Using 3D Components
To add 3D components to the scene, drag and drop a them from Library > QML Types > Qt Quick 3D to the scene or to a 3D view in the Navigator.
To edit 3D components, select the component in the 3D editor or in the Navigator and set its properties in the Properties view.
- Setting Node Properties
You can set the opacity, visibility, and transform properties of all 3D components.
- Adding Models
You can use the model component to load static mesh data from storage or one of the built-in primitive types: cube, cone, cylinder, rectangle, or sphere. You can attach materials to meshes and sub-meshes.
- Using Materials and Shaders
You can use materials and shaders to define how object surfaces are rendered in a scene and during live preview.
- Attaching Textures to Materials
You can use a Texture component to specify an image and how it is mapped to meshes in a 3D scene. Texture components can use image data either from a file or a Qt Quick QML type.
- Using 3D Materials
You can apply a set of predefined 3D materials on your models.
- Applying 3D Effects
You can use 3D effect components to generate post-processing effects.
- Using Custom Shaders
You can use 3D shader utilities to construct your own effects and materials.
- Creating Custom Effects and Materials
If the ready-made 3D effects and materials don't meet your needs, you can use 3D shader utilities to construct your own effects and materials.
- Using Lights
You can use several light types as the source of lighting in a scene and set their properties.
- Using Scene Camera
To project a 3D scene to a 2D viewport, it is necessary to view the scene from a camera. You can select the camera type and set its properties.
- Setting Scene Environment
You can use the SceneEnvironment type to specify how the scene is rendered globally.
Available under certain Qt licenses.
Find out more.