PySide6.Qt3DCore.Qt3DCore.QSkeleton¶
- class QSkeleton¶
- Holds the data for a skeleton to be used with skinned meshes. More… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - rootJoint()
 - Slots¶- def - setRootJoint()
 - Signals¶- Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- Use - QSkeletonif you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see- QSkeletonLoader.- Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- Holds the root joint of the hierarchy of joints forming the skeleton. - Access functions:
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - Constructs a new - QSkeletonwith- parent.- rootJoint()¶
- Return type:
- QJoint
 - See also - setRootJoint()
 - Getter of property - rootJointᅟ.- rootJointChanged(rootJoint)¶
- Parameters:
- rootJoint – - QJoint
 
 - Notification signal of property - rootJointᅟ.- setRootJoint(rootJoint)¶
- Parameters:
- rootJoint – - QJoint
 - See also - rootJoint()
 - Setter of property - rootJointᅟ.