QInputSettings#
QInputSettings
class holds the pointer to an input event source object. More…
Synopsis#
Functions#
def
eventSource
()
Slots#
def
setEventSource
(eventSource)
Signals#
def
eventSourceChanged
(arg__1)
Detailed Description#
The QInputSettings
component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a QWindow
instance can be an event source.
See also
QMouseDevice
QKeyboardDevice
- class PySide6.Qt3DInput.Qt3DInput.QInputSettings([parent=None])#
- Parameters
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
- PySide6.Qt3DInput.Qt3DInput.QInputSettings.eventSource()#
- Return type
Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow
instance.
- PySide6.Qt3DInput.Qt3DInput.QInputSettings.eventSourceChanged(arg__1)#
- Parameters
arg__1 –
PySide6.QtCore.QObject
- PySide6.Qt3DInput.Qt3DInput.QInputSettings.setEventSource(eventSource)#
- Parameters
eventSource –
PySide6.QtCore.QObject
Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow
instance.