PySide6.Qt3DAnimation.Qt3DAnimation¶
- class Qt3DAnimation¶
- Contains classes from the Qt3DAnimation module. More_… - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- class QMorphTarget¶
- A class providing morph targets to blend-shape animation. More_… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - addAttribute()
- def - attributeList()
- def - attributeNames()
- def - setAttributes()
 - Signals¶- Static functions¶- def - fromGeometry()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- A - QMorphTargetclass is a convenience class, which provides a list of- QAttributes, which the- QMorphingAnimationuses to animate geometry. A- QMorphTargetcan also be created based on existing- QGeometry.- Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property attributeNamesᅟ: list of strings¶
 - Holds a list of attribute names contained in the morph target. - Access functions:
 - Constructs a - QMorphTargetwith given- parent.- addAttribute(attribute)¶
- Parameters:
- attribute – - QAttribute
 
 - Adds an - attributethe morph target. An attribute with the same name must not have been added previously to the morph target.- attributeList()¶
- Return type:
- .list of Qt3DCore.QAttribute 
 
 - Returns a list of attributes contained in the morph target. - attributeNames()¶
- Return type:
- list of strings 
 
 - Getter of property - attributeNamesᅟ.- attributeNamesChanged(attributeNames)¶
- Parameters:
- attributeNames – list of strings 
 
 - Notification signal of property - attributeNamesᅟ.- static fromGeometry(geometry, attributes)¶
- Parameters:
- geometry – - QGeometry
- attributes – list of strings 
 
- Return type:
 
 - Returns a morph target based on the - attributesin the given- geometry.- removeAttribute(attribute)¶
- Parameters:
- attribute – - QAttribute
 
 - Removes an - attributefrom the morph target.- setAttributes(attributes)¶
- Parameters:
- attributes – .list of Qt3DCore.QAttribute 
 
 - Sets - attributesto the morph target. Old attributes are cleared.
 - class QKeyFrame¶
- A base class for handling keyframes. More_… - Synopsis¶- Methods¶- def - __init__()
- def - coordinates()
- def - __ne__()
- def - __eq__()
- def - setCoordinates()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- class InterpolationType¶
 - __init__()¶
 - __init__(coords)
- Parameters:
- coords – - QVector2D
 
 - interpolationType()¶
- Return type:
 
 - setInterpolationType(interp)¶
- Parameters:
- interp – - InterpolationType
 
 
 - class QClock¶
- 
Synopsis¶Properties¶Methods¶- def - __init__()
- def - playbackRate()
 Signals¶Note This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE Detailed Description¶Note Properties can be used directly when from __feature__ import true_propertyis used or via accessor functions otherwise.- property playbackRateᅟ: float¶
 - Access functions:
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - playbackRate()¶
- Return type:
- float 
 
 Getter of property playbackRateᅟ.- playbackRateChanged(playbackRate)¶
- Parameters:
- playbackRate – float 
 
 Notification signal of property playbackRateᅟ.- setPlaybackRate(playbackRate)¶
- Parameters:
- playbackRate – float 
 
 Setter of property playbackRateᅟ.
 - class QChannelMapper¶
- Allows to map the channels within the clip onto properties of objects in the application. More_… - Added in version 6.1. - Synopsis¶- Methods¶- def - __init__()
- def - addMapping()
- def - mappings()
- def - removeMapping()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - addMapping(mapping)¶
- Parameters:
- mapping – - QAbstractChannelMapping
 
 - mappings()¶
- Return type:
 
 - removeMapping(mapping)¶
- Parameters:
- mapping – - QAbstractChannelMapping
 
 
 - class QChannelComponent¶
- Synopsis¶- Methods¶- def - __init__()
- def - appendKeyFrame()
- def - begin()
- def - cbegin()
- def - cend()
- def - clearKeyFrames()
- def - end()
- def - insertKeyFrame()
- def - keyFrameCount()
- def - name()
- def - removeKeyFrame()
- def - setName()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- __init__()¶
 - __init__(name)
- Parameters:
- name – str 
 
 - __init__(arg__1)
- Parameters:
- arg__1 – - QChannelComponent
 
 - clearKeyFrames()¶
 - keyFrameCount()¶
- Return type:
- int 
 
 - name()¶
- Return type:
- str 
 
 - removeKeyFrame(index)¶
- Parameters:
- index – int 
 
 - setName(name)¶
- Parameters:
- name – str 
 
 
 - class QChannel¶
- Defines a channel for a - QAnimationClipData. The animation system interpolates each channel component independently except in the case the- QChannelis called “Rotation” (case sensitive), it has four QChannelComponents and the same number of keyframes for each QChannelComponent. In that case the interpolation will be performed using SLERP. More_…- Synopsis¶- Methods¶- def - __init__()
- def - begin()
- def - cbegin()
- def - cend()
- def - end()
- def - jointIndex()
- def - name()
- def - setJointIndex()
- def - setName()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- __init__()¶
 - __init__(name)
- Parameters:
- name – str 
 
 - __init__(arg__1)
- Parameters:
- arg__1 – - QChannel
 
 - appendChannelComponent(component)¶
- Parameters:
- component – - QChannelComponent
 
 - begin()¶
- Return type:
 
 - cbegin()¶
- Return type:
 
 - cend()¶
- Return type:
 
 - channelComponentCount()¶
- Return type:
- int 
 
 - clearChannelComponents()¶
 - end()¶
- Return type:
 
 - insertChannelComponent(index, component)¶
- Parameters:
- index – int 
- component – - QChannelComponent
 
 
 - jointIndex()¶
- Return type:
- int 
 
 - name()¶
- Return type:
- str 
 
 - removeChannelComponent(index)¶
- Parameters:
- index – int 
 
 - setJointIndex(jointIndex)¶
- Parameters:
- jointIndex – int 
 
 - setName(name)¶
- Parameters:
- name – str 
 
 
 - class QAnimationGroup¶
- A class grouping animations together. More_… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - addAnimation()
- def - animationList()
- def - duration()
- def - name()
- def - position()
- def - setAnimations()
 - Slots¶- def - setName()
- def - setPosition()
 - Signals¶
- def - nameChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- QAnimationGroupclass is used to group multiple animations so that they can act as one animation. The position set to the group is also set to all animations in a group. The duration is the maximum of the individual animations. The animations can be any supported animation type and do not have to have the same name.- Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property durationᅟ: float¶
 - Holds the maximum duration of the animations in the group. - Access functions:
- Signal - durationChanged()
 
 - property nameᅟ: str¶
 - Holds the name of the animation group. - Access functions:
- Signal - nameChanged()
 
 - property positionᅟ: float¶
 - Holds the animation position. - Access functions:
 - Constructs an - QAnimationGroupwith- parent.- addAnimation(animation)¶
- Parameters:
- animation – - QAbstractAnimation
 
 - Adds new - animationto the group.- animationList()¶
- Return type:
- .list of Qt3DAnimation.QAbstractAnimation 
 
 - Returns the list of animations in the group. - duration()¶
- Return type:
- float 
 
 - Getter of property - durationᅟ.- durationChanged(duration)¶
- Parameters:
- duration – float 
 
 - Notification signal of property - durationᅟ.- name()¶
- Return type:
- str 
 - See also - setName()
 - Getter of property - nameᅟ.- nameChanged(name)¶
- Parameters:
- name – str 
 
 - Notification signal of property - nameᅟ.- position()¶
- Return type:
- float 
 - See also - setPosition()
 - Getter of property - positionᅟ.- positionChanged(position)¶
- Parameters:
- position – float 
 
 - Notification signal of property - positionᅟ.- removeAnimation(animation)¶
- Parameters:
- animation – - QAbstractAnimation
 
 - Removes - animationfrom the group.- setAnimations(animations)¶
- Parameters:
- animations – .list of Qt3DAnimation.QAbstractAnimation 
 
 - Sets the - animationsto the group. Old animations are removed.- setName(name)¶
- Parameters:
- name – str 
 - See also - name()
 - Setter of property - nameᅟ.- setPosition(position)¶
- Parameters:
- position – float 
 - See also - position()
 - Setter of property - positionᅟ.
 - class QAnimationController¶
- A controller class for animations. More_… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - entity()
- def - getGroup()
- def - position()
- def - positionOffset()
- def - positionScale()
- def - recursive()
 - Slots¶
- def - setEntity()
- def - setPosition()
- def - setRecursive()
 - Signals¶- Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- QAnimationControllerclass controls the selection and playback of animations. The class can be used to find all animations from- QEntitytree and create- QAnimationGroupsfrom the animations with the same name. The user can select which animation group is currently controlled with the animation controller by setting the active animation. The animation position is then propagated to that group after scaling and offsetting the provided position value with the- positionScaleand- positionOffsetvalues.- Note - that the animation controller doesn’t have internal timer, but instead the user is responsible for updating the position property in timely manner. - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property activeAnimationGroupᅟ: int¶
 - Holds the currectly active animation group. - Access functions:
 - Holds the entity animations are gathered and grouped from. If the controller already holds animations, they are cleared. - Access functions:
- Signal - entityChanged()
 
 - property positionᅟ: float¶
 - Holds the current position of the animation. When the position is set, it is scaled and offset with - positionScale/- positionOffsetand propagated to the active animation group.- Access functions:
 - property positionOffsetᅟ: float¶
 - Holds the position offset of the animation. - Access functions:
 - property positionScaleᅟ: float¶
 - Holds the position scale of the animation. - Access functions:
 - property recursiveᅟ: bool¶
 - Holds whether the recursively search the entity tree when gathering animations from the entity. If set to true, the animations are searched also from the child entities of the entity. If set to false, only the entity passed to the controller is searched. - Access functions:
 - Constructs a new - QAnimationControllerwith- parent.- activeAnimationGroup()¶
- Return type:
- int 
 - See also 
 - Getter of property - activeAnimationGroupᅟ.- activeAnimationGroupChanged(index)¶
- Parameters:
- index – int 
 
 - Notification signal of property - activeAnimationGroupᅟ.- addAnimationGroup(animationGroups)¶
- Parameters:
- animationGroups – - QAnimationGroup
 
 - Adds the given - animationGroupto the controller.- animationGroupList()¶
- Return type:
- .list of Qt3DAnimation.QAnimationGroup 
 
 - Returns the list of animation groups the conroller is currently holding. - entity()¶
- Return type:
- QEntity
 - See also 
 - Getter of property - entityᅟ.- entityChanged(entity)¶
- Parameters:
- entity – - QEntity
 
 - Notification signal of property - entityᅟ.- getAnimationIndex(name)¶
- Parameters:
- name – str 
- Return type:
- int 
 
 - Returns the index of the animation with - name. Returns -1 if no AnimationGroup with the given name is found.- getGroup(index)¶
- Parameters:
- index – int 
- Return type:
 
 - Returns the AnimationGroup with the given - index.- position()¶
- Return type:
- float 
 - See also 
 - Getter of property - positionᅟ.- positionChanged(position)¶
- Parameters:
- position – float 
 
 - Notification signal of property - positionᅟ.- positionOffset()¶
- Return type:
- float 
 - See also 
 - Getter of property - positionOffsetᅟ.- positionOffsetChanged(offset)¶
- Parameters:
- offset – float 
 
 - Notification signal of property - positionOffsetᅟ.- positionScale()¶
- Return type:
- float 
 - See also 
 - Getter of property - positionScaleᅟ.- positionScaleChanged(scale)¶
- Parameters:
- scale – float 
 
 - Notification signal of property - positionScaleᅟ.- recursive()¶
- Return type:
- bool 
 - See also 
 - Getter of property - recursiveᅟ.- recursiveChanged(recursive)¶
- Parameters:
- recursive – bool 
 
 - Notification signal of property - recursiveᅟ.- removeAnimationGroup(animationGroups)¶
- Parameters:
- animationGroups – - QAnimationGroup
 
 - Removes the given - animationGroupfrom the controller.- setActiveAnimationGroup(index)¶
- Parameters:
- index – int 
 - See also 
 - Setter of property - activeAnimationGroupᅟ.- setAnimationGroups(animationGroups)¶
- Parameters:
- animationGroups – .list of Qt3DAnimation.QAnimationGroup 
 
 - Sets the - animationGroupsfor the controller. Old groups are cleared.- Setter of property - entityᅟ.- setPosition(position)¶
- Parameters:
- position – float 
 - See also 
 - Setter of property - positionᅟ.- setPositionOffset(offset)¶
- Parameters:
- offset – float 
 - See also 
 - Setter of property - positionOffsetᅟ.- setPositionScale(scale)¶
- Parameters:
- scale – float 
 - See also 
 - Setter of property - positionScaleᅟ.- setRecursive(recursive)¶
- Parameters:
- recursive – bool 
 - See also 
 - Setter of property - recursiveᅟ.
 - class QAnimationClipData¶
- Class containing the animation data. More_… - Added in version 6.1. - Synopsis¶- Methods¶- def - __init__()
- def - appendChannel()
- def - begin()
- def - cbegin()
- def - cend()
- def - channelCount()
- def - clearChannels()
- def - end()
- def - insertChannel()
- def - isValid()
- def - name()
- def - __ne__()
- def - __eq__()
- def - removeChannel()
- def - setName()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- __init__()¶
 - __init__(arg__1)
- Parameters:
- arg__1 – - QAnimationClipData
 
 - channelCount()¶
- Return type:
- int 
 
 - clearChannels()¶
 - isValid()¶
- Return type:
- bool 
 
 - name()¶
- Return type:
- str 
 
 - __ne__(rhs)¶
- Parameters:
- rhs – - QAnimationClipData
- Return type:
- bool 
 
 - __eq__(rhs)¶
- Parameters:
- rhs – - QAnimationClipData
- Return type:
- bool 
 
 - removeChannel(index)¶
- Parameters:
- index – int 
 
 - setName(name)¶
- Parameters:
- name – str 
 
 
 - class QAnimationCallback¶
- Represents an animation callback object. More_… - Synopsis¶- Virtual methods¶- def - valueChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- class Flag¶
- (inherits - enum.Flag) Flags to indicate how the- valueChanged()function is called.- Constant - Description - Qt3DAnimation.QAnimationCallback.OnOwningThread - Callback function is called on the owning (GUI or main) thread. - Qt3DAnimation.QAnimationCallback.OnThreadPool - Callback function is called on the thread pool’s worker thread. 
 - abstract valueChanged(value)¶
- Parameters:
- value – object 
 
 - Callback function that is triggered for changes in the animated - value.- See also 
 - class QAnimationAspect¶
- Provides key-frame animation capabilities to Qt 3D. More_… - Synopsis¶- Methods¶- def - __init__()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- QAnimationAspectprovides key-frame animation to Qt 3D.- Constructs a new - QAnimationAspectwith- parent.
 - class QAbstractClipBlendNode¶
- QAbstractClipBlendNodeis the base class for types used to construct animation blend trees. More_…- Inherited by: - QLerpClipBlend,- QClipBlendValue,- QAdditiveClipBlend- Synopsis¶- Methods¶- def - __init__()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- Animation blend trees are used with a - QBlendedClipAnimatorto dynamically blend a set of animation clips together. The way in which the blending of animation clips is performed is controlled by the structure of the blend tree and the properties on the nodes it contains.- The leaf nodes in a blend tree are containers for the input animation clips. These clips can be baked clips read from file via - QAnimationClipLoader, or they can be clips that you build within your application with QAnimatitonClip and- QAnimationClipData. To include a clip in your blend tree, wrap it in a- QClipBlendValuenode.- The interior nodes of a blend tree represent blending operations that will be applied to their arguments which hold the input clips or even entire sub-trees of other blend tree nodes. - At present, the Qt 3D Animation module provides the following blend tree node types: - Additional node types representing other blending operations will be added in the future. - See also - QBlendedClipAnimator- __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 
 - class QLerpClipBlend¶
- Performs a linear interpolation of two animation clips based on a normalized factor. More_… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - blendFactor()
- def - endClip()
- def - startClip()
 - Slots¶- def - setBlendFactor()
- def - setEndClip()
- def - setStartClip()
 - Signals¶
- def - endClipChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- QLerpClipBlendcan be useful to create advanced animation effects based on individual animation clips. For instance, given a player character, lerp blending could be used to combine a walking animation clip with an injured animation clip based on a blend factor that increases the more the player gets injured. This would then allow with blend factor == 0 to have a non injured walking player, with blend factor == 1 a fully injured player, with blend factor == 0.5 a partially walking and injured player.- See also - QBlendedClipAnimator- Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property blendFactorᅟ: float¶
 - Specifies the blending factor between 0 and 1 to control the blending of two animation clips. - Access functions:
 - property endClipᅟ: QAbstractClipBlendNode¶
 - Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the - blendFactoris set to a value of 1.- Access functions:
 - property startClipᅟ: QAbstractClipBlendNode¶
 - Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the - blendFactoris set to a value of 0.- Access functions:
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - blendFactor()¶
- Return type:
- float 
 - See also 
 - Getter of property - blendFactorᅟ.- blendFactorChanged(blendFactor)¶
- Parameters:
- blendFactor – float 
 
 - Notification signal of property - blendFactorᅟ.- endClip()¶
- Return type:
 - See also 
 - Getter of property - endClipᅟ.- endClipChanged(endClip)¶
- Parameters:
- endClip – - QAbstractClipBlendNode
 
 - Notification signal of property - endClipᅟ.- setBlendFactor(blendFactor)¶
- Parameters:
- blendFactor – float 
 - See also 
 - Setter of property - blendFactorᅟ.- setEndClip(endClip)¶
- Parameters:
- endClip – - QAbstractClipBlendNode
 - See also 
 - Setter of property - endClipᅟ.- setStartClip(startClip)¶
- Parameters:
- startClip – - QAbstractClipBlendNode
 - See also 
 - Setter of property - startClipᅟ.- startClip()¶
- Return type:
 - See also 
 - Getter of property - startClipᅟ.- startClipChanged(startClip)¶
- Parameters:
- startClip – - QAbstractClipBlendNode
 
 - Notification signal of property - startClipᅟ.
 - class QClipBlendValue¶
- Class used for including a clip in a blend tree. More_… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - clip()
 - Slots¶- def - setClip()
 - Signals¶- def - clipChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property clipᅟ: QAbstractAnimationClip¶
 - The animation clip that needs to be included in the blend tree. - Access functions:
- Signal - clipChanged()
 
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - __init__(clip[, parent=None])
- Parameters:
- clip – - QAbstractAnimationClip
- parent – - QNode
 
 
 - clip()¶
- Return type:
 - See also 
 - Getter of property - clipᅟ.- clipChanged(clip)¶
- Parameters:
- clip – - QAbstractAnimationClip
 
 - Notification signal of property - clipᅟ.- setClip(clip)¶
- Parameters:
- clip – - QAbstractAnimationClip
 - See also 
 - Setter of property - clipᅟ.
 - class QAdditiveClipBlend¶
- Performs an additive blend of two animation clips based on an additive factor. More_… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - additiveClip()
- def - additiveFactor()
- def - baseClip()
 - Slots¶
- def - setBaseClip()
 - Signals¶- Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- QAdditiveClipBlendcan be useful to create advanced animation effects based on individual animation clips. For example, if you:- set the - baseClipproperty to a normal walk cycle animation clip and
- set the - additiveClipproperty to a shaking head difference clip,
 - then adjusting the - additiveFactorproperty will control how much of the- additiveClipgets added on to the- baseClip. This has he effect that with an- additiveFactorof zero, this blend node will yield the original walk cycle clip. With an- additiveFactorof 1, it will yield the walk cycle including a shaking head animation.- The blending operation implemented by this class is: - resultClip = baseClip + additiveFactor * additiveClip - There is nothing stopping you from using values for the additiveFacor property outside the 0 to 1 range, but please be aware that the input animation clips may not be authored in such a way for this to make sense. - See also - QBlendedClipAnimator- Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property additiveClipᅟ: QAbstractClipBlendNode¶
 - This property holds the additive clip to be blended with the - baseClip. The amount of blending is controlled by the- additiveFactorproperty.- Access functions:
 - property additiveFactorᅟ: float¶
 - Specifies the blending factor, typically between 0 and 1, to control the blending of two animation clips. - Access functions:
 - property baseClipᅟ: QAbstractClipBlendNode¶
 - This property holds the base animation clip. When the - additiveFactoris zero the baseClip will also be the resulting clip of this blend node.- Access functions:
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - additiveClip()¶
- Return type:
 - See also 
 - Getter of property - additiveClipᅟ.- additiveClipChanged(additiveClip)¶
- Parameters:
- additiveClip – - QAbstractClipBlendNode
 
 - Notification signal of property - additiveClipᅟ.- additiveFactor()¶
- Return type:
- float 
 - See also 
 - Getter of property - additiveFactorᅟ.- additiveFactorChanged(additiveFactor)¶
- Parameters:
- additiveFactor – float 
 
 - Notification signal of property - additiveFactorᅟ.- baseClip()¶
- Return type:
 - See also 
 - Getter of property - baseClipᅟ.- baseClipChanged(baseClip)¶
- Parameters:
- baseClip – - QAbstractClipBlendNode
 
 - Notification signal of property - baseClipᅟ.- setAdditiveClip(additiveClip)¶
- Parameters:
- additiveClip – - QAbstractClipBlendNode
 - See also 
 - Setter of property - additiveClipᅟ.- setAdditiveFactor(additiveFactor)¶
- Parameters:
- additiveFactor – float 
 - See also 
 - Setter of property - additiveFactorᅟ.- setBaseClip(baseClip)¶
- Parameters:
- baseClip – - QAbstractClipBlendNode
 - See also 
 - Setter of property - baseClipᅟ.
 - class QAbstractClipAnimator¶
- QAbstractClipAnimatoris the base class for types providing animation playback capabilities. More_…- Inherited by: - QClipAnimator,- QBlendedClipAnimator- Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - channelMapper()
- def - clock()
- def - isRunning()
- def - loopCount()
- def - normalizedTime()
 - Slots¶
- def - setClock()
- def - setLoopCount()
- def - setRunning()
- def - start()
- def - stop()
 - Signals¶
- def - clockChanged()
- def - runningChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- Subclasses of - QAbstractClipAnimatorcan be aggregated by a QEntity to provide animation capabilities. The animator components provide an interface for controlling the animation (e.g. start, stop). Each animator type requires some form of animation data such as a- QAbstractAnimationClipas well as a- QChannelMapperwhich describes how the channels in the animation clip should be mapped onto the properties of the objects you wish to animate.- The following subclasses are available: - class Loops¶
- Holds the number of times the animation should play. - Constant - Description - Qt3DAnimation.QAbstractClipAnimator.Infinite - This will repeat the loop continuously until it is explicitly stopped. 
 - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property channelMapperᅟ: QChannelMapper¶
 - This property holds the ChannelMapper that controls how the channels in the animation clip map onto the properties of the target objects. - Access functions:
 - The clock controls the speed with which an animation is played. - Access functions:
- Signal - clockChanged()
 
 - property loopsᅟ: int¶
 - Holds the number of times the animation should play. - The value is 1 by default: the animation will be played once and then stop. - If set to - Infinite, the animation will continuously repeat until it is explicitly stopped.- Access functions:
 - property normalizedTimeᅟ: float¶
 - This property holds the clips normalized time. - Access functions:
 - property runningᅟ: bool¶
 - This property holds a boolean indicating whether the animation is currently running. - Access functions:
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - channelMapper()¶
- Return type:
 - See also 
 - Getter of property - channelMapperᅟ.- channelMapperChanged(channelMapper)¶
- Parameters:
- channelMapper – - QChannelMapper
 
 - Notification signal of property - channelMapperᅟ.- clock()¶
- Return type:
 - See also 
 - Getter of property - clockᅟ.- Notification signal of property - clockᅟ.- isRunning()¶
- Return type:
- bool 
 
 - Returns a boolean indicating whether the animation is currently running. - Getter of property - runningᅟ.- loopCount()¶
- Return type:
- int 
 
 - Returns the number of times the animation should play. - The value is 1 by default: the animation will play through once and then stop. - If set to - Infinite, the animation will continuously repeat until it is explicitly stopped.- See also - Getter of property - loopsᅟ.- loopCountChanged(loops)¶
- Parameters:
- loops – int 
 
 - Notification signal of property - loopsᅟ.- normalizedTime()¶
- Return type:
- float 
 - See also 
 - Getter of property - normalizedTimeᅟ.- normalizedTimeChanged(index)¶
- Parameters:
- index – float 
 
 - Notification signal of property - normalizedTimeᅟ.- runningChanged(running)¶
- Parameters:
- running – bool 
 
 - Notification signal of property - runningᅟ.- setChannelMapper(channelMapper)¶
- Parameters:
- channelMapper – - QChannelMapper
 - See also 
 - Setter of property - channelMapperᅟ.- Setter of property - clockᅟ.- setLoopCount(loops)¶
- Parameters:
- loops – int 
 - See also 
 - Setter of property - loopsᅟ.- setNormalizedTime(timeFraction)¶
- Parameters:
- timeFraction – float 
 - See also 
 - Setter of property - normalizedTimeᅟ.- setRunning(running)¶
- Parameters:
- running – bool 
 - See also 
 - Setter of property - runningᅟ.- start()¶
 - Starts the animation. - stop()¶
 - Stops the animation. 
 - class QClipAnimator¶
- QClipAnimatoris a component providing simple animation playback capabilities. More_…- Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - clip()
 - Slots¶- def - setClip()
 - Signals¶- def - clipChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- An instance of - QClipAnimatorcan be aggregated by a QEntity to add the ability to play back animation clips and to apply the calculated animation values to properties of QObjects.- The animation key frame data is provided via the clip property. This can be created programmatically with - QAnimationClipor loaded from file with- QAnimationClipLoader.- In order to apply the values played back from the channels of data in the animation clip, the clip animator needs to have a - QChannelMapperobject assigned to the channelMapper property.- The properties for controlling the animator are provided by the - QAbstractClipAnimatorbase class.- Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property clipᅟ: QAbstractAnimationClip¶
 - This property holds the animation clip which contains the key frame data to be played back. The key frame data can be specified in either a - QAnimationClipor- QAnimationClipLoader.- Access functions:
- Signal - clipChanged()
 
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - clip()¶
- Return type:
 - See also 
 - Getter of property - clipᅟ.- clipChanged(clip)¶
- Parameters:
- clip – - QAbstractAnimationClip
 
 - Notification signal of property - clipᅟ.- setClip(clip)¶
- Parameters:
- clip – - QAbstractAnimationClip
 - See also 
 - Setter of property - clipᅟ.
 - class QBlendedClipAnimator¶
- QBlendedClipAnimatoris a component providing animation playback capabilities of a tree of blend nodes. More_…- Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - blendTree()
 - Slots¶- def - setBlendTree()
 - Signals¶- Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- An instance of - QBlendedClipAnimatorcan be aggregated by a QEntity to add the ability to play back animation clips and to apply the calculated animation values to properties of QObjects.- Whereas a - QClipAnimatorgets its animation data from a single animation clip,- QBlendedClipAnimatorcan blend together multiple clips. The animation data is obtained by evaluating a so called blend tree. A blend tree is a hierarchical tree structure where the leaf nodes are value nodes that encapsulate an animation clip (- QAbstractAnimationClip); and the internal nodes represent blending operations that operate on the nodes pointed to by their operand properties.- To associate a blend tree with a - QBlendedClipAnimator, set the animator’s- blendTreeproperty to point at the root node of your blend tree:- auto blendTreeRoot = new QAdditiveClipBlend(); ... auto animator = new QBlendedClipAnimator(); animator->setBlendTree(blendTreeRoot); - A blend tree can be constructed from the following node types: - Note - The blend node tree should only be edited when the animator is not running. - Additional node types will be added over time. - As an example consider the following blend tree: - Clip0---- | Lerp Node---- | | Clip1---- Additive Node | Clip2---- - This can be created and used as follows: - // Create leaf nodes of blend tree auto clip0 = new QClipBlendValue( new QAnimationClipLoader(QUrl::fromLocalFile("walk.json"))); auto clip1 = new QClipBlendValue( new QAnimationClipLoader(QUrl::fromLocalFile("run.json"))); auto clip2 = new QClipBlendValue( new QAnimationClipLoader(QUrl::fromLocalFile("wave-arm.json"))); // Create blend tree inner nodes auto lerpNode = new QLerpClipBlend(); lerpNode->setStartClip(clip0); lerpNode->setEndClip(clip1); lerpNode->setBlendFactor(0.5f); // Half-walk, half-run auto additiveNode = new QAdditiveClipBlend(); additiveNode->setBaseClip(lerpNode); // Comes from lerp sub-tree additiveNode->setAdditiveClip(clip2); additiveNode->setAdditiveFactor(1.0f); // Wave arm fully // Run the animator auto animator = new QBlendedClipAnimator(); animator->setBlendTree(additiveNode); animator->setChannelMapper(...); animator->setRunning(true); - By authoring a set of animation clips and blending between them dynamically at runtime with a blend tree, we open up a huge set of possible resulting animations. As some simple examples of the above blend tree, where alpha is the additive factor and beta is the lerp blend factor we can get a 2D continuum of possible animations: - (alpha = 0, beta = 1) Running, No arm waving --- (alpha = 1, beta = 1) Running, Arm waving | | | | | | (alpha = 0, beta = 0) Walking, No arm waving --- (alpha = 0, beta = 1) Running, No arm waving - More complex blend trees offer even more flexibility for combining your animation clips. Note that the values used to control the blend tree (alpha and beta above) are simple properties on the blend nodes. This means, that these properties themselves can also be controlled by the animation framework. - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property blendTreeᅟ: QAbstractClipBlendNode¶
 - This property holds the root of the animation blend tree that will be evaluated before being interpolated by the animator. - Access functions:
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - blendTree()¶
- Return type:
 - See also 
 - Getter of property - blendTreeᅟ.- blendTreeChanged(blendTree)¶
- Parameters:
- blendTree – - QAbstractClipBlendNode
 
 - Notification signal of property - blendTreeᅟ.- setBlendTree(blendTree)¶
- Parameters:
- blendTree – - QAbstractClipBlendNode
 - See also 
 - Setter of property - blendTreeᅟ.
 - class QAbstractChannelMapping¶
- 
Inherited by: QSkeletonMapping,QChannelMapping,QCallbackMappingNote This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE Detailed Description¶
 - class QSkeletonMapping¶
- 
Synopsis¶Properties¶Methods¶- def - __init__()
- def - skeleton()
 Slots¶- def - setSkeleton()
 Signals¶Note This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE Detailed Description¶Note Properties can be used directly when from __feature__ import true_propertyis used or via accessor functions otherwise.- property skeletonᅟ: QAbstractSkeleton¶
 - Access functions:
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - setSkeleton(skeleton)¶
- Parameters:
- skeleton – - QAbstractSkeleton
 
 Setter of property skeletonᅟ.- skeleton()¶
- Return type:
- QAbstractSkeleton
 
 Getter of property skeletonᅟ.- skeletonChanged(skeleton)¶
- Parameters:
- skeleton – - QAbstractSkeleton
 
 Notification signal of property skeletonᅟ.
 - class QChannelMapping¶
- Allows to map the channels within the clip onto properties of objects in the application. More_… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - channelName()
- def - property()
- def - target()
 - Slots¶- def - setChannelName()
- def - setProperty()
- def - setTarget()
 - Signals¶
- def - targetChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property channelNameᅟ: str¶
 - Access functions:
 - property propertyᅟ: str¶
 - Access functions:
 - Access functions:
- Signal - targetChanged()
 
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - channelName()¶
- Return type:
- str 
 - See also 
 - Getter of property - channelNameᅟ.- channelNameChanged(channelName)¶
- Parameters:
- channelName – str 
 
 - Notification signal of property - channelNameᅟ.- property()¶
- Return type:
- str 
 - See also 
 - Getter of property - propertyᅟ.- propertyChanged(property)¶
- Parameters:
- property – str 
 
 - Notification signal of property - propertyᅟ.- setChannelName(channelName)¶
- Parameters:
- channelName – str 
 - See also 
 - Setter of property - channelNameᅟ.- setProperty(property)¶
- Parameters:
- property – str 
 - See also 
 - Setter of property - propertyᅟ.- Setter of property - targetᅟ.- target()¶
- Return type:
- QNode
 - See also 
 - Getter of property - targetᅟ.- targetChanged(target)¶
- Parameters:
- target – - QNode
 
 - Notification signal of property - targetᅟ.
 - class QCallbackMapping¶
- Allows to map the channels within the clip onto an invocation of a callback object. More_… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - callback()
- def - channelName()
- def - setCallback()
 - Slots¶- def - setChannelName()
 - Signals¶- Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property channelNameᅟ: str¶
 - Access functions:
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - callback()¶
- Return type:
 
 - channelName()¶
- Return type:
- str 
 - See also 
 - Getter of property - channelNameᅟ.- channelNameChanged(channelName)¶
- Parameters:
- channelName – str 
 
 - Notification signal of property - channelNameᅟ.- setCallback(type, callback[, flags=Qt3DAnimation.QAnimationCallback.OnOwningThread])¶
- Parameters:
- type – int 
- callback – - QAnimationCallback
- flags – Combination of - Flag
 
 
 - Associates a - callbackobject with this channel mapping.- Such mappings do not have to have a target object and property name. When the - callbackobject is set, every change in the animated value will lead to invoking the callback’s- valueChangedfunction either on the gui/main thread, or directly on one of the thread pool’s worker thread. This is controlled by- flags.- typespecifies the type (for example, QMetaType::QVector3D, QMetaType::QColor, or QMetaType::Float) of the animated value. When animating node properties this does not need to be provided separately, however it becomes important to supply this when there is only a callback.- Note - A mapping can be associated both with a node property and a callback. It is important however that - typematches the type of the property in this case. Note also that for properties of type QVariant (for example, QParameter::value), the- typeis the type of the value stored in the QVariant.- Note - The - callbackpointer is expected to stay valid while any associated animators are running.- setChannelName(channelName)¶
- Parameters:
- channelName – str 
 - See also 
 - Setter of property - channelNameᅟ.
 - class QAbstractAnimationClip¶
- QAbstractAnimationClipis the base class for types providing key frame animation data. More_…- Inherited by: - QAnimationClipLoader,- QAnimationClip- Synopsis¶- Properties¶- Methods¶- def - duration()
 - Signals¶- Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- To utilise the key frame animation framework in the Qt 3D Animation module the animator component in use needs to be provided with the key frame animation data. The animation data is provided by one of the concrete subclasses of - QAbstractAnimationClip:- QAnimationClipshould be used when you want to create the animation data programmatically within your application. The actual data is set with a- QAnimationClipDatavalue type.- If you are loading baked animation data from a file, e.g. as created by an artist, then use the - QAnimationClipLoaderclass and set its- sourceproperty.- Once the animation clip has been populated with data using the above methods, the read-only duration property will be updated by the Qt 3D Animation backend. - The typical usage of animation clips is: - auto animator = new QClipAnimator(); auto clip = new QAnimationClipLoader(); clip->setSource(QUrl::fromLocalFile("bounce.json")); animator->setClip(clip); animator->setChannelMapper(...); animator->setRunning(true); - Animation clips are also used as the leaf node values in animation blend trees: - // Create leaf nodes of blend tree auto slideClipValue = new QClipBlendValue( new QAnimationClipLoader(QUrl::fromLocalFile("slide.json"))); auto bounceClipValue = new QClipBlendValue( new QAnimationClipLoader(QUrl::fromLocalFile("bounce.json"))); // Create blend tree inner node auto additiveNode = new QAdditiveClipBlend(); additiveNode->setBaseClip(slideClipValue); additiveNode->setAdditiveClip(bounceClipValue); additiveNode->setAdditiveFactor(0.5f); // Run the animator auto animator = new QBlendedClipAnimator(); animator->setBlendTree(additiveNode); animator->setChannelMapper(...); animator->setRunning(true); - See also - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property durationᅟ: float¶
 - Holds the duration of the animation clip in seconds. Gets updated once the animation data is provided to Qt 3D using one of the concrete subclasses. - Access functions:
- Signal - durationChanged()
 
 - duration()¶
- Return type:
- float 
 
 - Getter of property - durationᅟ.- durationChanged(duration)¶
- Parameters:
- duration – float 
 
 - Notification signal of property - durationᅟ.
 - class QAnimationClipLoader¶
- Enables loading key frame animation data from a file. More_… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - source()
- def - status()
 - Slots¶- def - setSource()
 - Signals¶- def - sourceChanged()
- def - statusChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- class Status¶
- This enum identifies the status of animation clip. - Constant - Description - Qt3DAnimation.QAnimationClipLoader.NotReady - The clip has not been loaded yet - Qt3DAnimation.QAnimationClipLoader.Ready - The clip was successfully loaded - Qt3DAnimation.QAnimationClipLoader.Error - An error occurred while loading the clip 
 - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- Holds the source URL from which to load the animation clip. Currently glTF2 and the native Qt 3D json animation file formats are supported. - In the case where a file contains multiple animations, it is possible to select which animation should be loaded by way of query parameters on the source url. The accepted query parameters are animationIndex and animationName. If both are specified, animationName is ignored. - If a file contains only a single animation, there is no need to specify the animationIndex or animationName. We simply use the one available animation. - Access functions:
- Signal - sourceChanged()
 
 - property statusᅟ: Qt3DAnimation.QAnimationClipLoader.Status¶
 - This property contains the status of the animation clip. - Access functions:
- Signal - statusChanged()
 
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - __init__(source[, parent=None])
- Parameters:
- source – - QUrl
- parent – - QNode
 
 
 - Setter of property - sourceᅟ.- source()¶
- Return type:
 - See also 
 - Getter of property - sourceᅟ.- Notification signal of property - sourceᅟ.- Returns the status of the animation clip. - Getter of property - statusᅟ.- Notification signal of property - statusᅟ.
 - class QAnimationClip¶
- Specifies key frame animation data. More_… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - clipData()
 - Slots¶- def - setClipData()
 - Signals¶- Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property clipDataᅟ: QAnimationClipData¶
 - Access functions:
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - clipData()¶
- Return type:
 
 - Returns the data describing the animation clip. - See also - Getter of property - clipDataᅟ.- clipDataChanged(clipData)¶
- Parameters:
- clipData – - QAnimationClipData
 
 - Notification signal of property - clipDataᅟ.- setClipData(clipData)¶
- Parameters:
- clipData – - QAnimationClipData
 
 - Set the parameters of the clip according to the - clipDataprovided.- See also - Setter of property - clipDataᅟ.
 - class QAbstractAnimation¶
- An abstract base class for Qt3D animations. More_… - Inherited by: - QVertexBlendAnimation,- QMorphingAnimation,- QKeyframeAnimation- Synopsis¶- Properties¶- Methods¶- def - animationName()
- def - animationType()
- def - duration()
- def - position()
- def - setDuration()
 - Slots¶
- def - setPosition()
 - Signals¶- Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- QAbstractAnimationis an abstract base class for all animations.- QAbstractAnimationcan not be directly instantiated, but rather through its subclasses.- QAbstractAnimationspecifies common properties for all Qt3D animations, such as animation name and type, current position and animation duration, while leaving the actual animating for the subclasses.- class AnimationType¶
- This enumeration specifies the type of the animation - Constant - Description - Qt3DAnimation.QAbstractAnimation.KeyframeAnimation - Simple keyframe animation implementation for QTransform - Qt3DAnimation.QAbstractAnimation.MorphingAnimation - Blend-shape morphing animation - Qt3DAnimation.QAbstractAnimation.VertexBlendAnimation - Vertex-blend animation 
 - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property animationNameᅟ: str¶
 - Holds the name of the animation. - Access functions:
 - property animationTypeᅟ: Qt3DAnimation.QAbstractAnimation.AnimationType¶
 - Holds the type of the animation. - Access functions:
 - property durationᅟ: float¶
 - Holds the duration of the animation. - Access functions:
- Signal - durationChanged()
 
 - property positionᅟ: float¶
 - Holds the current position of the animation. - Access functions:
 - animationName()¶
- Return type:
- str 
 - See also - setAnimationName()
 - Getter of property - animationNameᅟ.- animationNameChanged(name)¶
- Parameters:
- name – str 
 
 - Notification signal of property - animationNameᅟ.- animationType()¶
- Return type:
 
 - Getter of property - animationTypeᅟ.- duration()¶
- Return type:
- float 
 - See also - setDuration()
 - Getter of property - durationᅟ.- durationChanged(duration)¶
- Parameters:
- duration – float 
 
 - Notification signal of property - durationᅟ.- position()¶
- Return type:
- float 
 - See also - setPosition()
 - Getter of property - positionᅟ.- positionChanged(position)¶
- Parameters:
- position – float 
 
 - Notification signal of property - positionᅟ.- setAnimationName(name)¶
- Parameters:
- name – str 
 - See also - animationName()
 - Setter of property - animationNameᅟ.- setDuration(duration)¶
- Parameters:
- duration – float 
 
 - Sets the - durationof the animation.- See also - setPosition(position)¶
- Parameters:
- position – float 
 - See also - position()
 - Setter of property - positionᅟ.
 - class QVertexBlendAnimation¶
- A class implementing vertex-blend morphing animation. More_… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - addMorphTarget()
- def - interpolator()
- def - target()
- def - targetName()
 - Slots¶- def - setTarget()
- def - setTargetName()
 - Signals¶- Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- A - QVertexBlendAnimationclass implements vertex-blend morphing animation to a target- QGeometryRenderer. The- QVertexBlendAnimationsets the correct- QAttributesfrom the- morph targetsto the target- geometryand calculates interpolator for the current position. Unlike with- QMorphingAnimation, where the blending is controller with blend weights, the blending occurs between sequential morph targets. The actual blending between the attributes must be implemented in the material. Qt3DAnimation::QMorphPhongMaterial implements material with morphing support for phong lighting model. The blending happens between 2 attributes - ‘base’ and ‘target’. The names for the base and target attributes are taken from the morph target names, where the base attribute retains the name it already has and the target attribute name gets ‘Target’ appended to the name. The interpolator can be set as a- QParameterto the used material. All morph targets in the animation should contain the attributes with same names as those in the base geometry.- Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property interpolatorᅟ: float¶
 - Holds the interpolator between base and target attributes. - Access functions:
 - property targetᅟ: QGeometryRenderer¶
 - Holds the target QGeometryRenderer the morphing animation is applied to. - Access functions:
- Signal - targetChanged()
 
 - property targetNameᅟ: str¶
 - Holds the name of the target geometry. This is a convenience property making it easier to match the target geometry to the morphing animation. The name is usually same as the name of the parent entity of the target QGeometryRenderer, but does not have to be. - Access functions:
 - property targetPositionsᅟ: list of float¶
 - Holds the position values of the morph target. Each position in the list specifies the position of the corresponding morph target with the same index. The values must be in an ascending order. Values can be positive or negative and do not have any predefined unit. - Access functions:
 - Construct a new - QVertexBlendAnimationwith- parent.- addMorphTarget(target)¶
- Parameters:
- target – - QMorphTarget
 
 - Add new morph - targetat the end of the animation.- interpolator()¶
- Return type:
- float 
 
 - Getter of property - interpolatorᅟ.- interpolatorChanged(interpolator)¶
- Parameters:
- interpolator – float 
 
 - Notification signal of property - interpolatorᅟ.- morphTargetList()¶
- Return type:
- .list of Qt3DAnimation.QMorphTarget 
 
 - Return morph target list. - removeMorphTarget(target)¶
- Parameters:
- target – - QMorphTarget
 
 - Remove morph - targetfrom the animation.- setMorphTargets(targets)¶
- Parameters:
- targets – .list of Qt3DAnimation.QMorphTarget 
 
 - Set morph - targetsto animation. Old targets are cleared.- Setter of property - targetᅟ.- setTargetName(name)¶
- Parameters:
- name – str 
 - See also 
 - Setter of property - targetNameᅟ.- setTargetPositions(targetPositions)¶
- Parameters:
- targetPositions – .list of float 
 - See also 
 - Setter of property - targetPositionsᅟ.- target()¶
- Return type:
- QGeometryRenderer
 - See also 
 - Getter of property - targetᅟ.- targetChanged(target)¶
- Parameters:
- target – - QGeometryRenderer
 
 - Notification signal of property - targetᅟ.- targetName()¶
- Return type:
- str 
 - See also 
 - Getter of property - targetNameᅟ.- targetNameChanged(name)¶
- Parameters:
- name – str 
 
 - Notification signal of property - targetNameᅟ.- targetPositions()¶
- Return type:
- .list of float 
 - See also 
 - Getter of property - targetPositionsᅟ.- targetPositionsChanged(targetPositions)¶
- Parameters:
- targetPositions – .list of float 
 
 - Notification signal of property - targetPositionsᅟ.
 - class QMorphingAnimation¶
- A class implementing blend-shape morphing animation. More_… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - addMorphTarget()
- def - easing()
- def - getWeights()
- def - interpolator()
- def - method()
- def - setWeights()
- def - target()
- def - targetName()
 - Slots¶- def - setEasing()
- def - setMethod()
- def - setTarget()
- def - setTargetName()
 - Signals¶- def - easingChanged()
- def - methodChanged()
- def - targetChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- A - QMorphingAnimationclass implements blend-shape morphing animation to a target- QGeometryRenderer. The- QMorphingAnimationsets the correct- QAttributesfrom the- morph targetsto the target- geometryand calculates interpolator for the current position. The actual blending between the attributes must be implemented in the material. Qt3DAnimation::QMorphPhongMaterial implements material with morphing support for phong lighting model. The blending happens between 2 attributes - ‘base’ and ‘target’. The names for the base and target attributes are taken from the morph target names, where the base attribute retains the name it already has and the target attribute name gets ‘Target’ appended to the name. The interpolator can be set as a- QParameterto the used material. All morph targets in the animation should contain the attributes with same names as those in the base geometry.- class Method¶
- This enumeration specifies the morphing method. - Constant - Description - Qt3DAnimation.QMorphingAnimation.Normalized - The blending should use the normalized formula; V’ = Vbase * (1.0 - sum(Wi)) + sum[Vi * Wi] - Qt3DAnimation.QMorphingAnimation.Relative - The blending should use the relative formula; V’ = Vbase + sum[Vi * Wi] 
 - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property easingᅟ: QEasingCurve¶
 - Holds the easing curve of the interpolator between morph targets. - Access functions:
- Signal - easingChanged()
 
 - property interpolatorᅟ: float¶
 - Holds the interpolator between base and target attributes. - Access functions:
 - property methodᅟ: Qt3DAnimation.QMorphingAnimation.Method¶
 - Holds the morphing method. The default is Relative. - Access functions:
- Signal - methodChanged()
 
 - property targetᅟ: QGeometryRenderer¶
 - Holds the target QGeometryRenderer the morphing animation is applied to. - Access functions:
- Signal - targetChanged()
 
 - property targetNameᅟ: str¶
 - Holds the name of the target geometry. This is a convenience property making it easier to match the target geometry to the morphing animation. The name is usually same as the name of the parent entity of the target QGeometryRenderer, but does not have to be. - Access functions:
 - property targetPositionsᅟ: list of float¶
 - Holds the position values of the morph target. Each position in the list specifies the position of the corresponding morph target with the same index. The values must be in an ascending order. Values can be positive or negative and do not have any predefined unit. - Access functions:
 - Construct a new - QMorphingAnimationwith- parent.- addMorphTarget(target)¶
- Parameters:
- target – - QMorphTarget
 
 - Add new morph - targetat the end of the animation.- easing()¶
- Return type:
 - See also 
 - Getter of property - easingᅟ.- easingChanged(easing)¶
- Parameters:
- easing – - QEasingCurve
 
 - Notification signal of property - easingᅟ.- getWeights(positionIndex)¶
- Parameters:
- positionIndex – int 
- Return type:
- .list of float 
 
 - Return morph weights at - positionIndex.- interpolator()¶
- Return type:
- float 
 
 - Getter of property - interpolatorᅟ.- interpolatorChanged(interpolator)¶
- Parameters:
- interpolator – float 
 
 - Notification signal of property - interpolatorᅟ.- method()¶
- Return type:
 - See also 
 - Getter of property - methodᅟ.- Notification signal of property - methodᅟ.- morphTargetList()¶
- Return type:
- .list of Qt3DAnimation.QMorphTarget 
 
 - Return morph target list. - removeMorphTarget(target)¶
- Parameters:
- target – - QMorphTarget
 
 - Remove morph - targetfrom the animation.- setEasing(easing)¶
- Parameters:
- easing – - QEasingCurve
 - See also 
 - Setter of property - easingᅟ.- Setter of property - methodᅟ.- setMorphTargets(targets)¶
- Parameters:
- targets – .list of Qt3DAnimation.QMorphTarget 
 
 - Set morph - targetsto animation. Old targets are cleared.- Setter of property - targetᅟ.- setTargetName(name)¶
- Parameters:
- name – str 
 - See also 
 - Setter of property - targetNameᅟ.- setTargetPositions(targetPositions)¶
- Parameters:
- targetPositions – .list of float 
 - See also 
 - Setter of property - targetPositionsᅟ.- setWeights(positionIndex, weights)¶
- Parameters:
- positionIndex – int 
- weights – .list of float 
 
 
 - Sets morph - weightsat- positionIndex.- target()¶
- Return type:
- QGeometryRenderer
 - See also 
 - Getter of property - targetᅟ.- targetChanged(target)¶
- Parameters:
- target – - QGeometryRenderer
 
 - Notification signal of property - targetᅟ.- targetName()¶
- Return type:
- str 
 - See also 
 - Getter of property - targetNameᅟ.- targetNameChanged(name)¶
- Parameters:
- name – str 
 
 - Notification signal of property - targetNameᅟ.- targetPositions()¶
- Return type:
- .list of float 
 - See also 
 - Getter of property - targetPositionsᅟ.- targetPositionsChanged(targetPositions)¶
- Parameters:
- targetPositions – .list of float 
 
 - Notification signal of property - targetPositionsᅟ.
 - class QKeyframeAnimation¶
- A class implementing simple keyframe animation to a QTransform. More_… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - addKeyframe()
- def - easing()
- def - endMode()
- def - framePositions()
- def - keyframeList()
- def - removeKeyframe()
- def - setKeyframes()
- def - startMode()
- def - target()
- def - targetName()
 - Slots¶- def - setEasing()
- def - setEndMode()
- def - setStartMode()
- def - setTarget()
- def - setTargetName()
 - Signals¶- def - easingChanged()
- def - endModeChanged()
- def - targetChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- A - QKeyframeAnimationclass implements simple keyframe animation that can be used to animate QTransform. The keyframes consists of multiple timed QTransforms, which are interpolated and applied to the target QTransform. QEasingCurve is used between keyframes to control the interpolator.- RepeatModecan be set for when the position set to the- QKeyframeAnimationis below or above the values defined in the keyframe positions.- class RepeatMode¶
- This enumeration specifies how position values outside keyframe values are handled. - Constant - Description - Qt3DAnimation.QKeyframeAnimation.None_ - The animation is not applied to the target transform. - Qt3DAnimation.QKeyframeAnimation.Constant - The edge keyframe value is used. - Qt3DAnimation.QKeyframeAnimation.Repeat - The animation is repeated. 
 - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property easingᅟ: QEasingCurve¶
 - Holds the easing curve of the interpolator between keyframes. - Access functions:
- Signal - easingChanged()
 
 - property endModeᅟ: Qt3DAnimation.QKeyframeAnimation.RepeatMode¶
 - Holds the repeat mode for the position values greater than the last frame position. - Access functions:
 - property framePositionsᅟ: list of float¶
 - Holds the positions of the keyframes. Each position in the list specifies the position of the corresponding keyframe with the same index. The values must be in an ascending order. Values can be positive or negative and do not have any predefined unit. - Access functions:
 - property startModeᅟ: Qt3DAnimation.QKeyframeAnimation.RepeatMode¶
 - Holds the repeat mode for the position values less than the first frame position. - Access functions:
 - property targetᅟ: QTransform¶
 - Holds the target QTransform the animation is applied to. - Access functions:
- Signal - targetChanged()
 
 - property targetNameᅟ: str¶
 - Holds the name of the target transform. This is a convenience property making it easier to match the target transform to the keyframe animation. The name is usually same as the name of the parent entity of the target transform, but does not have to be. - Access functions:
 - Constructs an - QKeyframeAnimationwith- parent.- addKeyframe(keyframe)¶
- Parameters:
- keyframe – - QTransform
 
 - Adds new - keyframeat the end of the animation. The QTransform can be added to the animation multiple times.- easing()¶
- Return type:
 - See also 
 - Getter of property - easingᅟ.- easingChanged(easing)¶
- Parameters:
- easing – - QEasingCurve
 
 - Notification signal of property - easingᅟ.- endMode()¶
- Return type:
 - See also 
 - Getter of property - endModeᅟ.- endModeChanged(endMode)¶
- Parameters:
- endMode – - RepeatMode
 
 - Notification signal of property - endModeᅟ.- framePositions()¶
- Return type:
- .list of float 
 - See also 
 - Getter of property - framePositionsᅟ.- framePositionsChanged(positions)¶
- Parameters:
- positions – .list of float 
 
 - Notification signal of property - framePositionsᅟ.- keyframeList()¶
- Return type:
- .list of Qt3DCore.QTransform 
 
 - Returns the list of keyframes. - removeKeyframe(keyframe)¶
- Parameters:
- keyframe – - QTransform
 
 - Removes a - keyframefrom the animation. If the same QTransform is set as keyframe multiple times, all occurrences are removed.- setEasing(easing)¶
- Parameters:
- easing – - QEasingCurve
 - See also 
 - Setter of property - easingᅟ.- setEndMode(mode)¶
- Parameters:
- mode – - RepeatMode
 - See also 
 - Setter of property - endModeᅟ.- setFramePositions(positions)¶
- Parameters:
- positions – .list of float 
 - See also 
 - Setter of property - framePositionsᅟ.- setKeyframes(keyframes)¶
- Parameters:
- keyframes – .list of Qt3DCore.QTransform 
 
 - Sets the - keyframesof the animation. Old keyframes are cleared.- setStartMode(mode)¶
- Parameters:
- mode – - RepeatMode
 - See also 
 - Setter of property - startModeᅟ.- Setter of property - targetᅟ.- setTargetName(name)¶
- Parameters:
- name – str 
 - See also 
 - Setter of property - targetNameᅟ.- startMode()¶
- Return type:
 - See also 
 - Getter of property - startModeᅟ.- startModeChanged(startMode)¶
- Parameters:
- startMode – - RepeatMode
 
 - Notification signal of property - startModeᅟ.- target()¶
- Return type:
- QTransform
 - See also 
 - Getter of property - targetᅟ.- targetChanged(target)¶
- Parameters:
- target – - QTransform
 
 - Notification signal of property - targetᅟ.- targetName()¶
- Return type:
- str 
 - See also 
 - Getter of property - targetNameᅟ.- targetNameChanged(name)¶
- Parameters:
- name – str 
 
 - Notification signal of property - targetNameᅟ.