PySide6.QtMultimedia.QSoundEffect¶
- class QSoundEffect¶
- The - QSoundEffectclass provides a way to play low latency sound effects. More…- Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - audioDevice()
- def - isLoaded()
- def - isMuted()
- def - isPlaying()
- def - loopCount()
- def - loopsRemaining()
- def - setAudioDevice()
- def - setLoopCount()
- def - setMuted()
- def - setSource()
- def - setVolume()
- def - source()
- def - status()
- def - volume()
 - Slots¶- Signals¶
- def - loadedChanged()
- def - mutedChanged()
- def - playingChanged()
- def - sourceChanged()
- def - statusChanged()
- def - volumeChanged()
 - Static functions¶- Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- Warning - This section contains snippets that were automatically translated from C++ to Python and may contain errors. - This class allows you to play uncompressed audio files (typically WAV files) in a generally lower latency way, and is suitable for “feedback” type sounds in response to user actions (e.g. virtual keyboard sounds, positive or negative feedback for popup dialogs, or game sounds). If low latency is not important, consider using the - QMediaPlayerclass instead, since it supports a wider variety of media formats and is less resource intensive.- This example shows how a looping, somewhat quiet sound effect can be played: - effect = QSoundEffect() effect.setSource(QUrl.fromLocalFile("engine.wav")) effect.setLoopCount(QSoundEffect.Infinite) effect.setVolume(0.25f) effect.play() - Typically the sound effect should be reused, which allows all the parsing and preparation to be done ahead of time, and only triggered when necessary. This assists with lower latency audio playback. - MyGame() self.m_explosion = self m_explosion.setSource(QUrl.fromLocalFile("explosion.wav")) m_explosion.setVolume(0.25f) # Set up click handling etc. clickSource.clicked.connect(m_explosion.play) # private m_explosion = QSoundEffect() - Since - QSoundEffectrequires slightly more resources to achieve lower latency playback, the platform may limit the number of simultaneously playing sound effects.- class Loop¶
- Constant - Description - QSoundEffect.Infinite - Used as a parameter to - setLoopCount()for infinite looping
 - class Status¶
- Constant - Description - QSoundEffect.Null - No source has been set or the source is null. - QSoundEffect.Loading - The SoundEffect is trying to load the source. - QSoundEffect.Ready - The source is loaded and ready for play. - QSoundEffect.Error - An error occurred during operation, such as failure of loading the source. 
 - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property audioDeviceᅟ: QAudioDevice¶
 - Returns the - QAudioDeviceinstance.- Access functions:
 - property loopsᅟ: int¶
 - This property holds the number of times the sound is played. A value of 0 or 1 means the sound will be played only once; set to SoundEffect .Infinite to enable infinite looping. - The value can be changed while the sound effect is playing, in which case it will update the remaining loops to the new value. - Access functions:
 - property loopsRemainingᅟ: int¶
 - This property contains the number of loops remaining before the sound effect stops by itself, or - Infiniteif that’s what has been set in- loops.- Access functions:
 - property mutedᅟ: bool¶
 - This property provides a way to control muting. A value of - truewill mute this effect.- Access functions:
- Signal - mutedChanged()
 
 - property playingᅟ: bool¶
 - This property indicates whether the sound effect is playing or not. - Access functions:
- Signal - playingChanged()
 
 - This property holds the url for the sound to play. For the SoundEffect to attempt to load the source, the URL must exist and the application must have read permission in the specified directory. - Access functions:
- Signal - sourceChanged()
 
 - property statusᅟ: QSoundEffect.Status¶
 - This property indicates the current status of the sound effect from the - Statusenumeration.- Access functions:
- Signal - statusChanged()
 
 - property volumeᅟ: float¶
 - This property holds the volume of the sound effect playback, from 0.0 (silence) to 1.0 (full volume). - Access functions:
- Signal - volumeChanged()
 
 - Creates a - QSoundEffectwith the given- parent.- __init__(audioDevice[, parent=None])
- Parameters:
- audioDevice – - QAudioDevice
- parent – - QObject
 
 
 - Creates a - QSoundEffectwith the given- audioDeviceand- parent.- audioDevice()¶
- Return type:
 - See also 
 - Getter of property - audioDeviceᅟ.- audioDeviceChanged()¶
 - Notification signal of property - audioDeviceᅟ.- isLoaded()¶
- Return type:
- bool 
 
 - Returns whether the sound effect has finished loading the - source().- isMuted()¶
- Return type:
- bool 
 
 - Returns whether this sound effect is muted - Getter of property - mutedᅟ.- isPlaying()¶
- Return type:
- bool 
 
 - Returns true if the sound effect is currently playing, or false otherwise - Getter of property - playingᅟ.- loadedChanged()¶
 - The - loadedChangedsignal is emitted when the loading state has changed.- loopCount()¶
- Return type:
- int 
 
 - Returns the total number of times that this sound effect will be played before stopping. - See the - loopsRemaining()method for the number of loops currently remaining.- See also - Getter of property - loopsᅟ.- loopCountChanged()¶
 - The - loopCountChangedsignal is emitted when the initial number of loops has changed.- Notification signal of property - loopsᅟ.- loopsRemaining()¶
- Return type:
- int 
 
 - Getter of property - loopsRemainingᅟ.- loopsRemainingChanged()¶
 - The - loopsRemainingChangedsignal is emitted when the remaining number of loops has changed.- Notification signal of property - loopsRemainingᅟ.- mutedChanged()¶
 - The - mutedChangedsignal is emitted when the mute state has changed.- Notification signal of property - mutedᅟ.- play()¶
 - Start playback of the sound effect, looping the effect for the number of times as specified in the loops property. - playingChanged()¶
 - The - playingChangedsignal is emitted when the playing property has changed.- Notification signal of property - playingᅟ.- setAudioDevice(device)¶
- Parameters:
- device – - QAudioDevice
 - See also 
 - Setter of property - audioDeviceᅟ.- setLoopCount(loopCount)¶
- Parameters:
- loopCount – int 
 
 - Set the total number of times to play this sound effect to - loopCount.- Setting the loop count to 0 or 1 means the sound effect will be played only once; pass - QSoundEffect::Infiniteto repeat indefinitely. The loop count can be changed while the sound effect is playing, in which case it will update the remaining loops to the new- loopCount.- See also - Setter of property - loopsᅟ.- setMuted(muted)¶
- Parameters:
- muted – bool 
 
 - Sets whether to mute this sound effect’s playback. - If - mutedis true, playback will be muted (silenced), and otherwise playback will occur with the currently specified- volume().- See also - Setter of property - mutedᅟ.- Set the current URL to play to - url.- See also - Setter of property - sourceᅟ.- setVolume(volume)¶
- Parameters:
- volume – float 
 
 - Sets the sound effect volume to - volume.- The volume is scaled linearly from - 0.0(silence) to- 1.0(full volume). Values outside this range will be clamped.- The default volume is - 1.0.- UI volume controls should usually be scaled non-linearly. For example, using a logarithmic scale will produce linear changes in perceived loudness, which is what a user would normally expect from a volume control. See - convertVolume()for more details.- See also - Setter of property - volumeᅟ.- Returns the URL of the current source to play - See also - Getter of property - sourceᅟ.- sourceChanged()¶
 - The - sourceChangedsignal is emitted when the source has been changed.- Notification signal of property - sourceᅟ.- Returns the current status of this sound effect. - Getter of property - statusᅟ.- statusChanged()¶
 - The - statusChangedsignal is emitted when the status property has changed.- Notification signal of property - statusᅟ.- stop()¶
 - Stop current playback. - static supportedMimeTypes()¶
- Return type:
- list of strings 
 
 - Returns a list of the supported mime types for this platform. - volume()¶
- Return type:
- float 
 
 - Returns the current volume of this sound effect, from 0.0 (silent) to 1.0 (maximum volume). - See also - Getter of property - volumeᅟ.- volumeChanged()¶
 - The - volumeChangedsignal is emitted when the volume has changed.- Notification signal of property - volumeᅟ.