PySide6.QtSpatialAudio.QSpatialSound¶
- class QSpatialSound¶
- A sound object in 3D space. More… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - autoPlay()
- def - directivity()
- def - distanceCutoff()
- def - distanceModel()
- def - engine()
- def - loops()
- def - nearFieldGain()
- def - position()
- def - rotation()
- def - setAutoPlay()
- def - setDirectivity()
- def - setLoops()
- def - setPosition()
- def - setRotation()
- def - setSize()
- def - setSource()
- def - setVolume()
- def - size()
- def - source()
- def - volume()
 - Slots¶- Signals¶
- def - loopsChanged()
- def - sizeChanged()
- def - sourceChanged()
- def - volumeChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- QSpatialSoundrepresents an audible object in 3D space. You can define its position and orientation in space, set the sound it is playing and define a volume for the object.- The object can have different attenuation behavior, emit sound mainly in one direction or spherically, and behave as if occluded by some other object. - class Loops¶
- (inherits - enum.IntEnum) Lets you control the sound playback loop using the following values:- Constant - Description - QSpatialSound.Infinite - Playback infinitely - QSpatialSound.Once - Playback once 
 - class DistanceModel¶
- Defines how the volume of the sound scales with distance to the listener. - Constant - Description - QSpatialSound.DistanceModel.Logarithmic - Volume decreases logarithmically with distance. - QSpatialSound.DistanceModel.Linear - Volume decreases linearly with distance. - QSpatialSound.DistanceModel.ManualAttenuation - Attenuation is defined manually using the - manualAttenuationproperty.
 - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property autoPlayᅟ: bool¶
 - Determines whether the sound should automatically start playing when a source gets specified. - The default value is - true.- Access functions:
 - property directivityᅟ: float¶
 - Defines the directivity of the sound source. A value of 0 implies that the sound is emitted equally in all directions, while a value of 1 implies that the source mainly emits sound in the forward direction. - Valid values are between 0 and 1, the default is 0. - Access functions:
 - property directivityOrderᅟ: float¶
 - Defines the order of the directivity of the sound source. A higher order implies a sharper localization of the sound cone. - The minimum value and default for this property is 1. - Access functions:
 - property distanceCutoffᅟ: float¶
 - Defines a distance beyond which sound coming from the source will cutoff. If the listener is further away from the sound object than the cutoff distance it won’t be audible anymore. - Access functions:
 - property distanceModelᅟ: QSpatialSound.DistanceModel¶
 - Defines distance model for this sound source. The volume starts scaling down from - sizeto- distanceCutoff. The volume is constant for distances smaller than size and zero for distances larger than the cutoff distance.- See also - Access functions:
 - property loopsᅟ: int¶
 - Determines how many times the sound is played before the player stops. Set to - Infiniteto play the current sound in a loop forever.- The default value is - 1.- Access functions:
- Signal - loopsChanged()
 
 - property manualAttenuationᅟ: float¶
 - Defines a manual attenuation factor if - distanceModelis set to- ManualAttenuation.- Access functions:
 - property nearFieldGainᅟ: float¶
 - Defines the near field gain for the sound source. Valid values are between 0 and 1. A near field gain of 1 will raise the volume of the sound signal by approx 20 dB for distances very close to the listener. - Access functions:
 - property occlusionIntensityᅟ: float¶
 - Defines how much the object is occluded. 0 implies the object is not occluded at all, 1 implies the sound source is fully occluded by another object. - A fully occluded object will still be audible, but especially higher frequencies will be dampened. In addition, the object will still participate in generating reverb and reflections in the room. - Values larger than 1 are possible to further dampen the direct sound coming from the source. - The default is 0. - Access functions:
 - Defines the position of the sound source in 3D space. Units are in centimeters by default. - See also - Access functions:
 - property rotationᅟ: QQuaternion¶
 - Defines the orientation of the sound source in 3D space. - Access functions:
 - property sizeᅟ: float¶
 - Defines the size of the sound source. If the listener is closer to the sound object than the size, volume will stay constant. The size is also used to for occlusion calculations, where large sources can be partially occluded by a wall. - Access functions:
- Signal - sizeChanged()
 
 - The source file for the sound to be played. - Access functions:
- Signal - sourceChanged()
 
 - property volumeᅟ: float¶
 - Defines the volume of the sound. - Values between 0 and 1 will attenuate the sound, while values above 1 provide an additional gain boost. - Access functions:
- Signal - volumeChanged()
 
 - __init__(engine)¶
- Parameters:
- engine – - QAudioEngine
 
 - Creates a spatial sound source for - engine. The object can be placed in 3D space and will be louder the closer to the listener it is.- autoPlay()¶
- Return type:
- bool 
 - See also 
 - Getter of property - autoPlayᅟ.- autoPlayChanged()¶
 - Notification signal of property - autoPlayᅟ.- directivity()¶
- Return type:
- float 
 - See also 
 - Getter of property - directivityᅟ.- directivityChanged()¶
 - Notification signal of property - directivityᅟ.- directivityOrder()¶
- Return type:
- float 
 - See also 
 - Getter of property - directivityOrderᅟ.- directivityOrderChanged()¶
 - Notification signal of property - directivityOrderᅟ.- distanceCutoff()¶
- Return type:
- float 
 - See also 
 - Getter of property - distanceCutoffᅟ.- distanceCutoffChanged()¶
 - Notification signal of property - distanceCutoffᅟ.- distanceModel()¶
- Return type:
 - See also 
 - Getter of property - distanceModelᅟ.- distanceModelChanged()¶
 - Notification signal of property - distanceModelᅟ.- engine()¶
- Return type:
 
 - Returns the engine associated with this listener. - loops()¶
- Return type:
- int 
 - See also 
 - Getter of property - loopsᅟ.- loopsChanged()¶
 - Notification signal of property - loopsᅟ.- manualAttenuation()¶
- Return type:
- float 
 - See also 
 - Getter of property - manualAttenuationᅟ.- manualAttenuationChanged()¶
 - Notification signal of property - manualAttenuationᅟ.- nearFieldGain()¶
- Return type:
- float 
 - See also 
 - Getter of property - nearFieldGainᅟ.- nearFieldGainChanged()¶
 - Notification signal of property - nearFieldGainᅟ.- occlusionIntensity()¶
- Return type:
- float 
 - See also 
 - Getter of property - occlusionIntensityᅟ.- occlusionIntensityChanged()¶
 - Notification signal of property - occlusionIntensityᅟ.- pause()¶
 - Pauses sound playback. Calling - play()will continue playback.- play()¶
 - Starts playing back the sound. Does nothing if the sound is already playing. - position()¶
- Return type:
 - See also 
 - Getter of property - positionᅟ.- positionChanged()¶
 - Notification signal of property - positionᅟ.- rotation()¶
- Return type:
 - See also 
 - Getter of property - rotationᅟ.- rotationChanged()¶
 - Notification signal of property - rotationᅟ.- setAutoPlay(autoPlay)¶
- Parameters:
- autoPlay – bool 
 - See also 
 - Setter of property - autoPlayᅟ.- setDirectivity(alpha)¶
- Parameters:
- alpha – float 
 - See also 
 - Setter of property - directivityᅟ.- setDirectivityOrder(alpha)¶
- Parameters:
- alpha – float 
 - See also 
 - Setter of property - directivityOrderᅟ.- setDistanceCutoff(cutoff)¶
- Parameters:
- cutoff – float 
 - See also 
 - Setter of property - distanceCutoffᅟ.- setDistanceModel(model)¶
- Parameters:
- model – - DistanceModel
 - See also 
 - Setter of property - distanceModelᅟ.- Setter of property - loopsᅟ.- setManualAttenuation(attenuation)¶
- Parameters:
- attenuation – float 
 - See also 
 - Setter of property - manualAttenuationᅟ.- setNearFieldGain(gain)¶
- Parameters:
- gain – float 
 - See also 
 - Setter of property - nearFieldGainᅟ.- setOcclusionIntensity(occlusion)¶
- Parameters:
- occlusion – float 
 - See also 
 - Setter of property - occlusionIntensityᅟ.- Setter of property - positionᅟ.- setRotation(q)¶
- Parameters:
- q – - QQuaternion
 - See also 
 - Setter of property - rotationᅟ.- Setter of property - sizeᅟ.- Setter of property - sourceᅟ.- Setter of property - volumeᅟ.- Getter of property - sizeᅟ.- sizeChanged()¶
 - Notification signal of property - sizeᅟ.- source()¶
- Return type:
 - See also 
 - Getter of property - sourceᅟ.- sourceChanged()¶
 - Notification signal of property - sourceᅟ.- stop()¶
 - Stops sound playback and resets the current position and current loop count to 0. Calling - play()will start playback at the beginning of the sound file.- volume()¶
- Return type:
- float 
 - See also 
 - Getter of property - volumeᅟ.- volumeChanged()¶
 - Notification signal of property - volumeᅟ.