Optimal 3D Scene

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import QtQuick 2.12 import QtQuick3D 1.15 import Optimal3DScene 1.0 import Quick3DAssets.High 1.0 import Quick3DAssets.Low 1.0 import Quick3DAssets.Merged 1.0 import QtQuick 2.15 import Quick3DAssets.VertexColor 1.0 Rectangle { width: Constants.width height: Constants.height color: Constants.backgroundColor property alias high: high View3D { id: view3D x: 0 y: 0 width: 1280 height: 720 SceneEnvironment { id: sceneEnvironment antialiasingQuality: SceneEnvironment.High antialiasingMode: SceneEnvironment.MSAA } Node { id: scenelow PerspectiveCamera { id: camera x: 0 y: 501.999 z: 953.07697 } Low { id: low eulerRotation.z: 0.00001 eulerRotation.y: -135 eulerRotation.x: 0.00002 } PointLight { id: lightPoint x: 0 y: 888.433 castsShadow: true brightness: 400 quadraticFade: 0.01318 z: -0.00007 } } Node { id: scenehigh PerspectiveCamera { id: camera1 x: 0 y: 501.999 z: 953.07697 } PointLight { id: lightPoint1 x: 0 y: 888.433 brightness: 400 castsShadow: true z: -0.00007 quadraticFade: 0.01318 } High { id: high eulerRotation.y: -135 } } Node { id: scenecombined PerspectiveCamera { id: camera2 x: 0 y: 501.999 z: 953.07697 } PointLight { id: lightPoint2 x: 0 y: 888.433 brightness: 350 castsShadow: true z: -0.00007 quadraticFade: 0.01318 } Merged { id: merged eulerRotation.y: -135 } } Node { id: scenevertexcolor PerspectiveCamera { id: camera3 x: 0 y: 501.999 z: 953.07697 } PointLight { id: lightPoint3 x: 0 y: 888.433 brightness: 350 castsShadow: true z: -0.00007 quadraticFade: 0.01318 } VertexColor { id: vertexColor eulerRotation.y: -135 } } environment: sceneEnvironment } } /*##^## Designer { D{i:0;active3dScene:10;formeditorZoom:0.6600000262260437}D{i:3;invisible:true}D{i:7;invisible:true} D{i:11;invisible:true} } ##^##*/