Qt Graphs Integration with Qt Quick 3D¶
As Qt Graphs for 3D is based on Qt Quick 3D, it is possible to integrate Qt Quick 3D scenes into the graphs.
Scene Environment¶
To adjust a Qt Quick 3D scene environment in a graph, define either SceneEnvironment or ExtendedSceneEnvironment in the environment property of the graph as follows:
environment: ExtendedSceneEnvironment { aoEnabled: true aoDither: true ditheringEnabled: true lightProbe: Texture { textureData: ProceduralSkyTextureData { groundBottomColor: "black" skyTopColor: "white" } } backgroundMode: SceneEnvironment.SkyBox lensFlareEnabled: true lensFlareGhostCount: 10 lensFlareApplyStarburstTexture: true lensFlareBloomBias: 0.4 }
Non-supported Features¶
Overriding antialiasing mode or scene clear color doesn’t work, which means that setting value for SceneEnvironment.antialiasingMode and SceneEnvironment.clearColor does nothing. However, if the backgroundMode is not set to SceneEnvironment.Color, background will be affected by the settings.
Scene Integration¶
To integrate a Qt Quick 3D scene into a graph, set the graph’s importScene property to a Node with the following settings:
importScene: Node { Model { scale: Qt.vector3d(0.01, 0.01, 0.01) source: "#Sphere" x: 2.5 z: 2 y: 1 castsReflections: false receivesReflections: true materials: [ PrincipledMaterial { baseColor: "gold" metalness: 1.0 roughness: 0.1 } ] ReflectionProbe { boxSize: Qt.vector3d(6, 3, 5) boxOffset: Qt.vector3d(-1.5, -1, -1.5) parallaxCorrection: true quality: ReflectionProbe.High } } Model { scale: Qt.vector3d(0.01, 0.01, 0.01) source: "#Sphere" x: -2.5 z: -2 y: 1 castsReflections: false receivesReflections: true materials: [ PrincipledMaterial { baseColor: "white" metalness: 0.0 roughness: 0.0 transmissionFactor: 1.0 thicknessFactor: 50 } ] } }
Adding Nodes directly as children to the graph will not work, because the default child for a graph is the corresponding series.
