PySide6.QtStateMachine.QStateMachine¶
- class QStateMachine¶
- The - QStateMachineclass provides a hierarchical finite state machine. More_…- Synopsis¶- Properties¶- animatedᅟ- Whether animations are enabled
- errorStringᅟ- The error string of this state machine
- globalRestorePolicyᅟ- The restore policy for states of this state machine
- runningᅟ- The running state of this state machine
 - Methods¶- def - __init__()
- def - addState()
- def - clearError()
- def - configuration()
- def - error()
- def - errorString()
- def - isAnimated()
- def - isRunning()
- def - postEvent()
- def - removeState()
- def - setAnimated()
 - Virtual methods¶- def - beginMicrostep()
- def - endMicrostep()
 - Slots¶- def - setRunning()
- def - start()
- def - stop()
 - Signals¶- def - runningChanged()
- def - started()
- def - stopped()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- Warning - This section contains snippets that were automatically translated from C++ to Python and may contain errors. - QStateMachineis based on the concepts and notation of Statecharts .- QStateMachineis part of Qt State Machine Framework .- A state machine manages a set of states (classes that inherit from QAbstractState ) and transitions (descendants of QAbstractTransition ) between those states; these states and transitions define a state graph. Once a state graph has been built, the state machine can execute it. - QStateMachine‘s execution algorithm is based on the State Chart XML (SCXML) algorithm. The framework’s overview gives several state graphs and the code to build them.- Use the - addState()function to add a top-level state to the state machine. States are removed with the- removeState()function. Removing states while the machine is running is discouraged.- Before the machine can be started, the - initial statemust be set. The initial state is the state that the machine enters when started. You can then- start()the state machine. The- started()signal is emitted when the initial state is entered.- The machine is event driven and keeps its own event loop. Events are posted to the machine through - postEvent(). Note that this means that it executes asynchronously, and that it will not progress without a running event loop. You will normally not have to post events to the machine directly as Qt’s transitions, e.g.,- QEventTransitionand its subclasses, handle this. But for custom transitions triggered by events,- postEvent()is useful.- The state machine processes events and takes transitions until a top-level final state is entered; the state machine then emits the - finished()signal. You can also- stop()the state machine explicitly. The- stopped()signal is emitted in this case.- The following snippet shows a state machine that will finish when a button is clicked: - button = QPushButton() machine = QStateMachine() s1 = QState() s1.assignProperty(button, "text", "Click me") s2 = QFinalState() s1->addTransition(button.clicked, s2) machine.addState(s1) machine.addState(s2) machine.setInitialState(s1) machine.start() - This code example uses - QState, which inherits QAbstractState . The- QStateclass provides a state that you can use to set properties and invoke methods on QObjects when the state is entered or exited. It also contains convenience functions for adding transitions, e.g., QSignalTransition s as in this example. See the- QStateclass description for further details.- If an error is encountered, the machine will look for an - error state, and if one is available, it will enter this state. The types of errors possible are described by the- Errorenum. After the error state is entered, the type of the error can be retrieved with- error(). The execution of the state graph will not stop when the error state is entered. If no error state applies to the erroneous state, the machine will stop executing and an error message will be printed to the console.- Note - Important: setting the - ChildModeof a state machine to parallel (- ParallelStates) results in an invalid state machine. It can only be set to (or kept as)- ExclusiveStates.- See also - QAbstractStateQAbstractTransition- QStateQt State Machine Overview- class EventPriority¶
- This enum type specifies the priority of an event posted to the state machine using - postEvent().- Events of high priority are processed before events of normal priority. - Constant - Description - QStateMachine.NormalPriority - The event has normal priority. - QStateMachine.HighPriority - The event has high priority. 
 - class Error¶
- This enum type defines errors that can occur in the state machine at run time. When the state machine encounters an unrecoverable error at run time, it will set the error code returned by - error(), the error message returned by- errorString(), and enter an error state based on the context of the error.- Constant - Description - QStateMachine.NoError - No error has occurred. - QStateMachine.NoInitialStateError - The machine has entered a - QStatewith children which does not have an initial state set. The context of this error is the state which is missing an initial state.- QStateMachine.NoDefaultStateInHistoryStateError - The machine has entered a - QHistoryStatewhich does not have a default state set. The context of this error is the- QHistoryStatewhich is missing a default state.- QStateMachine.NoCommonAncestorForTransitionError - The machine has selected a transition whose source and targets are not part of the same tree of states, and thus are not part of the same state machine. Commonly, this could mean that one of the states has not been given any parent or added to any machine. The context of this error is the source state of the transition. - QStateMachine.StateMachineChildModeSetToParallelError - The machine’s - childModeproperty was set to- ParallelStates. This is illegal. Only states may be declared as parallel, not the state machine itself. This enum value was added in Qt 5.14.- See also 
 - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property animatedᅟ: bool¶
 - This property holds whether animations are enabled. - The default value of this property is - true.- See also - addAnimation()- Access functions:
 - property errorStringᅟ: str¶
 - This property holds the error string of this state machine. - Access functions:
 - property globalRestorePolicyᅟ: QState.RestorePolicy¶
 - This property holds the restore policy for states of this state machine.. - The default value of this property is - DontRestoreProperties.- Access functions:
 - property runningᅟ: bool¶
 - This property holds the running state of this state machine. - See also - Access functions:
 - Constructs a new state machine with the given - parent.- Constructs a new state machine with the given - childModeand- parent.- Warning - Do not set the - childModeto anything else than- ExclusiveStates, otherwise the state machine is invalid, and might work incorrectly.- addDefaultAnimation(animation)¶
- Parameters:
- animation – - QAbstractAnimation
 
 - Adds a default - animationto be considered for any transition.- addState(state)¶
- Parameters:
- state – - QAbstractState
 
 - Adds the given - stateto this state machine. The state becomes a top-level state and the state machine takes ownership of the state.- If the state is already in a different machine, it will first be removed from its old machine, and then added to this machine. - See also - cancelDelayedEvent(id)¶
- Parameters:
- id – int 
- Return type:
- bool 
 
 - Cancels the delayed event identified by the given - id. The id should be a value returned by a call to- postDelayedEvent(). Returns- trueif the event was successfully cancelled, otherwise returns- false.- See also - clearError()¶
 - Clears the error string and error code of the state machine. - configuration()¶
- Return type:
- .QSetQAbstractState 
 
 - Returns the maximal consistent set of states (including parallel and final states) that this state machine is currently in. If a state - sis in the configuration, it is always the case that the parent of- sis also in c. Note, however, that the machine itself is not an explicit member of the configuration.- Returns the error code of the last error that occurred in the state machine. - errorString()¶
- Return type:
- str 
 
 - Returns the error string of the last error that occurred in the state machine. - Getter of property - errorStringᅟ.- globalRestorePolicy()¶
- Return type:
 
 - Returns the restore policy of the state machine. - See also - Getter of property - globalRestorePolicyᅟ.- isAnimated()¶
- Return type:
- bool 
 
 - Returns whether animations are enabled for this state machine. - Getter of property - animatedᅟ.- isRunning()¶
- Return type:
- bool 
 
 - Getter of property - runningᅟ.- Posts the given - eventfor processing by this state machine, with the given- delayin milliseconds. Returns an identifier associated with the delayed event, or -1 if the event could not be posted.- This function returns immediately. When the delay has expired, the event will be added to the state machine’s event queue for processing. The state machine takes ownership of the event and deletes it once it has been processed. - You can only post events when the state machine is running. - See also - postEvent(event[, priority=QStateMachine.EventPriority.NormalPriority])¶
- Parameters:
- event – - QEvent
- priority – - EventPriority
 
 
 - Posts the given - eventof the given- priorityfor processing by this state machine.- This function returns immediately. The event is added to the state machine’s event queue. Events are processed in the order posted. The state machine takes ownership of the event and deletes it once it has been processed. - You can only post events when the state machine is running or when it is starting up. - See also - removeDefaultAnimation(animation)¶
- Parameters:
- animation – - QAbstractAnimation
 
 - Removes - animationfrom the list of default animations.- removeState(state)¶
- Parameters:
- state – - QAbstractState
 
 - Removes the given - statefrom this state machine. The state machine releases ownership of the state.- See also - runningChanged(running)¶
- Parameters:
- running – bool 
 
 - This signal is emitted when the running property is changed with - runningas argument.- See also - running- Notification signal of property - runningᅟ.- setAnimated(enabled)¶
- Parameters:
- enabled – bool 
 
 - Sets whether animations are - enabledfor this state machine.- See also - Setter of property - animatedᅟ.- setGlobalRestorePolicy(restorePolicy)¶
- Parameters:
- restorePolicy – - RestorePolicy
 
 - Sets the restore policy of the state machine to - restorePolicy. The default restore policy is- DontRestoreProperties.- See also - Setter of property - globalRestorePolicyᅟ.- setRunning(running)¶
- Parameters:
- running – bool 
 - See also 
 - Setter of property - runningᅟ.- start()¶
 - Starts this state machine. The machine will reset its configuration and transition to the initial state. When a final top-level state ( - QFinalState) is entered, the machine will emit the- finished()signal.- Note - A state machine will not run without a running event loop, such as the main application event loop started with QCoreApplication::exec() or QApplication::exec(). - See also - started()- finished()- stop()- initialState()- setRunning()- started()¶
 - This signal is emitted when the state machine has entered its initial state (QStateMachine::initialState). - See also - finished()- start()- stop()¶
 - Stops this state machine. The state machine will stop processing events and then emit the - stopped()signal.- See also - stopped()¶
 - This signal is emitted when the state machine has stopped. - See also - stop()- finished()- class WrappedEvent¶
- The - WrappedEventclass inherits QEvent and holds a clone of an event associated with a QObject. More_…- Synopsis¶- Methods¶- def - __init__()
- def - event()
- def - object()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- A wrapped event is generated by a - QStateMachinein response to a Qt event. The- QEventTransitionclass provides a transition associated with a such an event.- WrappedEventis part of Qt State Machine Overview .- The - object()function returns the object that generated the event. The- event()function returns a clone of the original event.- See also - Returns a clone of the original event. - Returns the object that the event is associated with. 
 - class SignalEvent¶
- The - SignalEventclass represents a Qt signal event. More_…- Synopsis¶- Methods¶- def - __init__()
- def - arguments()
- def - sender()
- def - signalIndex()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- A signal event is generated by a - QStateMachinein response to a Qt signal. The QSignalTransition class provides a transition associated with a signal event.- SignalEventis part of Qt State Machine Framework .- The - sender()function returns the object that generated the signal. The- signalIndex()function returns the index of the signal. The- arguments()function returns the arguments of the signal.- See also - __init__(sender, signalIndex, arguments)¶
- Parameters:
- sender – - QObject
- signalIndex – int 
- arguments – .list of QVariant 
 
 
 - arguments()¶
- Return type:
- .list of QVariant 
 
 - Returns the arguments of the signal. - Returns the object that emitted the signal. - See also - signalIndex()¶
- Return type:
- int 
 
 - Returns the index of the signal. - See also - method()