PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial¶
- class QMetalRoughMaterial¶
The
QMetalRoughMaterialprovides a default implementation of PBR lighting. More…Synopsis¶
Properties¶
Methods¶
def
__init__()def
baseColor()def
metalness()def
normal()def
roughness()def
textureScale()
Slots¶
def
setBaseColor()def
setMetalness()def
setNormal()def
setRoughness()
Signals¶
def
normalChanged()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description¶
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3.
Note
Properties can be used directly when
from __feature__ import true_propertyis used or via accessor functions otherwise.- property ambientOcclusionᅟ: object¶
Holds the current ambient occlusion map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.
- Access functions:
- property baseColorᅟ: object¶
Holds the current base color of the material. This can be either a plain color value or a texture. By default the value of this property is “grey”.
- Access functions:
- property metalnessᅟ: object¶
Holds the current metalness level of the material, as a value between 0 (purely dielectric, the default) and 1 (purely metallic). This can be either a plain uniform value or a texture. By default the value of this property is 0.
- Access functions:
- property normalᅟ: object¶
Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.
- Access functions:
Signal
normalChanged()
- property roughnessᅟ: object¶
Holds the current roughness level of the material. This can be either a plain uniform value or a texture. By default the value of this property is 0.
- Access functions:
- property textureScaleᅟ: float¶
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of
4.0would result in 16 (4x4) tiles.- Access functions:
- __init__([parent=None])¶
- Parameters:
parent –
QNode
Constructs a new
QMetalRoughMaterialinstance with parent objectparent.- ambientOcclusion()¶
- Return type:
object
See also
setAmbientOcclusion()
Getter of property
ambientOcclusionᅟ.- ambientOcclusionChanged(ambientOcclusion)¶
- Parameters:
ambientOcclusion – object
Notification signal of property
ambientOcclusionᅟ.- baseColor()¶
- Return type:
object
See also
setBaseColor()
Getter of property
baseColorᅟ.- baseColorChanged(baseColor)¶
- Parameters:
baseColor – object
Notification signal of property
baseColorᅟ.- metalness()¶
- Return type:
object
See also
setMetalness()
Getter of property
metalnessᅟ.- metalnessChanged(metalness)¶
- Parameters:
metalness – object
Notification signal of property
metalnessᅟ.- normal()¶
- Return type:
object
See also
setNormal()
Getter of property
normalᅟ.- normalChanged(normal)¶
- Parameters:
normal – object
Notification signal of property
normalᅟ.- roughness()¶
- Return type:
object
See also
setRoughness()
Getter of property
roughnessᅟ.- roughnessChanged(roughness)¶
- Parameters:
roughness – object
Notification signal of property
roughnessᅟ.- setAmbientOcclusion(ambientOcclusion)¶
- Parameters:
ambientOcclusion – object
See also
ambientOcclusion()
Setter of property
ambientOcclusionᅟ.- setBaseColor(baseColor)¶
- Parameters:
baseColor – object
See also
baseColor()
Setter of property
baseColorᅟ.- setMetalness(metalness)¶
- Parameters:
metalness – object
See also
metalness()
Setter of property
metalnessᅟ.- setNormal(normal)¶
- Parameters:
normal – object
See also
normal()
Setter of property
normalᅟ.- setRoughness(roughness)¶
- Parameters:
roughness – object
See also
roughness()
Setter of property
roughnessᅟ.- setTextureScale(textureScale)¶
- Parameters:
textureScale – float
See also
textureScale()
Setter of property
textureScaleᅟ.- textureScale()¶
- Return type:
float
See also
setTextureScale()
Getter of property
textureScaleᅟ.- textureScaleChanged(textureScale)¶
- Parameters:
textureScale – float
Notification signal of property
textureScaleᅟ.