not need to call process.start(); in the setup handler, as the task tree calls it when needed. The setup handler is mandatory and must be the first argument of the task's constructor.
Optionally, the setup handler may return a TaskAction. The returned TaskAction influences the further start behavior of a given task. The possible values are:
TaskAction Value | Brief Description |
---|---|
Continue | The task is started normally. This is the default behavior when the setup handler doesn't return TaskAction (that is, its return type is void). |
StopWithDone | The task won't be started and it will report success to its parent. |
StopWithError | The task won't be started and it will report an error to its parent. |
This is useful for running a task only when a condition is met and the data needed to evaluate this condition is not known until previously started tasks finish. This way, the setup handler dynamically decides whether to start the corresponding task normally or skip it and report success or an error. For more information about inter-task data exchange, see Storage.
Task's Done and Error Handlers
When a running task finishes, the task tree invokes an optionally provided done or error handler. Both handlers should always take a const reference to the associated task class object:
const auto onSetup = [](QtcProcess &process) { process.setCommand({"sleep", {"3"}}); }; const auto onDone = [](const QtcProcess &process) { qDebug() << "Success" << process.cleanedStdOut(); }; const auto onError = [](const QtcProcess &process) { qDebug() << "Failure" << process.cleanedStdErr(); }; const Group root { Process(onSetup, onDone, onError) };
The done and error handlers may collect output data from QtcProcess, and store it for further processing or perform additional actions. The done handler is optional. When used, it must be the second argument of the task constructor. The error handler must always be the third argument. You can omit the handlers or substitute the ones that you do not need with curly braces ({}).
Note: If the task setup handler returns StopWithDone or StopWithError, neither the done nor error handler is invoked.
Group Handlers
Similarly to task handlers, group handlers enable you to set up a group to execute and to apply more actions when the whole group finishes with success or an error.
Group's Start Handler
The task tree invokes the group start handler before it starts the child tasks. The group handler doesn't take any arguments:
const auto onGroupSetup = [] { qDebug() << "Entering the group"; }; const Group root { OnGroupSetup(onGroupSetup), Process(...) };
The group setup handler is optional. To define a group setup handler, add an OnGroupSetup element to a group. The argument of OnGroupSetup is a user handler. If you add more than one OnGroupSetup element to a group, an assert is triggered at runtime that includes an error message.
Like the task start handler, the group start handler may return TaskAction. The returned TaskAction value affects the start behavior of the whole group. If you do not specify a group start handler or its return type is void, the default group's action is TaskAction::Continue, so that all tasks are started normally. Otherwise, when the start handler returns TaskAction::StopWithDone or TaskAction::StopWithError, the tasks are not started (they are skipped) and the group itself reports success or failure, depending on the returned value, respectively.
const Group root { OnGroupSetup([] { qDebug() << "Root setup"; }), Group { OnGroupSetup([] { qDebug() << "Group 1 setup"; return TaskAction::Continue; }), Process(...) // Process 1 }, Group { OnGroupSetup([] { qDebug() << "Group 2 setup"; return TaskAction::StopWithDone; }), Process(...) // Process 2 }, Group { OnGroupSetup([] { qDebug() << "Group 3 setup"; return TaskAction::StopWithError; }), Process(...) // Process 3 }, Process(...) // Process 4 };
In the above example, all subgroups of a root group define their setup handlers. The following scenario assumes that all started processes finish with success:
Scenario | Comment |
---|---|
Root Group starts | Doesn't return TaskAction, so its tasks are executed. |
Group 1 starts | Returns Continue, so its tasks are executed. |
Process 1 starts | |
... | ... |
Process 1 finishes (success) | |
Group 1 finishes (success) | |
Group 2 starts | Returns StopWithDone, so Process 2 is skipped and Group 2 reports success. |
Group 2 finishes (success) | |
Group 3 starts | Returns StopWithError, so Process 3 is skipped and Group 3 reports an error. |
Group 3 finishes (error) | |
Root Group finishes (error) | Group 3, which is a direct child of the root group, finished with an error, so the root group stops executing, skips Process 4, which has not started yet, and reports an error. |
Groups's Done and Error Handlers
A Group's done or error handler is executed after the successful or failed execution of its tasks, respectively. The final value reported by the group depends on its Workflow Policy. The handlers can apply other necessary actions. The done and error handlers are defined inside the OnGroupDone and OnGroupError elements of a group, respectively. They do not take arguments:
const Group root { OnGroupSetup([] { qDebug() << "Root setup"; }), Process(...), OnGroupDone([] { qDebug() << "Root finished with success"; }), OnGroupError([] { qDebug() << "Root finished with error"; }) };
The group done and error handlers are optional. If you add more than one OnGroupDone or OnGroupError each to a group, an assert is triggered at runtime that includes an error message.
Note: Even if the group setup handler returns StopWithDone or StopWithError, one of the task's done or error handlers is invoked. This behavior differs from that of task handlers and might change in the future.
Other Group Elements
A group can contain other elements that describe the processing flow, such as the execution mode or workflow policy. It can also contain storage elements that are responsible for collecting and sharing custom common data gathered during group execution.
Execution Mode
The execution mode element in a Group specifies how the direct child tasks of the Group are started.
Execution Mode | Description |
---|---|
sequential | Default. When a Group has no execution mode, it runs in the sequential mode. All the direct child tasks of a group are started in a chain, so that when one task finishes, the next one starts. This enables you to pass the results from the previous task as input to the next task before it starts. This mode guarantees that the next task is started only after the previous task finishes. |
parallel | All the direct child tasks of a group are started after the group is started, without waiting for the previous tasks to finish. In this mode, all tasks run simultaneously. |
ParallelLimit(int limit) | In this mode, a limited number of direct child tasks run simultaneously. The limit defines the maximum number of tasks running in parallel in a group. When the group is started, the first batch tasks is started (the number of tasks in batch equals to passed limit, at most), while the others are kept waiting. When a running task finishes, the group starts the next remaining one, so that the limit of simultaneously running tasks inside a group isn't exceeded. This repeats on every child task's finish until all child tasks are started. This enables you to limit the maximum number of tasks that run simultaneously, for example if running too many processes might block the machine for a long time. The value 1 means sequential execution. The value 0 means unlimited and equals parallel. |
In all execution modes, a group starts tasks in the oder in which they appear.
If a child of a group is also a group (in a nested tree), the child group runs its tasks according to its own execution mode.
Workflow Policy
The workflow policy element in a Group specifies how the group should behave when its direct child tasks finish:
Workflow Policy | Description |
---|---|
stopOnError | Default. If a task finishes with an error, the group:
If all child tasks finish successfully or the group is empty, the group finishes with success. |
continueOnError | Similar to stopOnError, but in case any child finishes with an error, the execution continues until all tasks finish, and the group reports an error afterwards, even when some other tasks in group finished with success. If a task finishes with an error, the group:
If all tasks finish successfully or the group is empty, the group finishes with success. |
stopOnDone | If a task finishes with success, the group:
If all tasks finish with an error or the group is empty, the group finishes with an error. |
continueOnDone | Similar to stopOnDone, but in case any child finishes successfully, the execution continues until all tasks finish, and the group reports success afterwards, even when some other tasks in group finished with an error. If a task finishes with success, the group:
If all tasks finish with an error or the group is empty, the group finishes with an error. |
optional | The group executes all tasks and ignores their return state. If all tasks finish or the group is empty, the group finishes with success. |
If a child of a group is also a group (in a nested tree), the child group runs its tasks according to its own workflow policy.
Storage
Use the Storage element to exchange information between tasks. Especially, in the sequential execution mode, when a task needs data from another task before it can start. For example, a task tree that copies data by reading it from a source and writing it to a destination might look as follows:
static QByteArray load(const FilePath &fileName) { ... } static void save(const FilePath &fileName, const QByteArray &array) { ... } static TaskItem diffRecipe(const FilePath &source, const FilePath &destination) { struct CopyStorage { // [1] custom inter-task struct QByteArray content; // [2] custom inter-task data }; // [3] instance of custom inter-task struct manageable by task tree const TreeStorage<CopyStorage> storage; const auto onLoaderSetup = [source](Async<QByteArray> &async) { async.setAsyncCallData(&load, source); }; // [4] runtime: task tree activates the instance from [5] before invoking handler const auto onLoaderDone = [storage](const Async<QByteArray> &async) { storage->content = async.result(); }; // [4] runtime: task tree activates the instance from [5] before invoking handler const auto onSaverSetup = [storage, destination](Async<void> &async) { async.setAsyncCallData(&save, destination, storage->content); }; const auto onSaverDone = [](const Async<void> &async) { qDebug() << "Save done successfully"; }; const Group root { // [5] runtime: task tree creates an instance of CopyStorage when root is entered Storage(storage), Async<QByteArray>(onLoaderSetup, onLoaderDone), Async<void>(onSaverSetup, onSaverDone) }; return root; }
In the example above, the inter-task data consists of a QByteArray content variable [2] enclosed in a CopyStorage custom struct [1]. If the loader finishes successfully, it stores the data in a CopyStorage::content variable. The saver then uses the variable to configure the saving task.
To enable a task tree to manage the CopyStorage struct, an instance of TreeStorage<CopyStorage> is created [3]. If a copy of this object is inserted as group's child task [5], an instance of CopyStorage struct is created dynamically when the task tree enters this group. When the task tree leaves this group, the existing instance of CopyStorage struct is destructed as it's no longer needed.
If several task trees that hold a copy of the common TreeStorage<CopyStorage> instance run simultaneously, each task tree contains its own copy of the CopyStorage struct.
You can access CopyStorage from any handler in the group with a storage object. This includes all handlers of all descendant tasks of the group with a storage object. To access the custom struct in a handler, pass the copy of the TreeStorage<CopyStorage> object to the handler (for example, in a lambda capture) [4].
When the task tree invokes a handler in a subtree containing the storage [5], the task tree activates its own CopyStorage instance inside the TreeStorage<CopyStorage> object. Therefore, the CopyStorage struct may be accessed only from within the handler body. To access the currently active CopyStorage from within TreeStorage<CopyStorage>, use the TreeStorage::operator->() or TreeStorage::activeStorage() method.
The following list summarizes how to employ a Storage object into the task tree:
- Define the custom structure MyStorage with custom data [1], [2]
- Create an instance of TreeStorage<MyStorage> storage [3]
- Pass the TreeStorage<MyStorage> instance to handlers [4]
- Insert the TreeStorage<MyStorage> instance into a group [5]
Note: The current implementation assumes that all running task trees containing copies of the same TreeStorage run in the same thread. Otherwise, the behavior is undefined.
TaskTree
TaskTree executes the tree structure of asynchronous tasks according to the recipe described by the Group root element.
As TaskTree is also an asynchronous task, it can be a part of another TaskTree. To place a nested TaskTree inside another TaskTree, insert the Tasking::Tree element into other tree's Group element.
TaskTree reports progress of completed tasks when running. The progress value is increased when a task finishes or is skipped or stopped. When TaskTree is finished and the TaskTree::done() or TaskTree::errorOccurred() signal is emitted, the current value of the progress equals the maximum progress value. Maximum progress equals the total number of tasks in a tree. A nested TaskTree is counted as a single task, and its child tasks are not counted in the top level tree. Groups themselves are not counted as tasks, but their tasks are counted.
To set additional initial data for the running tree, modify the storage instances in a tree when it creates them by installing a storage setup handler:
TreeStorage<CopyStorage> storage; Group root = ...; // storage placed inside root's group and inside handlers TaskTree taskTree(root); auto initStorage = [](CopyStorage *storage){ storage->content = "initial content"; }; taskTree.onStorageSetup(storage, initStorage); taskTree.start();
When the running task tree creates a CopyStorage instance, and before any handler inside a tree is called, the task tree calls the initStorage handler, to enable setting up initial data of the storage, unique to this particular run of taskTree.
Similarly, to collect some additional result data from the running tree, read it from storage instances in the tree when they are about to be destroyed. To do this, install a storage done handler:
TreeStorage<CopyStorage> storage; Group root = ...; // storage placed inside root's group and inside handlers TaskTree taskTree(root); auto collectStorage = [](CopyStorage *storage){ qDebug() << "final content" << storage->content; }; taskTree.onStorageDone(storage, collectStorage); taskTree.start();
When the running task tree is about to destroy a CopyStorage instance, the task tree calls the collectStorage handler, to enable reading the final data from the storage, unique to this particular run of taskTree.
Task Adapters
To extend a TaskTree with new a task type, implement a simple adapter class derived from the TaskAdapter class template. The following class is an adapter for a single shot timer, which may be considered as a new asynchronous task:
class TimeoutAdapter : public Utils::Tasking::TaskAdapter<QTimer> { public: TimeoutAdapter() { task()->setSingleShot(true); task()->setInterval(1000); connect(task(), &QTimer::timeout, this, [this] { emit done(true); }); } void start() final { task()->start(); } }; QTC_DECLARE_CUSTOM_TASK(Timeout, TimeoutAdapter);
You must derive the custom adapter from the TaskAdapter class template instantiated with a template parameter of the class implementing a running task. The code above uses QTimer to run the task. This class appears later as an argument to the task's handlers. The instance of this class parameter automatically becomes a member of the TaskAdapter template, and is accessible through the TaskAdapter::task() method. The constructor of TimeoutAdapter initially configures the QTimer object and connects to the QTimer::timeout signal. When the signal is triggered, TimeoutAdapter emits the done(true) signal to inform the task tree that the task finished successfully. If it emits done(false), the task finished with an error. The TaskAdapter::start() method starts the timer.
To make QTimer accessible inside TaskTree under the Timeout name, register it with QTC_DECLARE_CUSTOM_TASK(Timeout, TimeoutAdapter). Timeout becomes a new task type inside Utils::Tasking namespace, using TimeoutAdapter.
The new task type is now registered, and you can use it in TaskTree:
const auto onTimeoutSetup = [](QTimer &task) { task.setInterval(2000); }; const auto onTimeoutDone = [](const QTimer &task) { qDebug() << "timeout triggered"; }; const Group root { Timeout(onTimeoutSetup, onTimeoutDone) };
When a task tree containing the root from the above example is started, it prints a debug message within two seconds and then finishes successfully.
Note: The class implementing the running task should have a default constructor, and objects of this class should be freely destructible. It should be allowed to destroy a running object, preferably without waiting for the running task to finish (that is, safe non-blocking destructor of a running task).
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