PySide6.QtGraphs.QCustom3DVolume¶
- class QCustom3DVolume¶
- The - QCustom3DVolumeclass adds a volume rendered object to a graph. More…- Synopsis¶- Properties¶- alphaMultiplierᅟ- Value that the alpha value of every texel of the volume texture is multiplied with at the render time
- colorTableᅟ- Array containing the colors for indexed texture formats
- drawSliceFramesᅟ- Whether slice frames are drawn around the volume
- drawSlicesᅟ- Whether the specified slices are drawn instead of the full volume
- preserveOpacityᅟ- Whether the alpha multiplier is applied to all texels
- sliceFrameColorᅟ- Color of the slice frame
- sliceFrameGapsᅟ- Size of the air gap left between the volume itself and the frame in each dimension
- sliceFrameThicknessesᅟ- Thickness of the slice frames for each dimension
- sliceFrameWidthsᅟ- Width of the slice frame
- sliceIndexXᅟ- X-dimension index into the texture data indicating which vertical slice to show
- sliceIndexYᅟ- Y-dimension index into the texture data indicating which horizontal slice to show
- sliceIndexZᅟ- Z-dimension index into the texture data indicating which vertical slice to show
- textureDataᅟ- Array containing the texture data in the format specified by textureFormat
- textureDepthᅟ- Depth of the 3D texture defining the volume content in pixels
- textureHeightᅟ- Height of the 3D texture defining the volume content in pixels
- textureWidthᅟ- Width of the 3D texture defining the volume content in pixels
- useHighDefShaderᅟ- Whether a high or low definition shader is used to render the volume
 - Methods¶- def - __init__()
- def - colorTable()
- def - drawSlices()
- def - renderSlice()
- def - setColorTable()
- def - setDrawSlices()
- def - setSliceIndexX()
- def - setSliceIndexY()
- def - setSliceIndexZ()
- def - setTextureData()
- def - sliceFrameGaps()
- def - sliceIndexX()
- def - sliceIndexY()
- def - sliceIndexZ()
- def - textureData()
- def - textureDepth()
- def - textureFormat()
- def - textureHeight()
- def - textureWidth()
 - Signals¶- Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- A volume rendered object is a box with a 3D texture. Three slice planes are supported for the volume, one along each main axis of the volume. - Rendering volume objects is very performance intensive, especially when the volume is largely transparent, as the contents of the volume are ray-traced. The performance scales nearly linearly with the amount of pixels that the volume occupies on the screen, so showing the volume in a smaller view or limiting the zoom level of the graph are easy ways to improve performance. Similarly, the volume texture dimensions have a large impact on performance. If the frame rate is more important than pixel-perfect rendering of the volume contents, consider turning the high definition shader off by setting the - useHighDefShaderproperty to- false.- Note - Volumetric objects utilize 3D textures, which are not supported in OpenGL ES2 environments. - See also - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property alphaMultiplierᅟ: float¶
 - This property holds The value that the alpha value of every texel of the volume texture is multiplied with at the render time.. - This property can be used to introduce uniform transparency to the volume. If - preserveOpacityis- true, only texels with at least some transparency to begin with are affected, and fully opaque texels are not affected. The value must not be negative. Defaults to- 1.0f.- See also - Access functions:
 - property colorTableᅟ: list of unsigned int¶
 - This property holds The array containing the colors for indexed texture formats.. - If the texture format is not indexed, this array is not used and can be empty. - Defaults to - 0.- See also - Access functions:
 - property drawSliceFramesᅟ: bool¶
 - This property holds Whether slice frames are drawn around the volume.. - If this property value is - true, the frames of slices indicated by slice index properties will be drawn around the volume. If it is- false, no slice frames will be drawn.- Drawing slice frames is independent of drawing slices, so you can show the full volume and still draw the slice frames around it. This is useful when using - renderSlice()to display the slices outside the graph itself.- Defaults to - false.- Access functions:
 - property drawSlicesᅟ: bool¶
 - This property holds Whether the specified slices are drawn instead of the full volume.. - If this property value is - true, the slices indicated by slice index properties will be drawn instead of the full volume. If it is- false, the full volume will always be drawn. Defaults to- false.- Note - The slices are always drawn along the item axes, so if the item is rotated, the slices are rotated as well. - See also - Access functions:
 - property preserveOpacityᅟ: bool¶
 - This property holds Whether the alpha multiplier is applied to all texels.. - If this property value is - true,- alphaMultiplieris only applied to texels that already have some transparency. If it is- false, the multiplier is applied to the alpha value of all texels. Defaults to- true.- See also - Access functions:
 - This property holds The color of the slice frame.. - Transparent slice frame color is not supported. - Defaults to black. - See also - Access functions:
 - This property holds The size of the air gap left between the volume itself and the frame in each dimension.. - The gap can be different on different dimensions. The values are fractions of the volume thickness in the same dimension. The values cannot be negative. - Defaults to - QVector3D(0.01, 0.01, 0.01).- See also - Access functions:
 - This property holds The thickness of the slice frames for each dimension.. - The values are fractions of the volume thickness in the same dimension. The values cannot be negative. - Defaults to - QVector3D(0.01, 0.01, 0.01).- See also - Access functions:
 - This property holds The width of the slice frame.. - The width can be different on different dimensions, so you can for example omit drawing the frames on certain sides of the volume by setting the value for that dimension to zero. The values are fractions of the volume thickness in the same dimension. The values cannot be negative. - Defaults to - QVector3D(0.01, 0.01, 0.01).- See also - Access functions:
 - property sliceIndexXᅟ: int¶
 - This property holds The x-dimension index into the texture data indicating which vertical slice to show.. - Setting any dimension to negative indicates no slice or slice frame for that dimension is drawn. If all dimensions are negative, no slices or slice frames are drawn and the volume is drawn normally. - Defaults to - -1.- See also - Access functions:
 - property sliceIndexYᅟ: int¶
 - This property holds The y-dimension index into the texture data indicating which horizontal slice to show.. - Setting any dimension to negative indicates no slice or slice frame for that dimension is drawn. If all dimensions are negative, no slices or slice frames are drawn and the volume is drawn normally. - Defaults to - -1.- See also - Access functions:
 - property sliceIndexZᅟ: int¶
 - This property holds The z-dimension index into the texture data indicating which vertical slice to show.. - Setting any dimension to negative indicates no slice or slice frame for that dimension is drawn. If all dimensions are negative, no slices or slice frames are drawn and the volume is drawn normally. - Defaults to - -1.- See also - Access functions:
 - property textureDataᅟ: QList¶
 - This property holds The array containing the texture data in the format specified by - textureFormat..- The size of this array must be at least ( - textureDataWidth * textureHeight * textureDepth * texture format color depth in bytes).- A 3D texture is defined by a stack of 2D subtextures. Each subtexture must be of identical size ( - textureDataWidth * textureHeight), and the depth of the stack is defined by the- textureDepthproperty. The data in each 2D texture is identical to a QImage data with the same format, so QImage::bits() can be used to supply the data for each subtexture.- Ownership of the new array transfers to the - QCustom3DVolumeinstance. If another array is set, the previous array is deleted. If the same array is set again, it is assumed that the array contents have been changed and the graph rendering is triggered.- Note - Each x-dimension line of the data needs to be 32-bit aligned. If - textureFormatis QImage::Format_Indexed8 and the- textureWidthvalue is not divisible by four, padding bytes might need to be added to each x-dimension line of the- data. The- textureDataWidth()function returns the padded byte count. The padding bytes should indicate a fully transparent color to avoid rendering artifacts.- Defaults to - 0.- Access functions:
 - property textureDepthᅟ: int¶
 - This property holds The depth of the 3D texture defining the volume content in pixels.. - Defaults to - 0.- Note - The - textureDatavalue may need to be resized or recreated if this value is changed. Defaults to- 0.- Access functions:
 - property textureHeightᅟ: int¶
 - This property holds The height of the 3D texture defining the volume content in pixels.. - Defaults to - 0.- Note - The - textureDatavalue may need to be resized or recreated if this value is changed. Defaults to- 0.- Access functions:
 - property textureWidthᅟ: int¶
 - This property holds The width of the 3D texture defining the volume content in pixels.. - Defaults to - 0.- Note - The - textureDatavalue may need to be resized or recreated if this value is changed. Defaults to- 0.- Access functions:
 - property useHighDefShaderᅟ: bool¶
 - This property holds Whether a high or low definition shader is used to render the volume.. - If this property value is - true, a high definition shader is used. If it is- false, a low definition shader is used.- The high definition shader guarantees that every visible texel of the volume texture is sampled when the volume is rendered. The low definition shader renders only a rough approximation of the volume contents, but at a much higher frame rate. The low definition shader does not guarantee that every texel of the volume texture is sampled, so there may be flickering if the volume contains distinct thin features. - Note - This value does not affect the level of detail when rendering the slices of the volume. - Defaults to - true.- See also - Access functions:
 - Constructs a custom 3D volume with the given - parent.- __init__(position, scaling, rotation, textureWidth, textureHeight, textureDepth, textureData, textureFormat, colorTable[, parent=None])
- Parameters:
- position – - QVector3D
- scaling – - QVector3D
- rotation – - QQuaternion
- textureWidth – int 
- textureHeight – int 
- textureDepth – int 
- textureData – - QList
- textureFormat – - Format
- colorTable – .list of unsigned int 
- parent – - QObject
 
 
 - Constructs a custom 3D volume with the given - position,- scaling,- rotation,- textureWidth,- textureHeight,- textureDepth,- textureData,- textureFormat,- colorTable, and optional- parent.- See also - alphaMultiplier()¶
- Return type:
- float 
 - See also 
 - Getter of property - alphaMultiplierᅟ.- alphaMultiplierChanged(mult)¶
- Parameters:
- mult – float 
 
 - Notification signal of property - alphaMultiplierᅟ.- colorTable()¶
- Return type:
- .list of unsigned int 
 - See also 
 - Getter of property - colorTableᅟ.- colorTableChanged()¶
 - Notification signal of property - colorTableᅟ.- createTextureData(images)¶
- Parameters:
- images – .list of QImage 
- Return type:
- QList
 
 - Creates a new texture data array from an array of - imagesand sets it as- textureDatafor this volume object. The texture dimensions are also set according to image and array dimensions. All of the images in the array must be the same size. If the images are not all in the QImage::Format_Indexed8 format, all texture data will be converted into the QImage::Format_ARGB32 format. If the images are in the QImage::Format_Indexed8 format, the- colorTablevalue for the entire volume will be taken from the first image.- Returns a pointer to the newly created array. - drawSliceFrames()¶
- Return type:
- bool 
 - See also 
 - Getter of property - drawSliceFramesᅟ.- drawSliceFramesChanged(enabled)¶
- Parameters:
- enabled – bool 
 
 - Notification signal of property - drawSliceFramesᅟ.- drawSlices()¶
- Return type:
- bool 
 - See also 
 - Getter of property - drawSlicesᅟ.- drawSlicesChanged(enabled)¶
- Parameters:
- enabled – bool 
 
 - Notification signal of property - drawSlicesᅟ.- preserveOpacity()¶
- Return type:
- bool 
 - See also 
 - Getter of property - preserveOpacityᅟ.- preserveOpacityChanged(enabled)¶
- Parameters:
- enabled – bool 
 
 - Notification signal of property - preserveOpacityᅟ.- Renders the slice specified by - indexalong the axis specified by- axisinto an image. The texture format of this object is used.- Returns the rendered image of the slice, or a null image if an invalid index is specified. - See also - setAlphaMultiplier(mult)¶
- Parameters:
- mult – float 
 - See also 
 - Setter of property - alphaMultiplierᅟ.- setColorTable(colors)¶
- Parameters:
- colors – .list of unsigned int 
 - See also 
 - Setter of property - colorTableᅟ.- setDrawSliceFrames(enable)¶
- Parameters:
- enable – bool 
 - See also 
 - Setter of property - drawSliceFramesᅟ.- setDrawSlices(enable)¶
- Parameters:
- enable – bool 
 - See also 
 - Setter of property - drawSlicesᅟ.- setPreserveOpacity(enable)¶
- Parameters:
- enable – bool 
 - See also 
 - Setter of property - preserveOpacityᅟ.- Setter of property - sliceFrameColorᅟ.- Setter of property - sliceFrameGapsᅟ.- Setter of property - sliceFrameThicknessesᅟ.- Setter of property - sliceFrameWidthsᅟ.- setSliceIndexX(value)¶
- Parameters:
- value – int 
 - See also 
 - Setter of property - sliceIndexXᅟ.- setSliceIndexY(value)¶
- Parameters:
- value – int 
 - See also 
 - Setter of property - sliceIndexYᅟ.- setSliceIndexZ(value)¶
- Parameters:
- value – int 
 - See also 
 - Setter of property - sliceIndexZᅟ.- setSliceIndices(x, y, z)¶
- Parameters:
- x – int 
- y – int 
- z – int 
 
 
 - A convenience function for setting all three slice indices ( - x,- y, and- z) at once.- See also - Sets a single 2D subtexture of the 3D texture along the specified - axisof the volume. The- indexparameter specifies the subtexture to set. The source- imagemust be in the format specified by the- textureFormatproperty if- textureFormatis indexed. If- textureFormatis QImage::Format_ARGB32, the image is converted to that format. The image must have the size of the cross-section of the volume texture along the specified axis. The orientation of the image should correspond to the orientation of the slice image produced by- renderSlice()method along the same axis.- Note - Each x-dimension line of the data needs to be 32-bit aligned when targeting the y-axis or z-axis. If - textureFormatis QImage::Format_Indexed8 and the- textureWidthvalue is not divisible by four, padding bytes might need to be added to each x-dimension line of the image to properly align it. The padding bytes should indicate a fully transparent color to avoid rendering artifacts. It is not guaranteed that QImage will do this automatically.- See also - setSubTextureData(axis, index, data)
- Parameters:
- axis – - Axis
- index – int 
- data – str 
 
 
 - Sets a single 2D subtexture of the 3D texture along the specified - axisof the volume. The- indexparameter specifies the subtexture to set. The texture- datamust be in the format specified by the- textureFormatproperty and have the size of the cross-section of the volume texture along the specified axis multiplied by the texture format color depth in bytes. The- datais expected to be ordered similarly to the data in images produced by the- renderSlice()method along the same axis.- Note - Each x-dimension line of the data needs to be 32-bit aligned when targeting the y-axis or z-axis. If - textureFormatis QImage::Format_Indexed8 and the- textureWidthvalue is not divisible by four, padding bytes might need to be added to each x-dimension line of the- datato properly align it. The padding bytes should indicate a fully transparent color to avoid rendering artifacts.- See also - setTextureData(arg__1)¶
- Parameters:
- arg__1 – .list of uchar 
 
 - setTextureDepth(value)¶
- Parameters:
- value – int 
 - See also 
 - Setter of property - textureDepthᅟ.- setTextureDimensions(width, height, depth)¶
- Parameters:
- width – int 
- height – int 
- depth – int 
 
 
 - A convenience function for setting all three texture dimensions ( - width,- height, and- depth) at once.- See also - Sets the format of the - textureDataproperty to- format. Only two formats are supported currently: QImage::Format_Indexed8 and QImage::Format_ARGB32. If an indexed format is specified,- colorTablemust also be set. Defaults to QImage::Format_ARGB32.- See also - setTextureHeight(value)¶
- Parameters:
- value – int 
 - See also 
 - Setter of property - textureHeightᅟ.- setTextureWidth(value)¶
- Parameters:
- value – int 
 - See also 
 - Setter of property - textureWidthᅟ.- setUseHighDefShader(enable)¶
- Parameters:
- enable – bool 
 - See also 
 - Setter of property - useHighDefShaderᅟ.- sliceFrameColor()¶
- Return type:
 - See also 
 - Getter of property - sliceFrameColorᅟ.- Notification signal of property - sliceFrameColorᅟ.- sliceFrameGaps()¶
- Return type:
 - See also 
 - Getter of property - sliceFrameGapsᅟ.- Notification signal of property - sliceFrameGapsᅟ.- sliceFrameThicknesses()¶
- Return type:
 - See also 
 - Getter of property - sliceFrameThicknessesᅟ.- Notification signal of property - sliceFrameThicknessesᅟ.- sliceFrameWidths()¶
- Return type:
 - See also 
 - Getter of property - sliceFrameWidthsᅟ.- Notification signal of property - sliceFrameWidthsᅟ.- sliceIndexX()¶
- Return type:
- int 
 - See also 
 - Getter of property - sliceIndexXᅟ.- sliceIndexXChanged(value)¶
- Parameters:
- value – int 
 
 - Notification signal of property - sliceIndexXᅟ.- sliceIndexY()¶
- Return type:
- int 
 - See also 
 - Getter of property - sliceIndexYᅟ.- sliceIndexYChanged(value)¶
- Parameters:
- value – int 
 
 - Notification signal of property - sliceIndexYᅟ.- sliceIndexZ()¶
- Return type:
- int 
 - See also 
 - Getter of property - sliceIndexZᅟ.- sliceIndexZChanged(value)¶
- Parameters:
- value – int 
 
 - Notification signal of property - sliceIndexZᅟ.- textureData()¶
- Return type:
- QList
 - See also 
 - Getter of property - textureDataᅟ.- textureDataChanged(data)¶
- Parameters:
- data – - QList
 
 - Notification signal of property - textureDataᅟ.- textureDataWidth()¶
- Return type:
- int 
 
 - Returns the actual texture data width. When the texture format is QImage::Format_Indexed8, this value equals - textureWidthaligned to a 32-bit boundary. Otherwise, this value equals four times- textureWidth.- textureDepth()¶
- Return type:
- int 
 - See also 
 - Getter of property - textureDepthᅟ.- textureDepthChanged(value)¶
- Parameters:
- value – int 
 
 - Notification signal of property - textureDepthᅟ.- Returns the format of the - textureDataproperty value.- See also - This signal is emitted when the - formatof the- textureDatavalue changes.- See also - textureHeight()¶
- Return type:
- int 
 - See also 
 - Getter of property - textureHeightᅟ.- textureHeightChanged(value)¶
- Parameters:
- value – int 
 
 - Notification signal of property - textureHeightᅟ.- textureWidth()¶
- Return type:
- int 
 - See also 
 - Getter of property - textureWidthᅟ.- textureWidthChanged(value)¶
- Parameters:
- value – int 
 
 - Notification signal of property - textureWidthᅟ.- useHighDefShader()¶
- Return type:
- bool 
 - See also 
 - Getter of property - useHighDefShaderᅟ.- useHighDefShaderChanged(enabled)¶
- Parameters:
- enabled – bool 
 
 - Notification signal of property - useHighDefShaderᅟ.