Creating a Mobile Application

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import QtQuick 2.9 import QtQuick.Controls 2.2 import QtSensors 5.9 ApplicationWindow { visible: true width: 640 height: 480 title: qsTr("Accelerate Bubble") SwipeView { id: swipeView anchors.fill: parent currentIndex: tabBar.currentIndex Page1Form { bubble { id: bubble centerX: mainWindow.width / 2 centerY: mainWindow.height / 2 bubbleCenter: bubble.width / 2 x: bubble.centerX - bubble.bubbleCenter y: bubble.centerY - bubble.bubbleCenter Behavior on y { SmoothedAnimation { easing.type: Easing.Linear duration: 100 } } Behavior on x { SmoothedAnimation { easing.type: Easing.Linear duration: 100 } } } } Page2Form { } } footer: TabBar { id: tabBar currentIndex: swipeView.currentIndex TabButton { text: qsTr("Page 1") } TabButton { text: qsTr("Page 2") } } Accelerometer { id: accel dataRate: 100 active: true onReadingChanged: { var newX = (bubble.x + calcRoll(accel.reading.x, accel.reading.y, accel.reading.z) * 0.1) var newY = (bubble.y - calcPitch(accel.reading.x, accel.reading.y, accel.reading.z) * 0.1) if (isNaN(newX) || isNaN(newY)) return; if (newX < 0) newX = 0 if (newX > page1.mainWindow.width - bubble.width) newX = page1.mainWindow.width - bubble.width if (newY < 18) newY = 18 if (newY > page1.mainWindow.height - bubble.height) newY = page1.mainWindow.height - bubble.height bubble.x = newX bubble.y = newY } } function calcPitch(x, y, z) { return -(Math.atan(y / Math.sqrt(x * x + z * z)) * 57.2957795); } function calcRoll(x, y, z) { return -(Math.atan(x / Math.sqrt(y * y + z * z)) * 57.2957795); } }