Optimal 3D Scene

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import QtQuick 2.15 import QtQuick3D 1.15 Node { id: rootNode Model { id: roomBaseLow_005 eulerRotation.x: -90 scale.x: 800 scale.y: 800 scale.z: 800 source: "meshes/roomBaseLow_005.mesh" DefaultMaterial { id: vert_material diffuseColor: "#ffa3a3a3" } materials: [ vert_material ] } PointLight { id: point x: 2355.4 y: -1009.92 z: 2002.04 eulerRotation.x: 90 quadraticFade: 3.2e-07 } } /*##^## Designer { D{i:0;active3dScene:0} } ##^##*/