PySide6.Qt3DRender.Qt3DRender.QTechnique¶
- class QTechnique¶
Encapsulates a Technique. More…
Synopsis¶
Properties¶
Methods¶
def
__init__()def
addFilterKey()def
addParameter()def
addRenderPass()def
filterKeys()def
parameters()def
renderPasses()
Note
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Detailed Description¶
A
QTechniquespecifies a set ofQRenderPassobjects,QFilterKeyobjects,QParameterobjects and aQGraphicsApiFilter, which together define a rendering technique the given graphics API can render. The filter keys are used byQTechniqueFilterto select specific techniques at specific parts of the FrameGraph. AQParameterdefined on aQTechniqueoverrides parameter (of the same name) defined inQRenderPass, but are overridden by parameter inQRenderPassFilter,QTechniqueFilter,QMaterialandQEffect.When creating an
QEffectthat targets several versions of a graphics API, it is useful to create severalQTechniquenodes each with agraphicsApiFilterset to match one of the targeted GL versions. At runtime, the Qt3D renderer will select the most appropriateQTechniquebased on which graphics API versions are supported and (if specified) theQFilterKeynodes that satisfy a givenQTechniqueFilterin the FrameGraph.Note
When using OpenGL as the graphics API for rendering, Qt3D relies on the QSurfaceFormat returned by QSurfaceFormat::defaultFormat() at runtime to decide what is the most appropriate GL version available. If you need to customize the QSurfaceFormat, do not forget to apply it with QSurfaceFormat::setDefaultFormat(). Setting the QSurfaceFormat on the view will likely have no effect on Qt3D related rendering.
Note
QTechniquenode can not be disabled.QTechnique *gl3Technique = new QTechnique(); // Create the render passes QRenderPass *firstPass = new QRenderPass(); QRenderPass *secondPass = new QRenderPass(); // Add the passes to the technique gl3Technique->addRenderPass(firstPass); gl3Technique->addRenderPass(secondPass); // Set the targeted GL version for the technique gl3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); gl3Technique->graphicsApiFilter()->setMajorVersion(3); gl3Technique->graphicsApiFilter()->setMinorVersion(1); gl3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); // Create a FilterKey QFilterKey *filterKey = new QFilterKey(); filterKey->setName(QStringLiteral("name")); fitlerKey->setValue(QStringLiteral("zFillPass")); // Add the FilterKey to the Technique gl3Technique->addFilterKey(filterKey); // Create a QParameter QParameter *colorParameter = new QParameter(QStringLiteral("color"), QColor::fromRgbF(0.0f, 0.0f, 1.0f, 1.0f)); // Add parameter to technique gl3Technique->addParameter(colorParameter);
See also
QEffectQRenderPassQTechniqueFilterNote
Properties can be used directly when
from __feature__ import true_propertyis used or via accessor functions otherwise.- property graphicsApiFilterᅟ: QGraphicsApiFilter¶
Specifies the graphics API filter being used
- Access functions:
- __init__([parent=None])¶
- Parameters:
parent –
QNode
- addFilterKey(filterKey)¶
- Parameters:
filterKey –
QFilterKey
Add
filterKeyto theQTechniquelocal filter keys.- addParameter(p)¶
- Parameters:
p –
QParameter
Add
parameterto the technique’s parameters.- addRenderPass(pass)¶
- Parameters:
pass –
QRenderPass
Appends a
passto the technique.- filterKeys()¶
- Return type:
.list of Qt3DRender.QFilterKey
Returns the list of Qt3DCore::QFilterKey key objects making up the filter keys of the
QTechnique.- graphicsApiFilter()¶
- Return type:
QGraphicsApiFilter
Getter of property
graphicsApiFilterᅟ.- parameters()¶
- Return type:
.list of Qt3DRender.QParameter
Returns a vector of the techniques current parameters
- removeFilterKey(filterKey)¶
- Parameters:
filterKey –
QFilterKey
Removes
filterKeyfrom theQTechniquelocal filter keys.- removeParameter(p)¶
- Parameters:
p –
QParameter
Remove
parameterfrom the technique’s parameters.- removeRenderPass(pass)¶
- Parameters:
pass –
QRenderPass
Removes a
passfrom the technique.- renderPasses()¶
- Return type:
.list of Qt3DRender.QRenderPass
Returns the list of render passes contained in the technique.